From 294ac0bc3b2303c0af181924d08991e973053e5b Mon Sep 17 00:00:00 2001 From: Joe Rmz Date: Mon, 20 Aug 2018 21:47:16 -0500 Subject: Fix Jurassic Park transparency. Code taken from snes9x 1.53 --- source/gfx.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/gfx.c b/source/gfx.c index 6dd9ff5..e01538d 100644 --- a/source/gfx.c +++ b/source/gfx.c @@ -2724,7 +2724,7 @@ void S9xUpdateScreen(void) GFX.r212c = Memory.FillRAM [0x212c]; GFX.r212d = Memory.FillRAM [0x212d]; GFX.r2130 = Memory.FillRAM [0x2130]; - GFX.Pseudo = (Memory.FillRAM [0x2133] & 8) != 0 && (GFX.r212c & 15) != (GFX.r212d & 15) && (GFX.r2131 & 0x3f) == 0; + GFX.Pseudo = Memory.FillRAM [0x2133] & 8; if (IPPU.OBJChanged) S9xSetupOBJ(); -- cgit v1.2.3