From 78b32e05a8e3c221279ba40c8f19d762420be8a6 Mon Sep 17 00:00:00 2001
From: twinaphex
Date: Mon, 14 Aug 2017 08:06:11 +0200
Subject: C++ comments need to become C
---
source/dsp4.h | 152 +++++++++++++++++++++++++++++-----------------------------
1 file changed, 76 insertions(+), 76 deletions(-)
(limited to 'source/dsp4.h')
diff --git a/source/dsp4.h b/source/dsp4.h
index 53ff365..65cd3a2 100644
--- a/source/dsp4.h
+++ b/source/dsp4.h
@@ -3,80 +3,80 @@
#ifndef _DSP4_H_
#define _DSP4_H_
-// op control
-int8_t DSP4_Logic; // controls op flow
-
-// projection format
-const int16_t PLANE_START = 0x7fff; // starting distance
-
-int16_t view_plane; // viewer location
-int16_t far_plane; // next milestone into screen
-int16_t segments; // # raster segments to draw
-int16_t raster; // current raster line
-
-int16_t project_x; // current x-position
-int16_t project_y; // current y-position
-
-int16_t project_centerx; // x-target of projection
-int16_t project_centery; // y-target of projection
-
-int16_t project_x1; // current x-distance
-int16_t project_x1low; // lower 16-bits
-int16_t project_y1; // current y-distance
-int16_t project_y1low; // lower 16-bits
-
-int16_t project_x2; // next projected x-distance
-int16_t project_y2; // next projected y-distance
-
-int16_t project_pitchx; // delta center
-int16_t project_pitchxlow; // lower 16-bits
-int16_t project_pitchy; // delta center
-int16_t project_pitchylow; // lower 16-bits
-
-int16_t project_focalx; // x-point of projection at viewer plane
-int16_t project_focaly; // y-point of projection at viewer plane
-
-int16_t project_ptr; // data structure pointer
-
-// render window
-int16_t center_x; // x-center of viewport
-int16_t center_y; // y-center of viewport
-int16_t viewport_left; // x-left of viewport
-int16_t viewport_right; // x-right of viewport
-int16_t viewport_top; // y-top of viewport
-int16_t viewport_bottom; // y-bottom of viewport
-
-// sprite structure
-int16_t sprite_x; // projected x-pos of sprite
-int16_t sprite_y; // projected y-pos of sprite
-int16_t sprite_offset; // data pointer offset
-int8_t sprite_type; // vehicle, terrain
-bool sprite_size; // sprite size: 8x8 or 16x16
-
-// path strips
-int16_t path_clipRight[4]; // value to clip to for x>b
-int16_t path_clipLeft[4]; // value to clip to for xb */
+int16_t path_clipLeft[4]; /* value to clip to for x