From d40ae99422e118188a7f48055dc340c6aca022aa Mon Sep 17 00:00:00 2001 From: Kitty Draper Date: Sat, 5 Mar 2011 21:39:25 -0500 Subject: first commit --- source/language.h | 328 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 328 insertions(+) create mode 100644 source/language.h (limited to 'source/language.h') diff --git a/source/language.h b/source/language.h new file mode 100644 index 0000000..abcdcaf --- /dev/null +++ b/source/language.h @@ -0,0 +1,328 @@ +/******************************************************************************* + Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. + + (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and + Jerremy Koot (jkoot@snes9x.com) + + (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net) + + (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net), + funkyass (funkyass@spam.shaw.ca), + Joel Yliluoma (http://iki.fi/bisqwit/) + Kris Bleakley (codeviolation@hotmail.com), + Matthew Kendora, + Nach (n-a-c-h@users.sourceforge.net), + Peter Bortas (peter@bortas.org) and + zones (kasumitokoduck@yahoo.com) + + C4 x86 assembler and some C emulation code + (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), + _Demo_ (_demo_@zsnes.com), and Nach + + C4 C++ code + (c) Copyright 2003 Brad Jorsch + + DSP-1 emulator code + (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, + John Weidman, neviksti (neviksti@hotmail.com), + Kris Bleakley, Andreas Naive + + DSP-2 emulator code + (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and + Lord Nightmare (lord_nightmare@users.sourceforge.net + + OBC1 emulator code + (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and + Kris Bleakley + Ported from x86 assembler to C by sanmaiwashi + + SPC7110 and RTC C++ emulator code + (c) Copyright 2002 Matthew Kendora with research by + zsKnight, John Weidman, and Dark Force + + S-DD1 C emulator code + (c) Copyright 2003 Brad Jorsch with research by + Andreas Naive and John Weidman + + S-RTC C emulator code + (c) Copyright 2001 John Weidman + + ST010 C++ emulator code + (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora + + Super FX x86 assembler emulator code + (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault + + Super FX C emulator code + (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman + + + SH assembler code partly based on x86 assembler code + (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + + + Specific ports contains the works of other authors. See headers in + individual files. + + Snes9x homepage: http://www.snes9x.com + + Permission to use, copy, modify and distribute Snes9x in both binary and + source form, for non-commercial purposes, is hereby granted without fee, + providing that this license information and copyright notice appear with + all copies and any derived work. + + This software is provided 'as-is', without any express or implied + warranty. In no event shall the authors be held liable for any damages + arising from the use of this software. + + Snes9x is freeware for PERSONAL USE only. Commercial users should + seek permission of the copyright holders first. Commercial use includes + charging money for Snes9x or software derived from Snes9x. + + The copyright holders request that bug fixes and improvements to the code + should be forwarded to them so everyone can benefit from the modifications + in future versions. + + Super NES and Super Nintendo Entertainment System are trademarks of + Nintendo Co., Limited and its subsidiary companies. +*******************************************************************************/ + +/* This is where all the GUI text strings will eventually end up */ + +#define WINDOW_TITLE "Snes9X v%s for Windows" + +#define MY_REG_KEY "Software\\Emulators\\Snes9X" + +#define REG_KEY_VER "1.31" + +#define DISCLAIMER_TEXT "Snes9X v%s for Windows.\r\n" \ + "(c) Copyright 1996 - 2002 Gary Henderson and Jerremy Koot.\r\n" \ + "(c) Copyright 2001- 2004 John Weidman.\r\n" \ + "(c) Copyright 2002 - 2004 blip, Brad Jorsch, funkyass, Joel Yliluoma, Kris Bleakley, Matthew Kendora, Nach, Peter Bortas, zones.\r\n\r\n" \ + "Snes9X is a Super Nintendo Entertainment System\r\n" \ + "emulator that allows you to play most games designed\r\n" \ + "for the SNES on your PC.\r\n\r\n" \ + "Please visit http://www.snes9x.com for\r\n" \ + "up-to-the-minute information and help on Snes9X.\r\n\r\n" \ + "Nintendo is a trade mark." + + +#define APP_NAME "Snes9x" +// possible global strings +#define SNES9X_INFO "Snes9x: Information" +#define SNES9X_WARN "Snes9x: WARNING!" +#define SNES9X_DXS "Snes9X: DirectSound" +#define SNES9X_SNDQ "Snes9X: Sound CPU Question" +#define SNES9X_NP_ERROR "Snes9X: NetPlay Error" +#define BUTTON_OK "&OK" +#define BUTTON_CANCEL "&Cancel" + +// Gamepad Dialog Strings +#define INPUTCONFIG_TITLE "Input Configuration" +#define INPUTCONFIG_JPTOGGLE "Disabled" +#define INPUTCONFIG_DIAGTOGGLE "Toggle Diagonals" +//#define INPUTCONFIG_OK "&OK" +//#define INPUTCONFIG_CANCEL "&Cancel" +#define INPUTCONFIG_JPCOMBO "Joypad #%d" +#define INPUTCONFIG_LABEL_UP "Up" +#define INPUTCONFIG_LABEL_DOWN "Down" +#define INPUTCONFIG_LABEL_LEFT "Left" +#define INPUTCONFIG_LABEL_RIGHT "Right" +#define INPUTCONFIG_LABEL_A "A" +#define INPUTCONFIG_LABEL_B "B" +#define INPUTCONFIG_LABEL_X "X" +#define INPUTCONFIG_LABEL_Y "Y" +#define INPUTCONFIG_LABEL_L "L" +#define INPUTCONFIG_LABEL_R "R" +#define INPUTCONFIG_LABEL_START "Start" +#define INPUTCONFIG_LABEL_SELECT "Select" +#define INPUTCONFIG_LABEL_UPLEFT "Up Left" +#define INPUTCONFIG_LABEL_UPRIGHT "Up Right" +#define INPUTCONFIG_LABEL_DOWNRIGHT "Down Right" +#define INPUTCONFIG_LABEL_DOWNLEFT "Down Left" +#define INPUTCONFIG_LABEL_BLUE "Blue means the current key/button is already mapped" + +//gaming buttons and axises +#define GAMEDEVICE_JOYNUMPREFIX "(J%d)" +#define GAMEDEVICE_JOYBUTPREFIX "#[%d]" +#define GAMEDEVICE_XNEG "Left" +#define GAMEDEVICE_XPOS "Right" +#define GAMEDEVICE_YPOS "Up" +#define GAMEDEVICE_YNEG "Down" +#define GAMEDEVICE_POVLEFT "POV Left" +#define GAMEDEVICE_POVRIGHT "POV Right" +#define GAMEDEVICE_POVUP "POV Up" +#define GAMEDEVICE_POVDOWN "POV Down" +#define GAMEDEVICE_POVDNLEFT "POV Dn Left" +#define GAMEDEVICE_POVDNRIGHT "POV Dn Right" +#define GAMEDEVICE_POVUPLEFT "POV Up Left" +#define GAMEDEVICE_POVUPRIGHT "POV Up Right" +#define GAMEDEVICE_ZPOS "Z Up" +#define GAMEDEVICE_ZNEG "Z Down" +#define GAMEDEVICE_RPOS "R Up" +#define GAMEDEVICE_RNEG "R Down" +#define GAMEDEVICE_UPOS "U Up" +#define GAMEDEVICE_UNEG "U Down" +#define GAMEDEVICE_VPOS "V Up" +#define GAMEDEVICE_VNEG "V Down" +#define GAMEDEVICE_BUTTON "Button %d" + +//gaming general +#define GAMEDEVICE_DISABLED "Disabled" + +//gaming keys +#define GAMEDEVICE_KEY "#%d" +#define GAMEDEVICE_NUMPADPREFIX "Numpad-%c" +#define GAMEDEVICE_VK_TAB "Tab" +#define GAMEDEVICE_VK_BACK "Backspace" +#define GAMEDEVICE_VK_CLEAR "Delete" +#define GAMEDEVICE_VK_RETURN "Enter" +#define GAMEDEVICE_VK_LSHIFT "LShift" +#define GAMEDEVICE_VK_RSHIFT "RShift" +#define GAMEDEVICE_VK_LCONTROL "LCTRL" +#define GAMEDEVICE_VK_RCONTROL "RCTRL" +#define GAMEDEVICE_VK_LMENU "LAlt" +#define GAMEDEVICE_VK_RMENU "RAlt" +#define GAMEDEVICE_VK_PAUSE "Pause" +#define GAMEDEVICE_VK_CAPITAL "Capslock" +#define GAMEDEVICE_VK_ESCAPE "Disabled" +#define GAMEDEVICE_VK_SPACE "Space" +#define GAMEDEVICE_VK_PRIOR "PgUp" +#define GAMEDEVICE_VK_NEXT "PgDn" +#define GAMEDEVICE_VK_HOME "Home" +#define GAMEDEVICE_VK_END "End" +#define GAMEDEVICE_VK_LEFT "Left" +#define GAMEDEVICE_VK_RIGHT "Right" +#define GAMEDEVICE_VK_UP "Up" +#define GAMEDEVICE_VK_DOWN "Down" +#define GAMEDEVICE_VK_SELECT "Select" +#define GAMEDEVICE_VK_PRINT "Print" +#define GAMEDEVICE_VK_EXECUTE "Execute" +#define GAMEDEVICE_VK_SNAPSHOT "SnapShot" +#define GAMEDEVICE_VK_INSERT "Insert" +#define GAMEDEVICE_VK_DELETE "Delete" +#define GAMEDEVICE_VK_HELP "Help" +#define GAMEDEVICE_VK_LWIN "LWinKey" +#define GAMEDEVICE_VK_RWIN "RWinKey" +#define GAMEDEVICE_VK_APPS "AppKey" +#define GAMEDEVICE_VK_MULTIPLY "Numpad *" +#define GAMEDEVICE_VK_ADD "Numpad +" +#define GAMEDEVICE_VK_SEPARATOR "\\" +#define GAMEDEVICE_VK_OEM_1 "Semi-Colon" +#define GAMEDEVICE_VK_OEM_7 "Apostrophe" +#define GAMEDEVICE_VK_OEM_COMMA "Comma" +#define GAMEDEVICE_VK_OEM_PERIOD "Period" +#define GAMEDEVICE_VK_SUBTRACT "Numpad -" +#define GAMEDEVICE_VK_DECIMAL "Numpad ." +#define GAMEDEVICE_VK_DIVIDE "Numpad /" +#define GAMEDEVICE_VK_NUMLOCK "Num-lock" +#define GAMEDEVICE_VK_SCROLL "Scroll-lock" + +//evil things I found in WinProc + +#define WINPROC_TURBOMODE_ON "Turbo Mode Activated" +#define WINPROC_TURBOMODE_OFF "Turbo Mode Deactivated" +#define WINPROC_TURBOMODE_TEXT "Turbo Mode" +#define WINPROC_HDMA_TEXT "HDMA emulation" +#define WINPROC_BG1 "BG#1" //Background Layers +#define WINPROC_BG2 "BG#2" +#define WINPROC_BG3 "BG#3" +#define WINPROC_BG4 "BG#4" +#define WINPROC_SPRITES "Sprites" +#define WINPROC_PADSWAP "Joypad swapping" +#define WINPROC_CONTROLERS0 "Multiplayer 5 on #0" +#define WINPROC_CONTROLERS1 "Joypad on #0" +#define WINPROC_CONTROLERS2 "Mouse on #1" +#define WINPROC_CONTROLERS3 "Mouse on #0" +#define WINPROC_CONTROLERS4 "Superscope on #1" +#define WINPROC_CONTROLERS5 "Justifier 1 on #1" +#define WINPROC_CONTROLERS6 "Justifier 2 on #1" +#define WINPROC_BGHACK "Background layering hack" +#define WINPROC_MODE7INTER "Mode 7 Interpolation" +#define WINPROC_TRANSPARENCY "Transparency effects" +#define WINPROC_CLIPWIN "Graphic clip windows" +#define WINPROC_PAUSE "Pause" +#define WINPROC_EMUFRAMETIME "Emulated frame time: %dms" +#define WINPROC_AUTOSKIP "Auto Frame Skip" +#define WINPROC_FRAMESKIP "Frame skip: %d" +#define WINPROC_TURBO_R_ON "Turbo R Activated" +#define WINPROC_TURBO_R_OFF "Turbo R Deactivated" +#define WINPROC_TURBO_L_ON "Turbo L Activated" +#define WINPROC_TURBO_L_OFF "Turbo L Deactivated" +#define WINPROC_TURBO_X_ON "Turbo X Activated" +#define WINPROC_TURBO_X_OFF "Turbo X Deactivated" +#define WINPROC_TURBO_Y_ON "Turbo Y Activated" +#define WINPROC_TURBO_Y_OFF "Turbo Y Deactivated" +#define WINPROC_TURBO_A_ON "Turbo A Activated" +#define WINPROC_TURBO_A_OFF "Turbo A Deactivated" +#define WINPROC_TURBO_B_ON "Turbo B Activated" +#define WINPROC_TURBO_B_OFF "Turbo B Deactivated" +#define WINPROC_TURBO_SEL_ON "Turbo Select Activated" +#define WINPROC_TURBO_SEL_OFF "Turbo Select Deactivated" +#define WINPROC_TURBO_START_ON "Turbo Start Activated" +#define WINPROC_TURBO_START_OFF "Turbo Start Deactivated" +#define WINPROC_FILTER_RESTART "You will need to restart Snes9x before the output image\nprocessing option change will take effect." +#define WINPROC_DISCONNECT "Disconnect from the NetPlay server first." +#define WINPROC_NET_RESTART "Your game will be reset after the ROM has been sent due to\nyour 'Sync Using Reset Game' setting.\n\n" +#define WINPROC_INTERPOLATED_SND "Interpolated sound" +#define WINPROC_SYNC_SND "Sync sound" +#define WINPROC_SND_OFF "Disabling the sound CPU emulation will help to improve\nemulation speed but you will not hear any sound effects\nor music. If you later want to re-enable the sound CPU\nemulation you will need to reset your game before it will\ntake effect.\n\nAre you sure this is what you want?" +#define WINPROC_SND_RESTART "You will need to reset your game or load another one\nbefore enabling the sound CPU will take effect." + +//Emulator Settings + +#define EMUSET_TITLE "Emulation Settings" +#define EMUSET_LABEL_FREEZE "Freeze Folder Directory" +#define EMUSET_BROWSE "&Browse..." +#define EMUSET_LABEL_ASRAM "Auto-Save S-RAM" +#define EMUSET_LABEL_ASRAM_TEXT "seconds after last change (0 disables auto-save)" +#define EMUSET_LABEL_SMAX "Skip at most" +#define EMUSET_LABEL_SMAX_TEXT "frames in auto-frame rate mode" +#define EMUSET_LABEL_STURBO "Skip Rendering" +#define EMUSET_LABEL_STURBO_TEXT "frames in Turbo mode" +#define EMUSET_TOGGLE_TURBO "Tab Toggles Turbo" + +//Netplay Options + +#define NPOPT_TITLE "Netplay Options" +#define NPOPT_LABEL_PORTNUM "Socket Port Number" +#define NPOPT_LABEL_PAUSEINTERVAL "Ask Server to Pause when" +#define NPOPT_LABEL_PAUSEINTERVAL_TEXT "frames behind" +#define NPOPT_LABEL_MAXSKIP "Maximum Frame Rate Skip" +#define NPOPT_SYNCBYRESET "Sync By Reset" +#define NPOPT_SENDROM "Send ROM Image to Client on Connect" +#define NPOPT_ACTASSERVER "Act As Server" +#define NPOPT_PORTNUMBLOCK "Port Settings" +#define NPOPT_CLIENTSETTINGSBLOCK "Client Settings" +#define NPOPT_SERVERSETTINGSBLOCK "Server Settings" + +//Netplay Connect + + +#define NPCON_TITLE "Connect to Server" +#define NPCON_LABEL_SERVERADDY "Server Address" +#define NPCON_LABEL_PORTNUM "Port Number" +#define NPCON_CLEARHISTORY "Clear History" + + +//Movie Messages + +#define MOVIE_INFO_REPLAY "Movie replay" +#define MOVIE_INFO_RECORD "Movie record" +#define MOVIE_INFO_RERECORD "Movie re-record" +#define MOVIE_INFO_REWIND "Movie rewind" +#define MOVIE_INFO_STOP "Movie stop" +#define MOVIE_INFO_END "Movie end" +#define MOVIE_INFO_RECORDING_ENABLED "Recording enabled" +#define MOVIE_INFO_RECORDING_DISABLED "Recording disabled" +#define MOVIE_ERR_SNAPSHOT_WRONG_MOVIE "Snapshot not from this movie" +#define MOVIE_ERR_SNAPSHOT_NOT_MOVIE "Not a movie snapshot" +#define MOVIE_ERR_COULD_NOT_OPEN "Could not open movie file." +#define MOVIE_ERR_NOT_FOUND "File not found." +#define MOVIE_ERR_WRONG_FORMAT "File is wrong format." +#define MOVIE_ERR_WRONG_VERSION "File is wrong version." + + +// AVI Messages + +#define AVI_CONFIGURATION_CHANGED "AVI recording stopped (configuration settings changed)." -- cgit v1.2.3