/* Cygne * * Copyright notice for this file: * Copyright (C) 2002 Dox dox@space.pl * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #include "mednafen.h" #include "mempatcher.h" #include "wswan/gfx.h" #include "wswan/wswan-memory.h" #include "wswan/sound.h" #include "wswan/interrupt.h" #include "wswan/v30mz.h" #include "wswan/rtc.h" #include "wswan/gfx.h" #include "wswan/eeprom.h" #include "video_blit.h" #include "scaler.h" #include "config.h" SDL_Surface *sdl_screen, *backbuffer, *wswan_vs, *wswan_vs_rot; uint32_t width_of_surface; uint32_t* Draw_to_Virtual_Screen; void Init_Video() { SDL_Init( SDL_INIT_VIDEO ); SDL_ShowCursor(0); sdl_screen = SDL_SetVideoMode(0, 0, 16, SDL_HWSURFACE); backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, 0,0,0,0); wswan_vs = SDL_CreateRGBSurface(SDL_SWSURFACE, INTERNAL_WSWAN_WIDTH, INTERNAL_WSWAN_HEIGHT, 16, 0,0,0,0); wswan_vs_rot = SDL_CreateRGBSurface(SDL_SWSURFACE, INTERNAL_WSWAN_HEIGHT, INTERNAL_WSWAN_WIDTH, 16, 0,0,0,0); Set_Video_InGame(); } void Set_Video_Menu() { if (sdl_screen->w != HOST_WIDTH_RESOLUTION) { memcpy(wswan_vs->pixels, sdl_screen->pixels, (INTERNAL_WSWAN_WIDTH * INTERNAL_WSWAN_HEIGHT)*2); sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE); } } void Set_Video_InGame() { if (sdl_screen->w != HOST_WIDTH_RESOLUTION) sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE); Draw_to_Virtual_Screen = wswan_vs->pixels; width_of_surface = INTERNAL_WSWAN_WIDTH; } void Video_Close() { if (sdl_screen) SDL_FreeSurface(sdl_screen); if (backbuffer) SDL_FreeSurface(backbuffer); if (wswan_vs) SDL_FreeSurface(wswan_vs); if (wswan_vs_rot) SDL_FreeSurface(wswan_vs_rot); SDL_Quit(); } void Update_Video_Menu() { SDL_Flip(sdl_screen); } static void rotate_90_ccw(uint16_t* restrict dst, uint16_t* restrict src) { int32_t h = 224, w = 144; src += w * h - 1; for (int32_t col = w - 1; col >= 0; --col) { uint16_t *outcol = dst + col; for(int32_t row = 0; row < h; ++row, outcol += w) { *outcol = *src--; } } } void Update_Video_Ingame() { uint32_t internal_width, internal_height, keep_aspect_width, keep_aspect_height; uint16_t* restrict source_graph; if ((Wswan_IsVertical() == 1 && option.orientation_settings != 2) || option.orientation_settings == 1) { rotate_90_ccw((uint16_t* restrict)wswan_vs_rot->pixels, (uint16_t* restrict)wswan_vs->pixels); internal_width = INTERNAL_WSWAN_HEIGHT; internal_height = INTERNAL_WSWAN_WIDTH; source_graph = (uint16_t* restrict)wswan_vs_rot->pixels; keep_aspect_width = ((HOST_HEIGHT_RESOLUTION / INTERNAL_WSWAN_HEIGHT) * INTERNAL_WSWAN_WIDTH) / 2; if (keep_aspect_width > HOST_WIDTH_RESOLUTION) keep_aspect_width -= HOST_WIDTH_RESOLUTION/2; keep_aspect_height = HOST_HEIGHT_RESOLUTION; } else { internal_width = INTERNAL_WSWAN_WIDTH; internal_height = INTERNAL_WSWAN_HEIGHT; source_graph = (uint16_t* restrict)wswan_vs->pixels; keep_aspect_width = HOST_WIDTH_RESOLUTION; keep_aspect_height = ((HOST_WIDTH_RESOLUTION / INTERNAL_WSWAN_WIDTH) * INTERNAL_WSWAN_HEIGHT); if (keep_aspect_height > HOST_HEIGHT_RESOLUTION) keep_aspect_height -= HOST_HEIGHT_RESOLUTION/4; } if (SDL_LockSurface(sdl_screen) == 0) { switch(option.fullscreen) { // Fullscreen case 0: bitmap_scale(0,0,internal_width,internal_height,internal_width*2,internal_height*2,internal_width, HOST_WIDTH_RESOLUTION - (internal_width*2),(uint16_t* restrict)source_graph,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-(internal_width*2))/2+(HOST_HEIGHT_RESOLUTION-(internal_height*2))/2*HOST_WIDTH_RESOLUTION); break; // Fullscreen case 1: bitmap_scale(0, 0, internal_width, internal_height, HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, internal_width, 0, (uint16_t* restrict)source_graph, (uint16_t* restrict)sdl_screen->pixels); break; case 2: bitmap_scale(0,0,internal_width,internal_height,keep_aspect_width,keep_aspect_height,internal_width, HOST_WIDTH_RESOLUTION - keep_aspect_width,(uint16_t* restrict)source_graph,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-keep_aspect_width)/2+(HOST_HEIGHT_RESOLUTION-keep_aspect_height)/2*HOST_WIDTH_RESOLUTION); break; // Hqx case 3: break; } SDL_UnlockSurface(sdl_screen); } SDL_Flip(sdl_screen); }