#ifndef VIDEO_BLIT_H #define VIDEO_BLIT_H #include #define HOST_WIDTH_RESOLUTION (sdl_screen->w) #define HOST_HEIGHT_RESOLUTION (sdl_screen->h) #define INTERNAL_WSWAN_WIDTH 224 #define INTERNAL_WSWAN_HEIGHT 144 extern SDL_Surface *screen, *wswan_vs, *backbuffer; extern uint32_t width_of_surface; extern uint32_t* Draw_to_Virtual_Screen; void Init_Video(); void Set_Video_Menu(); void Set_Video_InGame(); void Close_Video(); void Update_Video_Menu(); void Update_Video_Ingame(); #endif