#ifndef VIDEO_BLIT_H #define VIDEO_BLIT_H #include #define HOST_WIDTH_RESOLUTION sdl_screen->w #define HOST_HEIGHT_RESOLUTION sdl_screen->h #define BACKBUFFER_WIDTH_RESOLUTION backbuffer->w #define BACKBUFFER_HEIGHT_RESOLUTION backbuffer->h extern SDL_Surface *sdl_screen, *backbuffer; extern uint32_t width_of_surface; extern uint32_t* Draw_to_Virtual_Screen; void Init_Video(); void Set_Video_Menu(); void Set_Video_InGame(); void Video_Close(); void Update_Video_Menu(); void Update_Video_Ingame(); #endif