#ifndef VIDEO_BLIT_H #define VIDEO_BLIT_H #include #define HOST_WIDTH_RESOLUTION 320 #define HOST_HEIGHT_RESOLUTION 240 #define INTERNAL_SNES_WIDTH_NTSC 256 #define INTERNAL_SNES_HEIGHT_NTSC 224 extern SDL_Surface *screen, *backbuffer; extern uint32_t width_of_surface; extern uint32_t* Draw_to_Virtual_Screen; void Init_Video(); void Set_Video_Menu(); void Set_Video_InGame(); void Video_Close(); void Update_Video_Menu(); void Update_Video_Ingame(); #endif