/******************************************************************************* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and Jerremy Koot (jkoot@snes9x.com) (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net) (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net), funkyass (funkyass@spam.shaw.ca), Joel Yliluoma (http://iki.fi/bisqwit/) Kris Bleakley (codeviolation@hotmail.com), Matthew Kendora, Nach (n-a-c-h@users.sourceforge.net), Peter Bortas (peter@bortas.org) and zones (kasumitokoduck@yahoo.com) C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), _Demo_ (_demo_@zsnes.com), and Nach C4 C++ code (c) Copyright 2003 Brad Jorsch DSP-1 emulator code (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, John Weidman, neviksti (neviksti@hotmail.com), Kris Bleakley, Andreas Naive DSP-2 emulator code (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and Lord Nightmare (lord_nightmare@users.sourceforge.net OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and Kris Bleakley Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, and Dark Force S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive and John Weidman S-RTC C emulator code (c) Copyright 2001 John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com Permission to use, copy, modify and distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes charging money for Snes9x or software derived from Snes9x. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. *******************************************************************************/ #ifndef _sa1_h_ #define _sa1_h_ #include "memmap.h" #include "cpuexec.h" typedef struct { uint8_t PB; uint8_t DB; pair P; pair A; pair D; pair S; pair X; pair Y; uint16_t PC; } SSA1Registers; typedef struct { SOpcodes* S9xOpcodes; uint8_t _Carry; uint8_t _Zero; uint8_t _Negative; uint8_t _Overflow; bool CPUExecuting; uint32_t ShiftedPB; uint32_t ShiftedDB; uint32_t Flags; bool Executing; bool NMIActive; bool IRQActive; bool WaitingForInterrupt; bool Waiting; // uint8_t WhichEvent; uint8_t* PC; uint8_t* PCBase; uint8_t* BWRAM; uint8_t* PCAtOpcodeStart; uint8_t* WaitAddress; uint32_t WaitCounter; uint8_t* WaitByteAddress1; uint8_t* WaitByteAddress2; // long Cycles; // long NextEvent; // long V_Counter; uint8_t* Map [MEMMAP_NUM_BLOCKS]; uint8_t* WriteMap [MEMMAP_NUM_BLOCKS]; int16_t op1; int16_t op2; int arithmetic_op; int64_t sum; bool overflow; uint8_t VirtualBitmapFormat; bool in_char_dma; uint8_t variable_bit_pos; SSA1Registers Registers; } SSA1; #define SA1CheckZero() (SA1._Zero == 0) #define SA1CheckCarry() (SA1._Carry) #define SA1CheckIRQ() (SA1.Registers.PL & IRQ) #define SA1CheckDecimal() (SA1.Registers.PL & Decimal) #define SA1CheckIndex() (SA1.Registers.PL & IndexFlag) #define SA1CheckMemory() (SA1.Registers.PL & MemoryFlag) #define SA1CheckOverflow() (SA1._Overflow) #define SA1CheckNegative() (SA1._Negative & 0x80) #define SA1CheckEmulation() (SA1.Registers.P.W & Emulation) #define SA1ClearFlags(f) (SA1.Registers.P.W &= ~(f)) #define SA1SetFlags(f) (SA1.Registers.P.W |= (f)) #define SA1CheckFlag(f) (SA1.Registers.PL & (f)) uint8_t S9xSA1GetByte(uint32_t); uint16_t S9xSA1GetWord(uint32_t); void S9xSA1SetByte(uint8_t, uint32_t); void S9xSA1SetWord(uint16_t, uint32_t); void S9xSA1SetPCBase(uint32_t); uint8_t S9xGetSA1(uint32_t); void S9xSetSA1(uint8_t, uint32_t); extern SOpcodes S9xSA1OpcodesM1X1 [256]; extern SOpcodes S9xSA1OpcodesM1X0 [256]; extern SOpcodes S9xSA1OpcodesM0X1 [256]; extern SOpcodes S9xSA1OpcodesM0X0 [256]; extern SSA1 SA1; void S9xSA1MainLoop(); void S9xSA1Init(); void S9xFixSA1AfterSnapshotLoad(); void S9xSA1ExecuteDuringSleep(); #define SNES_IRQ_SOURCE (1 << 7) #define TIMER_IRQ_SOURCE (1 << 6) #define DMA_IRQ_SOURCE (1 << 5) STATIC inline void S9xSA1UnpackStatus() { SA1._Zero = (SA1.Registers.PL & Zero) == 0; SA1._Negative = (SA1.Registers.PL & Negative); SA1._Carry = (SA1.Registers.PL & Carry); SA1._Overflow = (SA1.Registers.PL & Overflow) >> 6; } STATIC inline void S9xSA1PackStatus() { SA1.Registers.PL &= ~(Zero | Negative | Carry | Overflow); SA1.Registers.PL |= SA1._Carry | ((SA1._Zero == 0) << 1) | (SA1._Negative & 0x80) | (SA1._Overflow << 6); } STATIC inline void S9xSA1FixCycles() { if (SA1CheckEmulation()) SA1.S9xOpcodes = S9xSA1OpcodesM1X1; else if (SA1CheckMemory()) { if (SA1CheckIndex()) SA1.S9xOpcodes = S9xSA1OpcodesM1X1; else SA1.S9xOpcodes = S9xSA1OpcodesM1X0; } else { if (SA1CheckIndex()) SA1.S9xOpcodes = S9xSA1OpcodesM0X1; else SA1.S9xOpcodes = S9xSA1OpcodesM0X0; } } #endif