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/* Cygne
*
* Copyright notice for this file:
* Copyright (C) 2002 Dox dox@space.pl
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <SDL/SDL.h>
#include <sys/time.h>
#include <sys/types.h>
#include "main.h"
#include "snes9x.h"
#include "soundux.h"
#include "memmap.h"
#include "apu.h"
#include "cheats.h"
#include "display.h"
#include "gfx.h"
#include "cpuexec.h"
#include "spc7110.h"
#include "srtc.h"
#include "sa1.h"
#include "scaler.h"
#include "video_blit.h"
#include "scaler.h"
#include "config.h"
SDL_Surface *sdl_screen, *backbuffer;
uint32_t width_of_surface;
uint32_t* Draw_to_Virtual_Screen;
#ifndef SDL_TRIPLEBUF
#define SDL_TRIPLEBUF SDL_DOUBLEBUF
#endif
#define SDL_FLAGS SDL_HWSURFACE | SDL_TRIPLEBUF
void Init_Video()
{
SDL_Init( SDL_INIT_VIDEO );
SDL_ShowCursor(0);
sdl_screen = SDL_SetVideoMode(640, 480, 16, SDL_FLAGS);
backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, 16, 0,0,0,0);
Set_Video_InGame();
}
void Set_Video_Menu()
{
sdl_screen = SDL_SetVideoMode(320, 240, 16, SDL_FLAGS);
}
void Set_Video_InGame()
{
sdl_screen = SDL_SetVideoMode(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 16, SDL_FLAGS);
}
void Video_Close()
{
if (sdl_screen) SDL_FreeSurface(sdl_screen);
if (backbuffer) SDL_FreeSurface(backbuffer);
SDL_Quit();
}
void Update_Video_Menu()
{
SDL_BlitSurface(backbuffer, NULL, sdl_screen, NULL);
SDL_Flip(sdl_screen);
}
void Update_Video_Ingame()
{
uint32_t *s, *d;
uint32_t h, w;
uint8_t PAL = !!(Memory.FillRAM[0x2133] & 4);
if (SDL_LockSurface(sdl_screen) == 0)
{
if (IPPU.RenderedScreenWidth != sdl_screen->w || IPPU.RenderedScreenHeight != sdl_screen->h) Set_Video_InGame();
memcpy(sdl_screen->pixels, GFX.Screen, (IPPU.RenderedScreenWidth * IPPU.RenderedScreenHeight) * 2);
SDL_UnlockSurface(sdl_screen);
}
SDL_Flip(sdl_screen);
}
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