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author | neonloop | 2021-05-07 20:00:12 +0000 |
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committer | neonloop | 2021-05-07 20:00:12 +0000 |
commit | 7f6002caba3f0a6749820c2772161caf55b8d267 (patch) | |
tree | 1ed4bdd8c9ac897d1a3f77c223c1fd286dded458 /doc/devel/gfxversions | |
download | uqm-7f6002caba3f0a6749820c2772161caf55b8d267.tar.gz uqm-7f6002caba3f0a6749820c2772161caf55b8d267.tar.bz2 uqm-7f6002caba3f0a6749820c2772161caf55b8d267.zip |
Initial commit (uqm-0.8.0)
Diffstat (limited to 'doc/devel/gfxversions')
-rw-r--r-- | doc/devel/gfxversions | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/doc/devel/gfxversions b/doc/devel/gfxversions new file mode 100644 index 0000000..d82706e --- /dev/null +++ b/doc/devel/gfxversions @@ -0,0 +1,60 @@ +Chnages between DOS and 3DO graphics. +[Unless stated otherwise, UQM does things 3DO way] + +---------------------------------------------------------------------- +Melee +---------------------------------------------------------------------- +1. Minor ship small icon changes +Icon offset horz by 1 pixel: VUX, ZoqFot, Melnorme, Supox +Facelifted: Utwig + +2. Ship/weapon rendering changes +*Yehat* +On DOS, Yehat shield was a set of separate shield-only images which +were composited with the ship; on 3DO, the shield images already include +the ship. +*Umgah* +On DOS, Umgah cone was a composite of a cone mask + spritz images; +on 3DO, cone images multiplied 3x and are already a combination of +cone + spritz. +*Blackurq* [Kohr-Ah] +Ship images were regenerated for 3DO with a light source +at a different position (so the angle is diff). This improved the overall look +of the ship, especially frame 14, which was simply ugly on DOS. +And, of course, the FRIED is blue on 3DO and was yellow on DOS. +*Chenjesu* +Not really a change, med.14 frame has bad transparency info on DOS. +*Utwig* +DOS has apparently derelict ship frames (16-18). +HYPOTHESIS: ship special was originally intended to be some entirely +different. +*Sa-Matra* +The captain portrait is bigger in UQM (same size on DOS and 3DO). + +4. Misc +lbm/stars has an extra frame (2) in 3DO, afaik, it is not used. + +5. Planet images +On DOS, planet images were paletted, and there were 14 topographical types +(2 were identical) with ~60 palettes; on 3DO, images are truecolor (except +for Shielded planet), and the 2 identical topographies have been fixed (so +they are different now). + +---------------------------------------------------------------------- +Inter-planetary (IP) +---------------------------------------------------------------------- +1. Planets +On DOS, IP planets were all pre-generated (all phases, colors, sizes); +On 3DO, planet phases and size are pre-generated and rendered using colormaps +that define planet color. + +2. Many changes in Planet Rotation (scan view) + +3. Suns +On DOS, suns have different colors; on 3DO, they are all yellow; UQM has +been patched to render suns in different colors like DOS. + +---------------------------------------------------------------------- +Misc +---------------------------------------------------------------------- +1. SIS engine color was green-yellow on DOS and is red on 3DO |