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+The Ur-Quan Masters Sound Effects
+
+Path/File/Duplicates Description
+=========================== ============================================================
+androsyn
+ androsyn/primary.wav Molecular acid (bubble sounds)
+ androsyn/secondary.wav Blazer form (comet "burner")
+
+arilou
+ arilou/primary.wav Ventral auto-aiming laser (yellow laser)
+ (lastbat/primary.wav)
+ arilou/secondary.wav Shortrange hyperdriver (transporter)
+ (lastbat/secondary.wav)
+
+blackurq
+ blackurq/fightret.wav not used
+ (urquan/fighter_get.wav)
+ blackurq/fightzip.wav not used
+ (ipanims/land_sht.wav)
+ (urquan/fighter_laser.wav)
+ blackurq/primary.wav Spinning blade
+ blackurq/secondary.wav F.R.I.E.D. Emitter plasma
+
+chenjesu
+ chenjesu/dogibark.wav D.O.G.I. hit (kind of "space" dog bark)
+ chenjesu/dogidie.wav D.O.G.I. dies (kind of "space" dog whine/yelp)
+ chenjesu/primary.wav Photon crystal shard firing
+ chenjesu/secondary.wav D.O.G.I. launching, low humming
+ chenjesu/sharpnel.wav Photon crystal shard explode (sharp sound)
+
+chmmr
+ chmmr/primary.wav Terawatt Laser (sharp "crystal" phaser beam)
+ chmmr/secondary.wav Tractor beam hum (cut resonance)
+
+druuge
+ druuge/primary.wav High-recoil cannon (a bit like shotgun)
+ (orz/primary.wav)
+ druuge/secondary.wav "Aarrghf" sacrifice scream
+
+human
+ human/primary.wav Nuclear warhead (rocket)
+ human/secondary.wav Point defence laser shot (white laser)
+
+ilwarth
+ ilwarth/cloak.wav Cloacking hum (quite bassy)
+ ilwarth/primary.wav Hellfire (flame thrower)
+ ilwarth/uncloak.wav Decloacking hum (less bassy, and sounds a bit like reversed clock.wav)
+
+ipanims
+ ipanims/land_awa.wav Lander takes of from the planet surface
+ ipanims/land_bit.wav Lander gets bitten by bio (teeth clank)
+ (vux/limpet_bite.wav)
+ ipanims/land_can.wav Bio canned by stun shot (weird sound)
+ ipanims/land_die.wav Lander explodes (long explosion)
+ (lbm/shipdies.wav)
+ ipanims/land_ful.wav Lander cargo hold full, cannot pick up ("burp")
+ ipanims/land_get.wav Lander picks up item/mineral (sounds like somone sucking)
+ ipanims/land_hit.wav Lander gets hit by something (snappy sound)
+ ipanims/land_hot.wav Firelava hot hum on planet surface
+ (thradd/secondary.wav)
+ ipanims/land_hrt.wav Lander crew dies (just "ugh" human sound)
+ ipanims/land_lau.wav Lander launching
+ (mmrnmhrm/primaryy.wav)
+ ipanims/land_lig.wav Lightning on planet surface
+ ipanims/land_qua.wav Earthquake on planet surface
+ ipanims/land_sht.wav Lander blaster shot
+ (urquan/fighter_laser.wav)
+ (blackurq/fightzip.wav)
+
+lastbat
+ lastbat/primary.wav not used
+ (arilou/primary.wav)
+ lastbat/secondary.wav not used
+ (arilou/secondary.wav)
+
+lbm
+ lbm/boom1.wav Tiny hit to planet/asteroid on melee (same sound, but higher pitch as ipanims/land_hit.wav)
+ ((ipanims/land_hit.wav))
+ lbm/boom23.wav Small hit to planet/asteroid on melee
+ lbm/boom45.wav Larger hit to planet/asteroid on melee
+ lbm/boom67.wav Big hit/explosion to planet/asteroid on melee
+ lbm/getcrew.wav Get crew back to ship (Syreen called crew) (notes: should be in syreen/ ?)
+ lbm/menusnd01.wav Enter menu item
+ lbm/menusnd02.wav Select menu item
+ lbm/menusnd03.wav Cannot do (cancel) menu item (same as sis_ship/secondary.wav, but with echo)
+ lbm/menusnd04.wav Use device
+ (yehat/secondary.wav)
+ lbm/shipdies.wav Ship explosion (long explosion)
+ (ipanims/land_die.wav)
+
+melnorme
+ melnorme/primary.wav Confusion Ray (same as melnorme/secondary.wav, but reversed and one octave higher)
+ melnorme/secondary.wav Powerblaster (synth bass slap a like)
+
+mmrnmhrm
+ mmrnmhrm/primaryx.wav Laser cannon (sharp red laser beam)
+ mmrnmhrm/primaryy.wav Rocket launcher
+ (ipanims/land_lau.wav)
+ mmrnmhrm/secondary.wav Transformer
+
+mycon
+ mycon/primary.wav Plasma (long sound)
+ mycon/secondary.wav Crew regeneration (strange howling)
+
+orz
+ orz/argh.wav High pitched "Argh"
+ orz/intruder.wav Echoed and reverbed "Intruder"
+ orz/primary.wav Howitzer cannon
+ (druuge/primary.wav)
+ orz/secondary.wav "Go!"
+ orz/zap.wav Pulse cannon zap
+
+pkunk
+ pkunk/insult01.wav "Baby"
+ pkunk/insult02.wav "Dou-Dou"
+ pkunk/insult03.wav "Fool"
+ pkunk/insult04.wav "Idiot"
+ pkunk/insult05.wav "Jerk"
+ pkunk/insult06.wav "Looser"
+ pkunk/insult07.wav "Moron"
+ pkunk/insult08.wav "Nerd"
+ pkunk/insult09.wav "Nitwit"
+ pkunk/insult10.wav "Stupid"
+ pkunk/insult11.wav "Twig"
+ pkunk/insult12.wav "Whimp"
+ pkunk/insult13.wav "Worm"
+ pkunk/insult14.wav "Dummy"
+ pkunk/primary.wav Small blaster gun
+ (spathi/primary.wav)
+ (zoqfot/primary.wav)
+ pkunk/rebirth.wav Short piece of Handel played on Pkunk resurrection
+
+shofixti
+ shofixti/primary.wav Blaster gun
+ (thradd/primary.wav)
+ shofixti/secondary.wav Self-destruct, explosion and "ayeee!" yell
+
+sis_ship
+ sis_ship/primary.wav Precursors gun
+ sis_ship/secondary.wav Cancel sound, almost the same as lbm/menusnd03.wav, but no delay echo
+ (spathi/secondary.wav)
+
+slyland
+ slyland/primary.wav Electric discharger (kind of lightning)
+ slyland/secondary.wav Robotic "Energize"
+
+spathi
+ spathi/primary.wav Small blaster gun
+ (pkunk/primary.wav)
+ (zoqfot/primary.wav)
+ spathi/secondary.wav Rear launcher
+ (sis_ship/secondary.wav)
+
+supox
+ supox/primary.wav Sprout Gun
+
+syreen
+ syreen/primary.wav Partical Beam Stiletto
+ syreen/secondary.wav Syreen call
+
+thradd
+ thradd/primary.wav Blaster gun
+ (shofixti/primary.wav)
+ thradd/secondary.wav Afterburner
+ (ipanims/land_hot.wav)
+
+umgah
+ umgah/primary.wav Antimatter (like shaver)
+ umgah/secondary.wav Retro Propulsion (Zap sound)
+
+urquan
+ urquan/fighter_get.wav Fighter returning (a bit like end of tincan hit reversed)
+ (blackurq/fightret.wav)
+ urquan/fighter_laser.wav Fighter laser
+ (ipanims/land_sht.wav)
+ (blackurq/fightzip.wav)
+ urquan/primary.wav Photon torpedo (Star Trek sound)
+ urquan/secondary.wav Low pitched voice "Launch fighters"
+
+utwig
+ utwig/primary.wav Wide area guns (Low humming)
+ utwig/secondary.wav Battery (sounds a bit like reversed water drops)
+ utwig/shieldbattgain.wav Battery gain (sounds a bit like reversed water drops, plus some hum)
+
+vux
+ vux/limpet_bite.wav Limpet attaching to ship hull
+ (ipanims/land_bit.wav)
+ vux/primary.wav Gigawatt laser (beam sound)
+ vux/secondary.wav Limpet launch (reversed *plup* sound)
+
+yehat
+ yehat/primary.wav Rapid fire pulse cannon
+ yehat/secondary.wav Shield generator
+ (lbm/mainmenu04.wav)
+
+zoqfot
+ zoqfot/primary.wav Antimatter spray gun
+ (spathi/primary.wav)
+ (pkunk/primary.wav)
+ zoqfot/secondary.wav Plasma injector tongue ("yak" voice)
+
+