summaryrefslogtreecommitdiff
path: root/src/libs/threads/thrcommon.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/libs/threads/thrcommon.c')
-rw-r--r--src/libs/threads/thrcommon.c451
1 files changed, 451 insertions, 0 deletions
diff --git a/src/libs/threads/thrcommon.c b/src/libs/threads/thrcommon.c
new file mode 100644
index 0000000..bc54751
--- /dev/null
+++ b/src/libs/threads/thrcommon.c
@@ -0,0 +1,451 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "libs/threadlib.h"
+#include "libs/timelib.h"
+#include "libs/log.h"
+#include "libs/async.h"
+#include "libs/memlib.h"
+#include "thrcommon.h"
+
+#define LIFECYCLE_SIZE 8
+typedef struct {
+ ThreadFunction func;
+ void *data;
+ SDWORD stackSize;
+ Semaphore sem;
+ Thread value;
+#ifdef NAMED_SYNCHRO
+ const char *name;
+#endif
+} SpawnRequest_struct;
+
+typedef SpawnRequest_struct *SpawnRequest;
+
+static Mutex lifecycleMutex;
+static SpawnRequest pendingBirth[LIFECYCLE_SIZE];
+static Thread pendingDeath[LIFECYCLE_SIZE];
+
+void
+InitThreadSystem (void)
+{
+ int i;
+ NativeInitThreadSystem ();
+ for (i = 0; i < LIFECYCLE_SIZE; i++)
+ {
+ pendingBirth[i] = NULL;
+ pendingDeath[i] = NULL;
+ }
+ lifecycleMutex = CreateMutex ("Thread Lifecycle Mutex", SYNC_CLASS_RESOURCE);
+}
+
+void
+UnInitThreadSystem (void)
+{
+ NativeUnInitThreadSystem ();
+ DestroyMutex (lifecycleMutex);
+}
+
+static Thread
+FlagStartThread (SpawnRequest s)
+{
+ int i;
+ LockMutex (lifecycleMutex);
+ for (i = 0; i < LIFECYCLE_SIZE; i++)
+ {
+ if (pendingBirth[i] == NULL)
+ {
+ pendingBirth[i] = s;
+ UnlockMutex (lifecycleMutex);
+ if (s->sem)
+ {
+ Thread result;
+ SetSemaphore (s->sem);
+ DestroySemaphore (s->sem);
+ result = s->value;
+ HFree (s);
+ return result;
+ }
+ return NULL;
+ }
+ }
+ log_add (log_Fatal, "Thread Lifecycle array filled. This is a fatal error! Make LIFECYCLE_SIZE something larger than %d.", LIFECYCLE_SIZE);
+ exit (EXIT_FAILURE);
+}
+
+void
+FinishThread (Thread thread)
+{
+ int i;
+ LockMutex (lifecycleMutex);
+ for (i = 0; i < LIFECYCLE_SIZE; i++)
+ {
+ if (pendingDeath[i] == NULL)
+ {
+ pendingDeath[i] = thread;
+ UnlockMutex (lifecycleMutex);
+ return;
+ }
+ }
+ log_add (log_Fatal, "Thread Lifecycle array filled. This is a fatal error! Make LIFECYCLE_SIZE something larger than %d.", LIFECYCLE_SIZE);
+ exit (EXIT_FAILURE);
+}
+
+/* Only call from main thread! */
+void
+ProcessThreadLifecycles (void)
+{
+ int i;
+ LockMutex (lifecycleMutex);
+ for (i = 0; i < LIFECYCLE_SIZE; i++)
+ {
+ SpawnRequest s = pendingBirth[i];
+ if (s != NULL)
+ {
+#ifdef NAMED_SYNCHRO
+ s->value = NativeCreateThread (s->func, s->data, s->stackSize, s->name);
+#else
+ s->value = NativeCreateThread (s->func, s->data, s->stackSize);
+#endif
+ if (s->sem)
+ {
+ ClearSemaphore (s->sem);
+ /* The spawning thread's FlagStartThread will clean up s */
+ }
+ else
+ {
+ /* The thread value has been lost to the game logic. We must
+ clean up s ourself. */
+ HFree (s);
+ }
+ pendingBirth[i] = NULL;
+ }
+ }
+
+ for (i = 0; i < LIFECYCLE_SIZE; i++)
+ {
+ Thread t = pendingDeath[i];
+ if (t != NULL)
+ {
+ WaitThread (t, NULL);
+ pendingDeath[i] = NULL;
+ DestroyThread (t);
+ }
+ }
+ UnlockMutex (lifecycleMutex);
+}
+
+
+/* The Create routines look different based on whether NAMED_SYNCHRO
+ is defined or not. */
+
+#ifdef NAMED_SYNCHRO
+Thread
+CreateThread_Core (ThreadFunction func, void *data, SDWORD stackSize, const char *name)
+{
+ SpawnRequest s = HMalloc(sizeof (SpawnRequest_struct));
+ s->func = func;
+ s->data = data;
+ s->stackSize = stackSize;
+ s->name = name;
+ s->sem = CreateSemaphore (0, "SpawnRequest semaphore", SYNC_CLASS_RESOURCE);
+ return FlagStartThread (s);
+}
+
+void
+StartThread_Core (ThreadFunction func, void *data, SDWORD stackSize, const char *name)
+{
+ SpawnRequest s = HMalloc(sizeof (SpawnRequest_struct));
+ s->func = func;
+ s->data = data;
+ s->stackSize = stackSize;
+ s->name = name;
+ s->sem = NULL;
+ FlagStartThread (s);
+}
+
+Mutex
+CreateMutex_Core (const char *name, DWORD syncClass)
+{
+ return NativeCreateMutex (name, syncClass);
+}
+
+Semaphore
+CreateSemaphore_Core (DWORD initial, const char *name, DWORD syncClass)
+{
+ return NativeCreateSemaphore (initial, name, syncClass);
+}
+
+RecursiveMutex
+CreateRecursiveMutex_Core (const char *name, DWORD syncClass)
+{
+ return NativeCreateRecursiveMutex (name, syncClass);
+}
+
+CondVar
+CreateCondVar_Core (const char *name, DWORD syncClass)
+{
+ return NativeCreateCondVar (name, syncClass);
+}
+
+#else
+/* These are the versions of Create* without the names. */
+Thread
+CreateThread_Core (ThreadFunction func, void *data, SDWORD stackSize)
+{
+ SpawnRequest s = HMalloc(sizeof (SpawnRequest_struct));
+ s->func = func;
+ s->data = data;
+ s->stackSize = stackSize;
+ s->sem = CreateSemaphore (0, "SpawnRequest semaphore", SYNC_CLASS_RESOURCE);
+ return FlagStartThread (s);
+}
+
+void
+StartThread_Core (ThreadFunction func, void *data, SDWORD stackSize)
+{
+ SpawnRequest s = HMalloc(sizeof (SpawnRequest_struct));
+ s->func = func;
+ s->data = data;
+ s->stackSize = stackSize;
+ s->sem = NULL;
+ FlagStartThread (s);
+}
+
+Mutex
+CreateMutex_Core (void)
+{
+ return NativeCreateMutex ();
+}
+
+Semaphore
+CreateSemaphore_Core (DWORD initial)
+{
+ return NativeCreateSemaphore (initial);
+}
+
+RecursiveMutex
+CreateRecursiveMutex_Core (void)
+{
+ return NativeCreateRecursiveMutex ();
+}
+
+CondVar
+CreateCondVar_Core (void)
+{
+ return NativeCreateCondVar ();
+}
+#endif
+
+void
+DestroyThread (Thread t)
+{
+ NativeDestroyThread (t);
+}
+
+ThreadLocal *
+CreateThreadLocal (void)
+{
+ ThreadLocal *tl = HMalloc (sizeof (ThreadLocal));
+ tl->flushSem = CreateSemaphore (0, "FlushGraphics", SYNC_CLASS_VIDEO);
+ return tl;
+}
+
+void
+DestroyThreadLocal (ThreadLocal *tl)
+{
+ DestroySemaphore (tl->flushSem);
+ HFree (tl);
+}
+
+ThreadLocal *
+GetMyThreadLocal (void)
+{
+ return NativeGetMyThreadLocal ();
+}
+
+void
+WaitThread (Thread thread, int *status)
+{
+ NativeWaitThread (thread, status);
+}
+
+#ifdef DEBUG_SLEEP
+extern uint32 mainThreadId;
+extern uint32 SDL_ThreadID(void);
+#endif /* DEBUG_SLEEP */
+
+void
+HibernateThread (TimePeriod timePeriod)
+{
+#ifdef DEBUG_SLEEP
+ if (SDL_ThreadID() == mainThreadId)
+ log_add (log_Debug, "HibernateThread called from main thread.\n");
+#endif /* DEBUG_SLEEP */
+
+ NativeSleepThread (timePeriod);
+}
+
+void
+HibernateThreadUntil (TimeCount wakeTime)
+{
+#ifdef DEBUG_SLEEP
+ if (SDL_ThreadID() == mainThreadId)
+ log_add (log_Debug, "HibernateThreadUntil called from main "
+ "thread.\n");
+#endif /* DEBUG_SLEEP */
+
+ NativeSleepThreadUntil (wakeTime);
+}
+
+void
+SleepThread (TimePeriod timePeriod)
+{
+ TimeCount now;
+
+#ifdef DEBUG_SLEEP
+ if (SDL_ThreadID() != mainThreadId)
+ log_add (log_Debug, "SleepThread called from non-main "
+ "thread.\n");
+#endif /* DEBUG_SLEEP */
+
+ now = GetTimeCounter ();
+ SleepThreadUntil (now + timePeriod);
+}
+
+// Sleep until wakeTime, but call asynchrounous operations until then.
+void
+SleepThreadUntil (TimeCount wakeTime)
+{
+#ifdef DEBUG_SLEEP
+ if (SDL_ThreadID() != mainThreadId)
+ log_add (log_Debug, "SleepThreadUntil called from non-main "
+ "thread.\n");
+#endif /* DEBUG_SLEEP */
+
+ for (;;) {
+ uint32 nextTimeMs;
+ TimeCount nextTime;
+ TimeCount now;
+
+ Async_process ();
+
+ now = GetTimeCounter ();
+ if (wakeTime <= now)
+ return;
+
+ nextTimeMs = Async_timeBeforeNextMs ();
+ nextTime = (nextTimeMs / 1000) * ONE_SECOND +
+ ((nextTimeMs % 1000) * ONE_SECOND / 1000);
+ // Overflow-safe conversion.
+ if (wakeTime < nextTime)
+ nextTime = wakeTime;
+
+ NativeSleepThreadUntil (nextTime);
+ }
+}
+
+void
+TaskSwitch (void)
+{
+ NativeTaskSwitch ();
+}
+
+void
+DestroyMutex (Mutex sem)
+{
+ NativeDestroyMutex (sem);
+}
+
+void
+LockMutex (Mutex sem)
+{
+ NativeLockMutex (sem);
+}
+
+void
+UnlockMutex (Mutex sem)
+{
+ NativeUnlockMutex (sem);
+}
+
+void
+DestroySemaphore (Semaphore sem)
+{
+ NativeDestroySemaphore (sem);
+}
+
+void
+SetSemaphore (Semaphore sem)
+{
+ NativeSetSemaphore (sem);
+}
+
+void
+ClearSemaphore (Semaphore sem)
+{
+ NativeClearSemaphore (sem);
+}
+
+void
+DestroyCondVar (CondVar cv)
+{
+ NativeDestroyCondVar (cv);
+}
+
+void
+WaitCondVar (CondVar cv)
+{
+ NativeWaitCondVar (cv);
+}
+
+void
+SignalCondVar (CondVar cv)
+{
+ NativeSignalCondVar (cv);
+}
+
+void
+BroadcastCondVar (CondVar cv)
+{
+ NativeBroadcastCondVar (cv);
+}
+
+void
+DestroyRecursiveMutex (RecursiveMutex mutex)
+{
+ NativeDestroyRecursiveMutex (mutex);
+}
+
+void
+LockRecursiveMutex (RecursiveMutex mutex)
+{
+ NativeLockRecursiveMutex (mutex);
+}
+
+void
+UnlockRecursiveMutex (RecursiveMutex mutex)
+{
+ NativeUnlockRecursiveMutex (mutex);
+}
+
+int
+GetRecursiveMutexDepth (RecursiveMutex mutex)
+{
+ return NativeGetRecursiveMutexDepth (mutex);
+}