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+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#ifndef LIBS_TIMELIB_H_
+#define LIBS_TIMELIB_H_
+
+#define TIMELIB SDL
+
+#include "libs/compiler.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+/* ONE_SECOND is the LCM of all the fractions of a second the game uses.
+ * Battle is 24 FPS, Landers are 35 FPS, most UI-level things are 15 FPS,
+ * The Interplanetary flight is 30 FPS, Comm ambient animation is 40 FPS,
+ * (also Comm Oscilloscope is 32 FPS, but it does not require a stable
+ * timer and currently runs within the Comm ambient anim paradigm anyway)
+ * Thus, the minimum value for ONE_SECOND is 840. */
+#if TIMELIB == SDL
+# define ONE_SECOND 840
+#endif
+
+typedef DWORD TimeCount;
+typedef DWORD TimePeriod;
+
+extern void InitTimeSystem (void);
+extern void UnInitTimeSystem (void);
+extern TimeCount GetTimeCounter (void);
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* LIBS_TIMLIB_H_ */