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Diffstat (limited to 'src/uqm/battlecontrols.h')
-rw-r--r-- | src/uqm/battlecontrols.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/uqm/battlecontrols.h b/src/uqm/battlecontrols.h new file mode 100644 index 0000000..4d424b7 --- /dev/null +++ b/src/uqm/battlecontrols.h @@ -0,0 +1,99 @@ +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +#ifndef UQM_BATTLECONTROLS_H_ +#define UQM_BATTLECONTROLS_H_ + +typedef struct BattleInputHandlers BattleInputHandlers; +typedef struct InputContext InputContext; +typedef struct ComputerInputContext ComputerInputContext; +typedef struct HumanInputContext HumanInputContext; +#ifdef NETPLAY +typedef struct NetworkInputContext NetworkInputContext; +#endif /* NETPLAY */ + +#include "controls.h" +#include "supermelee/pickmele.h" +#include "races.h" +#include "libs/compiler.h" + +#if defined(__cplusplus) +extern "C" { +#endif + +typedef BATTLE_INPUT_STATE (*BattleFrameInputFunction) ( + InputContext *context, STARSHIP *StarShipPtr); +typedef BOOLEAN (*SelectShipFunction) (InputContext *context, + GETMELEE_STATE *gms); +typedef bool (*BattleEndReadyFunction) (InputContext *context); +typedef void (*DeleteInputContextFunction) (InputContext *context); + + +struct BattleInputHandlers { + BattleFrameInputFunction frameInput; + SelectShipFunction selectShip; + BattleEndReadyFunction battleEndReady; + DeleteInputContextFunction deleteContext; +}; + +#define INPUT_CONTEXT_COMMON \ + BattleInputHandlers *handlers; \ + COUNT playerNr; + +// Base "class" for all ...InputContext structures +struct InputContext { + INPUT_CONTEXT_COMMON +}; + +struct ComputerInputContext { + INPUT_CONTEXT_COMMON + // TODO: Put RNG Context used for the AI here. +}; + +struct HumanInputContext { + INPUT_CONTEXT_COMMON +}; + +#ifdef NETPLAY +struct NetworkInputContext { + INPUT_CONTEXT_COMMON + // TODO: put NetworkConnection for this player here. +}; +#endif /* NETPLAY */ + +ComputerInputContext *ComputerInputContext_new (COUNT playerNr); +HumanInputContext *HumanInputContext_new (COUNT playerNr); +#ifdef NETPLAY +NetworkInputContext *NetworkInputContext_new (COUNT playerNr); +#endif /* NETPLAY */ + +extern InputContext *PlayerInput[]; + + +BATTLE_INPUT_STATE frameInputHuman (HumanInputContext *context, + STARSHIP *StarShipPtr); +void InputContext_init(InputContext *context, BattleInputHandlers *handlers, + COUNT playerNr); +void InputContext_delete (InputContext *context); + // Do not call directly, only from the FreeInputContextFunction. + // Call InputContext->handlers->freeContext() to release an + // InputContext. + +#if defined(__cplusplus) +} +#endif + +#endif /* UQM_BATTLECONTROLS_H_ */ |