summaryrefslogtreecommitdiff
path: root/src/uqm/colors.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/uqm/colors.h')
-rw-r--r--src/uqm/colors.h440
1 files changed, 440 insertions, 0 deletions
diff --git a/src/uqm/colors.h b/src/uqm/colors.h
new file mode 100644
index 0000000..318fe49
--- /dev/null
+++ b/src/uqm/colors.h
@@ -0,0 +1,440 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+#ifndef UQM_COLORS_H_
+#define UQM_COLORS_H_
+
+// To be used as an indicator that the actual value of the color does not
+// matter, for instance in structure initialisations for fields which
+// are irrelevant in the context.
+#define UNDEFINED_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x00), 0x00)
+
+#if 0
+#define DEFAULT_COLOR_00 \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x00), 0x00)
+#define DEFAULT_COLOR_01 \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)
+#define DEFAULT_COLOR_02 \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x00), 0x02)
+#define DEFAULT_COLOR_03 \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03)
+#define DEFAULT_COLOR_04 \
+ BUILD_COLOR (MAKE_RGB15 (0x14, 0x00, 0x00), 0x04)
+#define DEFAULT_COLOR_05 \
+ BUILD_COLOR (MAKE_RGB15 (0x14, 0x00, 0x14), 0x05)
+#define DEFAULT_COLOR_06 \
+ BUILD_COLOR (MAKE_RGB15 (0x14, 0x14, 0x00), 0x06)
+#define DEFAULT_COLOR_07 \
+ BUILD_COLOR (MAKE_RGB15 (0x14, 0x14, 0x14), 0x07)
+#define DEFAULT_COLOR_08 \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x0A), 0x08)
+#define DEFAULT_COLOR_09 \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09)
+#define DEFAULT_COLOR_0A \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x0A), 0x0A)
+#define DEFAULT_COLOR_0B \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B)
+#define DEFAULT_COLOR_0C \
+ BUILD_COLOR (MAKE_RGB15 (0x1F, 0x0A, 0x0A), 0x0C)
+#define DEFAULT_COLOR_0D \
+ BUILD_COLOR (MAKE_RGB15 (0x1F, 0x0A, 0x1F), 0x0D)
+#define DEFAULT_COLOR_0E \
+ BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x00), 0x0E)
+#define DEFAULT_COLOR_0F \
+ BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F)
+#endif
+
+
+#define BLACK_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x00), 0x00)
+#define LTGRAY_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x14, 0x14, 0x14), 0x07)
+#define DKGRAY_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x0A), 0x08)
+#define VDKGRAY_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x06, 0x06, 0x06), 0x00)
+#define WHITE_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F)
+#define BRIGHT_RED_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x1F, 0x00, 0x00), 0x04)
+#define BRIGHT_GREEN_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x1F, 0x00), 0x02)
+#define BRIGHT_BLUE_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x1F), 0x01)
+
+#define NORMAL_ILLUMINATED_COLOR \
+ WHITE_COLOR
+#define NORMAL_SHADOWED_COLOR \
+ DKGRAY_COLOR
+#define HIGHLIGHT_ILLUMINATED_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x1F, 0x0A, 0x0A), 0x0C)
+#define HIGHLIGHT_SHADOWED_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x14, 0x00, 0x00), 0x04)
+#define MENU_BACKGROUND_COLOR \
+ LTGRAY_COLOR
+#define MENU_FOREGROUND_COLOR \
+ DKGRAY_COLOR
+#define MENU_TEXT_COLOR \
+ VDKGRAY_COLOR
+#define MENU_HIGHLIGHT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x00), 0x0E)
+#define MENU_CURSOR_COLOR \
+ WHITE_COLOR
+
+#define STATUS_ILLUMINATED_COLOR \
+ WHITE_COLOR
+#define STATUS_SHADOWED_COLOR \
+ DKGRAY_COLOR
+#define STATUS_SHAPE_COLOR \
+ BLACK_COLOR
+#define STATUS_SHAPE_OUTLINE_COLOR \
+ WHITE_COLOR
+
+#define CONTROL_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)
+
+#define ALLIANCE_BACKGROUND_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)
+#define HIERARCHY_BACKGROUND_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x14, 0x00, 0x00), 0x04)
+#define ALLIANCE_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B)
+#define HIERARCHY_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x0A), 0x0E)
+#define ALLIANCE_BOX_HIGHLIGHT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)
+#define HIERARCHY_BOX_HIGHLIGHT_COLOR \
+ HIERARCHY_BACKGROUND_COLOR
+
+#define MESSAGE_BACKGROUND_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)
+#define MESSAGE_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x0A), 0x0E)
+
+
+// Not highlighted dialog options in comm.
+#define COMM_PLAYER_TEXT_NORMAL_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03)
+
+// Currently highlighted dialog option in comm.
+#define COMM_PLAYER_TEXT_HIGHLIGHT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x1A, 0x1A, 0x1A), 0x12)
+
+// Background color of the area containing the player's dialog options.
+#define COMM_PLAYER_BACKGROUND_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)
+
+// "(In response to your statement)"
+#define COMM_RESPONSE_INTRO_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0C, 0x1F), 0x48)
+
+// Your dialog option after choosing it.
+#define COMM_FEEDBACK_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x12, 0x14, 0x4F), 0x44)
+
+// The background when reviewing the conversation history.
+#define COMM_HISTORY_BACKGROUND_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x05, 0x00), 0x00)
+
+// The text when reviewing the conversation history.
+#define COMM_HISTORY_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x10, 0x00), 0x6B)
+
+// The text "MORE" when reviewing the conversation history.
+#define COMM_MORE_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x17, 0x00), 0x00)
+
+// Default colors for System Dialog Boxes (DrawShadowedBox)
+#define SHADOWBOX_BACKGROUND_COLOR \
+ MENU_BACKGROUND_COLOR
+
+#define SHADOWBOX_MEDIUM_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x10, 0x10, 0x10), 0x19)
+
+#define SHADOWBOX_DARK_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x08, 0x08, 0x08), 0x1F)
+
+
+// === SIS ===
+
+// Left border of the "SIS" view (the part in which your ship flies).
+#define SIS_LEFT_BORDER_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x10, 0x10, 0x10), 0x19)
+
+// Right and bottom border of the "SIS" view.
+#define SIS_BOTTOM_RIGHT_BORDER_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x08, 0x08, 0x08), 0x1F)
+
+// Text color of the string "CAPTAIN", when using PC fonts.
+#define PC_CAPTAIN_STRING_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x02, 0x04, 0x1E), 0x38)
+
+// Background color of the string "CAPTAIN", when using PC fonts.
+#define PC_CAPTAIN_STRING_BACKGROUND_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)
+
+// Text color of the captain's name.
+#define CAPTAIN_NAME_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x16, 0x0B, 0x1F), 0x38)
+
+// Background color of the captain's name.
+#define CAPTAIN_NAME_BACKGROUND_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)
+
+// Text color of the flagship's name, when using 3DO fonts.
+#define THREEDO_FLAGSHIP_NAME_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x14, 0x0A, 0x00), 0x0C)
+
+// Background color of the flagship's name.
+#define FLAGSHIP_NAME_BACKGROUND_COLOR \
+ BLACK_COLOR
+
+// Text color for the message area (at the top of the screen, on the left
+// hand side, containing the name of the solar system.
+#define SIS_MESSAGE_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x1B, 0x00, 0x1B), 0x33)
+
+// Color of autocompleted text after the current cursor position,
+// when editing in the title area.
+#define SIS_MESSAGE_EXTRA_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x12, 0x00, 0x12), 0x33)
+
+// Background color for the message area.
+#define SIS_MESSAGE_BACKGROUND_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)
+
+// Cursor color when editing in the message area.
+#define SIS_MESSAGE_CURSOR_COLOR \
+ BLACK_COLOR
+
+// Text color of the title (at the top of the screen, on the right
+// hand side, containing the coordinates in HyperSpace, or the planet name
+// in IP.
+#define SIS_TITLE_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x1B, 0x00, 0x1B), 0x33)
+
+// Background color of the title.
+#define SIS_TITLE_BACKGROUND_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)
+
+// Text color of the status message, below the flagship overview, containing
+// the date, RU, etc.
+#define STATUS_MESSAGE_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x10, 0x00), 0x6B)
+
+// Background color of the status message.
+#define STATUS_MESSAGE_BACKGROUND_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x08, 0x00), 0x6E)
+
+// Pulsating color of the string "AUTO-PILOT"
+#define AUTOPILOT_COLOR_CYCLE_TABLE \
+ { \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x0A, 0x14, 0x18), 0x5B), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x06, 0x10, 0x16), 0x5C), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x03, 0x0E, 0x14), 0x5D), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x02, 0x0C, 0x11), 0x5E), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x01, 0x0B, 0x0F), 0x5F), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x01, 0x09, 0x0D), 0x60), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x07, 0x0B), 0x61), \
+ }
+
+// Colors for the fuel in the fuel tanks as they are filled up,
+// when viewed from the shipyard.
+#define FUEL_COLOR_TABLE \
+ { \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x0F, 0x00, 0x00), 0x2D), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x13, 0x00, 0x00), 0x2C), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x17, 0x00, 0x00), 0x2B), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x1B, 0x00, 0x00), 0x2A), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x1F, 0x03, 0x00), 0x7F), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x1F, 0x07, 0x00), 0x7E), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x1F, 0x0A, 0x00), 0x7D), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x1F, 0x0E, 0x00), 0x7C), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x1F, 0x11, 0x00), 0x7B), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x1F, 0x15, 0x00), 0x7A), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x1F, 0x18, 0x00), 0x79), \
+ }
+
+// Colors for the crew in the crew pods as they are filled up,
+// when viewed from the shipyard, when using PC fonts.
+#define PC_CREW_COLOR_TABLE \
+ { \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x0A, 0x1E, 0x09), 0x65), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x1E, 0x00), 0x65), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x1B, 0x00), 0x65), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x18, 0x00), 0x65), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x15, 0x00), 0x65), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x12, 0x00), 0x65), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x10, 0x00), 0x65), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x0D, 0x00), 0x65), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x0A, 0x00), 0x65), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x07, 0x00), 0x65), \
+ }
+
+// Colors for the crew in the crew pods as they are filled up,
+// when viewed from the shipyard, when using 3DO fonts.
+#define THREEDO_CREW_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x05, 0x10, 0x05), 0x65)
+
+// Colors for the minerals in the storage bays as they are filled up,
+// when viewed from the shipyard.
+#define STORAGE_BAY_COLOR_TABLE \
+ { \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x1F, 0x1F, 0x1F), 0x0F), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x1C, 0x1C, 0x1C), 0x11), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x18, 0x18, 0x18), 0x13), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x15, 0x15, 0x15), 0x15), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x12, 0x12, 0x12), 0x17), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x10, 0x10, 0x10), 0x19), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x0D, 0x0D, 0x0D), 0x1B), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x0A, 0x0A, 0x0A), 0x1D), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x08, 0x08, 0x08), 0x1F), \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x05, 0x05, 0x05), 0x21), \
+ }
+
+// Color of the storage bay indicator, as shown beneath the flagship,
+// for the parts which are full.
+#define STORAGE_BAY_FULL_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x0A), 0x08)
+
+// Color of the storage bay indicator, as shown beneath the flagship,
+// for the parts which are empty.
+#define STORAGE_BAY_EMPTY_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x06, 0x06, 0x06), 0x20)
+
+
+// === PC Menus ===
+
+// Background color of the PC-style menus.
+#define PCMENU_BACKGROUND_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x15), 0x00)
+
+// Color of the top and left segments of the border around PC-style menus.
+#define PCMENU_TOP_LEFT_BORDER_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0F, 0x0F, 0x0F), 0x00)
+
+// Color of the bottom and right segments of the border around PC-style menus.
+#define PCMENU_BOTTOM_RIGHT_BORDER_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x06, 0x06, 0x06), 0x00)
+
+// Text color of an unselected menu item.
+#define PCMENU_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x15, 0x15), 0x00)
+
+// Text color of an selected menu item.
+#define PCMENU_SELECTION_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B)
+
+// Background color of a selected menu item.
+#define PCMENU_SELECTION_BACKGROUND_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09)
+
+// === 3DO menus ===
+#define THREEDOMENU_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x1F, 0x00), 0x00)
+
+
+// === Credits ===
+
+#define CREDITS_TEXT_COLOR \
+ WHITE_COLOR
+
+
+// === Cargo menu ===
+
+#define CARGO_BACK_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)
+
+#define CARGO_WORTH_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09)
+
+#define CARGO_AMOUNT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03)
+
+#define CARGO_SELECTED_BACK_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09)
+
+#define CARGO_SELECTED_WORTH_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03)
+
+#define CARGO_SELECTED_AMOUNT_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B)
+
+
+// === Devices menu ===
+
+#define DEVICES_BACK_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)
+
+#define DEVICES_NAME_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03)
+
+#define DEVICES_SELECTED_BACK_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09)
+
+#define DEVICES_SELECTED_NAME_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B)
+
+
+// === Roster menu ===
+
+#define ROSTER_MODIFY_SHIP_COLOR \
+ WHITE_COLOR
+
+// === Scan menu and general ===
+
+#define SCAN_PC_TITLE_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x15), 0x3B)
+
+#define SCAN_INFO_COLOR \
+ BUILD_COLOR (MAKE_RGB15 (0x0F, 0x00, 0x19), 0x3B)
+
+#define SCAN_MINERAL_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x13, 0x00, 0x00), 0x2C)
+
+#define SCAN_ENERGY_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x0C, 0x0C, 0x0C), 0x1C)
+
+#define SCAN_BIOLOGICAL_TEXT_COLOR \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x0E, 0x00), 0x6C)
+
+#define SCAN_MINERAL_TINT_COLOR \
+ BRIGHT_RED_COLOR_INIT
+
+#define SCAN_ENERGY_TINT_COLOR \
+ WHITE_COLOR_INIT
+
+#define SCAN_BIOLOGICAL_TINT_COLOR \
+ BRIGHT_GREEN_COLOR_INIT
+
+
+// Temporary, until we can use C'99 features:
+#define BLACK_COLOR_INIT \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x00, 0x00), 0x00)
+#define WHITE_COLOR_INIT \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x1F, 0x1F, 0x1F), 0x0F)
+#define BRIGHT_RED_COLOR_INIT \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x1F, 0x00, 0x00), 0x04)
+#define BRIGHT_GREEN_COLOR_INIT \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x1F, 0x00), 0x02)
+#define BRIGHT_BLUE_COLOR_INIT \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x00, 0x1F), 0x01)
+#define UNDEFINED_COLOR_INIT \
+ BUILD_COLOR (MAKE_RGB15_INIT (0x00, 0x00, 0x00), 0x00)
+
+
+#endif /* UQM_COLORS_H_ */
+