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-rw-r--r--src/uqm/comm/comandr/comandr.c694
1 files changed, 694 insertions, 0 deletions
diff --git a/src/uqm/comm/comandr/comandr.c b/src/uqm/comm/comandr/comandr.c
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--- /dev/null
+++ b/src/uqm/comm/comandr/comandr.c
@@ -0,0 +1,694 @@
+//Copyright Paul Reiche, Fred Ford. 1992-2002
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#include "../commall.h"
+#include "resinst.h"
+#include "strings.h"
+
+#include "uqm/setup.h"
+#include "uqm/sis.h"
+ // for DeltaSISGauges(), DrawLanders()
+#include "libs/graphics/gfx_common.h"
+
+static LOCDATA commander_desc =
+{
+ NULL, /* init_encounter_func */
+ NULL, /* post_encounter_func */
+ NULL, /* uninit_encounter_func */
+ COMMANDER_PMAP_ANIM, /* AlienFrame */
+ COMMANDER_FONT, /* AlienFont */
+ WHITE_COLOR_INIT, /* AlienTextFColor */
+ BLACK_COLOR_INIT, /* AlienTextBColor */
+ {0, 0}, /* AlienTextBaseline */
+ 0, /* SIS_TEXT_WIDTH, */ /* AlienTextWidth */
+ ALIGN_CENTER, /* AlienTextAlign */
+ VALIGN_MIDDLE, /* AlienTextValign */
+ COMMANDER_COLOR_MAP, /* AlienColorMap */
+ COMMANDER_MUSIC, /* AlienSong */
+ NULL_RESOURCE, /* AlienAltSong */
+ 0, /* AlienSongFlags */
+ COMMANDER_CONVERSATION_PHRASES, /* PlayerPhrases */
+ 3, /* NumAnimations */
+ { /* AlienAmbientArray (ambient animations) */
+ { /* Blink */
+ 1, /* StartIndex */
+ 3, /* NumFrames */
+ YOYO_ANIM, /* AnimFlags */
+ ONE_SECOND / 15, 0, /* FrameRate */
+ 0, ONE_SECOND * 8, /* RestartRate */
+ 0, /* BlockMask */
+ },
+ { /* Running light */
+ 10, /* StartIndex */
+ 30, /* NumFrames */
+ CIRCULAR_ANIM, /* AnimFlags */
+ ONE_SECOND / 40, 0, /* FrameRate */
+ ONE_SECOND * 2, 0, /* RestartRate */
+ 0, /* BlockMask */
+ },
+ {
+ 1, /* StartIndex */
+ 3, /* NumFrames */
+ RANDOM_ANIM | COLORXFORM_ANIM,/* AnimFlags */
+ 0, ONE_SECOND / 30, /* FrameRate */
+ 0, ONE_SECOND / 15, /* RestartRate */
+ 0, /* BlockMask */
+ },
+ },
+ { /* AlienTransitionDesc */
+ 0, /* StartIndex */
+ 0, /* NumFrames */
+ 0, /* AnimFlags */
+ 0, 0, /* FrameRate */
+ 0, 0, /* RestartRate */
+ 0, /* BlockMask */
+ },
+ { /* AlienTalkDesc */
+ 4, /* StartIndex */
+ 6, /* NumFrames */
+ 0, /* AnimFlags */
+ ONE_SECOND / 10, ONE_SECOND / 15, /* FrameRate */
+ ONE_SECOND * 7 / 60, ONE_SECOND / 12, /* RestartRate */
+ 0, /* BlockMask */
+ },
+ NULL, /* AlienNumberSpeech - none */
+ /* Filler for loaded resources */
+ NULL, NULL, NULL,
+ NULL,
+ NULL,
+};
+
+static void
+ByeBye (RESPONSE_REF R)
+{
+ if (PLAYER_SAID (R, ok_i_will_get_radios))
+ NPCPhrase (THANKS_FOR_HELPING);
+ else if (PLAYER_SAID (R, well_go_get_them_now))
+ NPCPhrase (GLAD_WHEN_YOU_COME_BACK);
+ else if (PLAYER_SAID (R, we_will_take_care_of_base))
+ {
+ NPCPhrase (GOOD_LUCK_WITH_BASE);
+
+ SET_GAME_STATE (WILL_DESTROY_BASE, 1);
+ }
+ else if (PLAYER_SAID (R, take_care_of_base_again))
+ NPCPhrase (GOOD_LUCK_AGAIN);
+ else if (PLAYER_SAID (R, base_was_abandoned)
+ || PLAYER_SAID (R, i_lied_it_was_abandoned))
+ {
+ NPCPhrase (IT_WAS_ABANDONED);
+ NPCPhrase (HERE_COMES_ILWRATH);
+
+ SET_GAME_STATE (PROBE_ILWRATH_ENCOUNTER, 1);
+ }
+ else if (PLAYER_SAID (R, oh_yes_big_fight))
+ {
+ NPCPhrase (IM_GLAD_YOU_WON);
+ NPCPhrase (HERE_COMES_ILWRATH);
+
+ SET_GAME_STATE (PROBE_ILWRATH_ENCOUNTER, 1);
+ }
+ else if (PLAYER_SAID (R, i_cant_talk_about_it))
+ {
+ NPCPhrase (IM_SURE_IT_WAS_DIFFICULT);
+ NPCPhrase (HERE_COMES_ILWRATH);
+
+ SET_GAME_STATE (PROBE_ILWRATH_ENCOUNTER, 1);
+ }
+ else if (PLAYER_SAID (R, cook_their_butts)
+ || PLAYER_SAID (R, overthrow_evil_aliens)
+ || PLAYER_SAID (R, annihilate_those_monsters))
+ {
+ SET_GAME_STATE (PROBE_ILWRATH_ENCOUNTER, 0);
+
+ if (PLAYER_SAID (R, cook_their_butts))
+ NPCPhrase (COOK_BUTTS);
+ else if (PLAYER_SAID (R, overthrow_evil_aliens))
+ NPCPhrase (OVERTHROW_ALIENS);
+ else /* if (R == annihilate_those_monsters) */
+ NPCPhrase (KILL_MONSTERS);
+
+ construct_response (shared_phrase_buf,
+ name_40,
+ GLOBAL_SIS (CommanderName),
+ name_41,
+ (UNICODE*)NULL);
+
+ NPCPhrase (THIS_MAY_SEEM_SILLY);
+
+ Response (name_1, ByeBye);
+ Response (name_2, ByeBye);
+ Response (name_3, ByeBye);
+ DoResponsePhrase (name_40, ByeBye, shared_phrase_buf);
+
+ SET_GAME_STATE (STARBASE_AVAILABLE, 1);
+ }
+ else
+ {
+ if (PLAYER_SAID (R, name_1))
+ {
+ NPCPhrase (OK_THE_NAFS);
+
+ SET_GAME_STATE (NEW_ALLIANCE_NAME, 0);
+ }
+ else if (PLAYER_SAID (R, name_2))
+ {
+ NPCPhrase (OK_THE_CAN);
+
+ SET_GAME_STATE (NEW_ALLIANCE_NAME, 1);
+ }
+ else if (PLAYER_SAID (R, name_3))
+ {
+ NPCPhrase (OK_THE_UFW);
+
+ SET_GAME_STATE (NEW_ALLIANCE_NAME, 2);
+ }
+ else /* if (PLAYER_SAID (R, name_4)) */
+ {
+ NPCPhrase (OK_THE_NAME_IS_EMPIRE0);
+ NPCPhrase (GLOBAL_PLAYER_NAME);
+ NPCPhrase (OK_THE_NAME_IS_EMPIRE1);
+
+ SET_GAME_STATE (NEW_ALLIANCE_NAME, 3);
+ }
+
+ NPCPhrase (STARBASE_WILL_BE_READY);
+ }
+}
+
+static void GiveRadios (RESPONSE_REF R);
+
+static void
+NoRadioactives (RESPONSE_REF R)
+{
+ if (PLAYER_SAID (R, yes_this_is_supply_ship))
+ {
+ NPCPhrase (ABOUT_TIME);
+
+ if (GLOBAL_SIS (ElementAmounts[RADIOACTIVE]))
+ GiveRadios (0);
+ else
+ {
+ Response (i_lied, NoRadioactives);
+ Response (plumb_out, NoRadioactives);
+ }
+ }
+ else
+ {
+ if (PLAYER_SAID (R, where_can_i_get_radios))
+ {
+ NPCPhrase (RADIOS_ON_MERCURY);
+
+ DISABLE_PHRASE (where_can_i_get_radios);
+ }
+ else if (PLAYER_SAID (R, no_but_well_help0))
+ NPCPhrase (THE_WHAT_FROM_WHERE);
+ else if (PLAYER_SAID (R, what_slave_planet)
+ || PLAYER_SAID (R, i_lied))
+ NPCPhrase (DONT_KNOW_WHO_YOU_ARE);
+ else if (PLAYER_SAID (R, plumb_out))
+ NPCPhrase (WHAT_KIND_OF_IDIOT);
+ else if (PLAYER_SAID (R, i_lost_my_lander))
+ {
+ NPCPhrase (HERE_IS_A_NEW_LANDER);
+ ++GLOBAL_SIS (NumLanders);
+ DrawLanders ();
+ DeltaSISGauges (4, 0, 0);
+
+ SET_GAME_STATE (LANDERS_LOST, 1);
+ }
+ else if (PLAYER_SAID (R, i_lost_another_lander))
+ {
+ NPCPhrase (HERE_IS_ANOTHER_LANDER);
+ ++GLOBAL_SIS (NumLanders);
+ DrawLanders ();
+ DeltaSISGauges (4, 0, 0);
+ }
+ else if (PLAYER_SAID (R, need_fuel_mercury) ||
+ PLAYER_SAID (R, need_fuel_luna))
+ {
+ NPCPhrase (GIVE_FUEL);
+ DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);
+
+ SET_GAME_STATE (GIVEN_FUEL_BEFORE, 1);
+ }
+ else if (PLAYER_SAID (R, need_fuel_again))
+ {
+ NPCPhrase (GIVE_FUEL_AGAIN);
+ DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);
+ }
+
+ if (GLOBAL_SIS (ElementAmounts[RADIOACTIVE]))
+ GiveRadios (0);
+ else
+ {
+ if (GLOBAL_SIS (NumLanders) == 0
+ && GET_GAME_STATE (CHMMR_BOMB_STATE) < 2)
+ {
+ if (GET_GAME_STATE (LANDERS_LOST))
+ Response (i_lost_another_lander, NoRadioactives);
+ else
+ Response (i_lost_my_lander, NoRadioactives);
+ }
+ if (GLOBAL_SIS (FuelOnBoard) < 2 * FUEL_TANK_SCALE)
+ {
+ if (GET_GAME_STATE (GIVEN_FUEL_BEFORE))
+ Response (need_fuel_again, NoRadioactives);
+ else
+ Response (need_fuel_mercury, NoRadioactives);
+ }
+
+ Response (ok_i_will_get_radios, ByeBye);
+ if (PHRASE_ENABLED (where_can_i_get_radios))
+ {
+ Response (where_can_i_get_radios, NoRadioactives);
+ }
+ }
+ }
+}
+
+static void
+AskAfterRadios (RESPONSE_REF R)
+{
+ if (PLAYER_SAID (R, i_lost_my_lander))
+ {
+ NPCPhrase (HERE_IS_A_NEW_LANDER);
+ ++GLOBAL_SIS (NumLanders);
+ DrawLanders ();
+ DeltaSISGauges (4, 0, 0);
+
+ SET_GAME_STATE (LANDERS_LOST, 1);
+ }
+ else if (PLAYER_SAID (R, i_lost_another_lander))
+ {
+ NPCPhrase (HERE_IS_ANOTHER_LANDER);
+ ++GLOBAL_SIS (NumLanders);
+ DrawLanders ();
+ DeltaSISGauges (4, 0, 0);
+ }
+ else if (PLAYER_SAID (R, need_fuel_mercury) ||
+ PLAYER_SAID (R, need_fuel_luna))
+ {
+ NPCPhrase (GIVE_FUEL);
+ DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);
+
+ SET_GAME_STATE (GIVEN_FUEL_BEFORE, 1);
+ }
+ else if (PLAYER_SAID (R, need_fuel_again))
+ {
+ NPCPhrase (GIVE_FUEL_AGAIN);
+ DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);
+ }
+ else if (PLAYER_SAID (R, where_get_radios))
+ {
+ NPCPhrase (RADIOS_ON_MERCURY);
+
+ DISABLE_PHRASE (where_get_radios);
+ }
+
+ {
+ if (GLOBAL_SIS (NumLanders) == 0
+ && GET_GAME_STATE (CHMMR_BOMB_STATE) < 2)
+ {
+ if (GET_GAME_STATE (LANDERS_LOST))
+ Response (i_lost_another_lander, AskAfterRadios);
+ else
+ Response (i_lost_my_lander, AskAfterRadios);
+ }
+ if (GLOBAL_SIS (FuelOnBoard) < 2 * FUEL_TANK_SCALE)
+ {
+ if (GET_GAME_STATE (GIVEN_FUEL_BEFORE))
+ Response (need_fuel_again, AskAfterRadios);
+ else
+ Response (need_fuel_mercury, AskAfterRadios);
+ }
+ Response (well_go_get_them_now, ByeBye);
+ if (PHRASE_ENABLED (where_get_radios))
+ {
+ Response (where_get_radios, AskAfterRadios);
+ }
+ }
+}
+
+static void
+BaseDestroyed (RESPONSE_REF R)
+{
+ if (PLAYER_SAID (R, we_fought_them))
+ {
+ NPCPhrase (YOU_REALLY_FOUGHT_BASE);
+
+ Response (oh_yes_big_fight, ByeBye);
+ Response (i_lied_it_was_abandoned, ByeBye);
+ Response (i_cant_talk_about_it, ByeBye);
+ }
+ else
+ {
+ if (PLAYER_SAID (R, we_are_here_to_help))
+ {
+ NPCPhrase (BASE_ON_MOON);
+ }
+ else
+ {
+ NPCPhrase (DEALT_WITH_BASE_YET);
+ }
+
+ Response (base_was_abandoned, ByeBye);
+ Response (we_fought_them, BaseDestroyed);
+ }
+}
+
+static void
+TellMoonBase (RESPONSE_REF R)
+{
+ if (R == 0)
+ {
+ NPCPhrase (DEALT_WITH_BASE_YET);
+ }
+ else if (PLAYER_SAID (R, i_lost_my_lander))
+ {
+ NPCPhrase (HERE_IS_A_NEW_LANDER);
+ ++GLOBAL_SIS (NumLanders);
+ DrawLanders ();
+ DeltaSISGauges (4, 0, 0);
+
+ SET_GAME_STATE (LANDERS_LOST, 1);
+ }
+ else if (PLAYER_SAID (R, i_lost_another_lander))
+ {
+ NPCPhrase (HERE_IS_ANOTHER_LANDER);
+ ++GLOBAL_SIS (NumLanders);
+ DrawLanders ();
+ DeltaSISGauges (4, 0, 0);
+ }
+ else if (PLAYER_SAID (R, need_fuel_mercury) ||
+ PLAYER_SAID (R, need_fuel_luna))
+ {
+ NPCPhrase (GIVE_FUEL);
+ DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);
+
+ SET_GAME_STATE (GIVEN_FUEL_BEFORE, 1);
+ }
+ else if (PLAYER_SAID (R, need_fuel_again))
+ {
+ NPCPhrase (GIVE_FUEL_AGAIN);
+ DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);
+ }
+ else if (PLAYER_SAID (R, we_are_here_to_help))
+ {
+ NPCPhrase (BASE_ON_MOON);
+ }
+ else if (GET_GAME_STATE (STARBASE_YACK_STACK1) == 0)
+ {
+ NPCPhrase (ABOUT_BASE);
+
+ SET_GAME_STATE (STARBASE_YACK_STACK1, 1);
+ }
+ else
+ {
+ NPCPhrase (ABOUT_BASE_AGAIN);
+ }
+
+ if (GLOBAL_SIS (NumLanders) == 0
+ && GET_GAME_STATE (CHMMR_BOMB_STATE) < 2)
+ {
+ if (GET_GAME_STATE (LANDERS_LOST))
+ Response (i_lost_another_lander, TellMoonBase);
+ else
+ Response (i_lost_my_lander, TellMoonBase);
+ }
+ if (GLOBAL_SIS (FuelOnBoard) < 2 * FUEL_TANK_SCALE)
+ {
+ if (GET_GAME_STATE (GIVEN_FUEL_BEFORE))
+ Response (need_fuel_again, TellMoonBase);
+ else
+ Response (need_fuel_luna, TellMoonBase);
+ }
+ if (GET_GAME_STATE (WILL_DESTROY_BASE) == 0)
+ Response (we_will_take_care_of_base, ByeBye);
+ else
+ Response (take_care_of_base_again, ByeBye);
+ if (GET_GAME_STATE (STARBASE_YACK_STACK1) == 0)
+ Response (tell_me_about_base, TellMoonBase);
+ else
+ Response (tell_me_again, TellMoonBase);
+}
+
+static void RevealSelf (RESPONSE_REF R);
+
+static void
+TellProbe (RESPONSE_REF R)
+{
+ (void) R; // ignored
+ NPCPhrase (THAT_WAS_PROBE);
+ DISABLE_PHRASE (what_was_red_thing);
+
+ Response (it_went_away, RevealSelf);
+ Response (we_destroyed_it, RevealSelf);
+ Response (what_probe, RevealSelf);
+}
+
+static void
+RevealSelf (RESPONSE_REF R)
+{
+ BYTE i, stack;
+
+ stack = 0;
+ if (PLAYER_SAID (R, we_are_vindicator0))
+ {
+ NPCPhrase (THATS_IMPOSSIBLE);
+
+ DISABLE_PHRASE (we_are_vindicator0);
+ }
+ else if (PLAYER_SAID (R, our_mission_was_secret))
+ {
+ NPCPhrase (ACKNOWLEDGE_SECRET);
+
+ DISABLE_PHRASE (our_mission_was_secret);
+ }
+ else if (PLAYER_SAID (R, first_give_info))
+ {
+ NPCPhrase (ASK_AWAY);
+
+ stack = 1;
+ DISABLE_PHRASE (first_give_info);
+ }
+ else if (PLAYER_SAID (R, whats_this_starbase))
+ {
+ NPCPhrase (STARBASE_IS);
+
+ stack = 1;
+ DISABLE_PHRASE (whats_this_starbase);
+ }
+ else if (PLAYER_SAID (R, what_about_earth))
+ {
+ NPCPhrase (HAPPENED_TO_EARTH);
+
+ stack = 1;
+ DISABLE_PHRASE (what_about_earth);
+ }
+ else if (PLAYER_SAID (R, where_are_urquan))
+ {
+ NPCPhrase (URQUAN_LEFT);
+
+ stack = 1;
+ DISABLE_PHRASE (where_are_urquan);
+ }
+ else if (PLAYER_SAID (R, it_went_away))
+ NPCPhrase (DEEP_TROUBLE);
+ else if (PLAYER_SAID (R, we_destroyed_it))
+ NPCPhrase (GOOD_NEWS);
+ else if (PLAYER_SAID (R, what_probe))
+ NPCPhrase (SURE_HOPE);
+
+ for (i = 0; i < 2; ++i, stack ^= 1)
+ {
+ if (stack == 1)
+ {
+ if (PHRASE_ENABLED (first_give_info))
+ Response (first_give_info, RevealSelf);
+ else if (PHRASE_ENABLED (whats_this_starbase))
+ Response (whats_this_starbase, RevealSelf);
+ else if (PHRASE_ENABLED (what_about_earth))
+ Response (what_about_earth, RevealSelf);
+ else if (PHRASE_ENABLED (where_are_urquan))
+ Response (where_are_urquan, RevealSelf);
+ else if (PHRASE_ENABLED (what_was_red_thing))
+ {
+ Response (what_was_red_thing, TellProbe);
+ }
+ }
+ else
+ {
+ if (PHRASE_ENABLED (we_are_vindicator0))
+ {
+ construct_response (shared_phrase_buf,
+ we_are_vindicator0,
+ GLOBAL_SIS (CommanderName),
+ we_are_vindicator1,
+ GLOBAL_SIS (ShipName),
+ we_are_vindicator2,
+ (UNICODE*)NULL);
+ DoResponsePhrase (we_are_vindicator0, RevealSelf, shared_phrase_buf);
+ }
+ else if (PHRASE_ENABLED (our_mission_was_secret))
+ Response (our_mission_was_secret, RevealSelf);
+ else
+ {
+ if (GET_GAME_STATE (MOONBASE_DESTROYED) == 0)
+ Response (we_are_here_to_help, TellMoonBase);
+ else
+ Response (we_are_here_to_help, BaseDestroyed);
+ }
+ }
+ }
+}
+
+static void
+GiveRadios (RESPONSE_REF R)
+{
+ if (PLAYER_SAID (R, we_will_transfer_now))
+ {
+ SET_GAME_STATE (RADIOACTIVES_PROVIDED, 1);
+
+ NPCPhrase (FUEL_UP0);
+ NPCPhrase (FUEL_UP1);
+ AlienTalkSegue (1);
+
+ CommData.AlienAmbientArray[2].AnimFlags |= ANIM_DISABLED;
+
+ XFormColorMap (GetColorMapAddress (
+ SetAbsColorMapIndex (CommData.AlienColorMap, 0)
+ ), ONE_SECOND / 2);
+
+ AlienTalkSegue ((COUNT)~0);
+
+ RevealSelf (0);
+ }
+ else
+ {
+ if (PLAYER_SAID (R, what_will_you_give_us))
+ NPCPhrase (MESSAGE_GARBLED_1);
+ else if (PLAYER_SAID (R, before_radios_we_need_info))
+ NPCPhrase (MESSAGE_GARBLED_2);
+
+ Response (we_will_transfer_now, GiveRadios);
+ Response (what_will_you_give_us, GiveRadios);
+ Response (before_radios_we_need_info, GiveRadios);
+ }
+}
+
+static void
+Intro (void)
+{
+ if (GET_GAME_STATE (PROBE_ILWRATH_ENCOUNTER))
+ {
+ NPCPhrase (VERY_IMPRESSIVE);
+
+ Response (cook_their_butts, ByeBye);
+ Response (overthrow_evil_aliens, ByeBye);
+ Response (annihilate_those_monsters, ByeBye);
+ }
+ else if (GET_GAME_STATE (STARBASE_VISITED))
+ {
+ if (GET_GAME_STATE (RADIOACTIVES_PROVIDED))
+ {
+ if (GET_GAME_STATE (MOONBASE_DESTROYED) == 0)
+ {
+ TellMoonBase (0);
+ }
+ else
+ {
+ BaseDestroyed (0);
+ }
+ }
+ else
+ {
+ CommData.AlienColorMap =
+ SetAbsColorMapIndex (CommData.AlienColorMap, 1);
+ NPCPhrase (DO_YOU_HAVE_RADIO_THIS_TIME);
+
+ if (GLOBAL_SIS (ElementAmounts[RADIOACTIVE]))
+ GiveRadios (0);
+ else
+ AskAfterRadios (0);
+ }
+ }
+ else /* first visit */
+ {
+ CommData.AlienColorMap =
+ SetAbsColorMapIndex (CommData.AlienColorMap, 1);
+
+ SET_GAME_STATE (STARBASE_VISITED, 1);
+
+ NPCPhrase (ARE_YOU_SUPPLY_SHIP);
+ construct_response (
+ shared_phrase_buf,
+ no_but_well_help0,
+ GLOBAL_SIS (ShipName),
+ no_but_well_help1,
+ (UNICODE*)NULL);
+ DoResponsePhrase (no_but_well_help0, NoRadioactives, shared_phrase_buf);
+ Response (yes_this_is_supply_ship, NoRadioactives);
+ Response (what_slave_planet, NoRadioactives);
+ }
+}
+
+static COUNT
+uninit_commander (void)
+{
+ return (0);
+}
+
+static void
+post_commander_enc (void)
+{
+ // nothing defined so far
+}
+
+LOCDATA*
+init_commander_comm ()
+{
+ LOCDATA *retval;
+
+ commander_desc.init_encounter_func = Intro;
+ commander_desc.post_encounter_func = post_commander_enc;
+ commander_desc.uninit_encounter_func = uninit_commander;
+
+ if (GET_GAME_STATE (RADIOACTIVES_PROVIDED))
+ {
+ commander_desc.AlienAmbientArray[2].AnimFlags |= ANIM_DISABLED;
+ // regular track -- let's make sure
+ commander_desc.AlienSongFlags &= ~LDASF_USE_ALTERNATE;
+ }
+ else
+ {
+ commander_desc.AlienAmbientArray[2].AnimFlags &= ~ANIM_DISABLED;
+ // use alternate 'low-power' track if available
+ commander_desc.AlienAltSongRes = COMMANDER_LOWPOW_MUSIC;
+ commander_desc.AlienSongFlags |= LDASF_USE_ALTERNATE;
+ }
+
+ commander_desc.AlienTextWidth = 143;
+ commander_desc.AlienTextBaseline.x = 164;
+ commander_desc.AlienTextBaseline.y = 20;
+
+ setSegue (Segue_peace);
+ retval = &commander_desc;
+
+ return (retval);
+}