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Diffstat (limited to 'src/uqm/intel.c')
-rw-r--r-- | src/uqm/intel.c | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/uqm/intel.c b/src/uqm/intel.c new file mode 100644 index 0000000..eb58736 --- /dev/null +++ b/src/uqm/intel.c @@ -0,0 +1,76 @@ +//Copyright Paul Reiche, Fred Ford. 1992-2002 + +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +#include "intel.h" + +#include "battlecontrols.h" +#include "controls.h" +#include "globdata.h" +#include "setup.h" +#include "libs/log.h" + +#include <stdio.h> + + +BATTLE_INPUT_STATE +computer_intelligence (ComputerInputContext *context, STARSHIP *StarShipPtr) +{ + BATTLE_INPUT_STATE InputState; + + if (LOBYTE (GLOBAL (CurrentActivity)) == IN_LAST_BATTLE) + return 0; + + if (StarShipPtr) + { + // Selecting the next action for in battle. + if (StarShipPtr->control & CYBORG_CONTROL) + { + InputState = tactical_intelligence (context, StarShipPtr); + + // Allow a player to warp-escape in cyborg mode + if (StarShipPtr->playerNr == RPG_PLAYER_NUM) + InputState |= CurrentInputToBattleInput ( + context->playerNr) & BATTLE_ESCAPE; + } + else + InputState = CurrentInputToBattleInput (context->playerNr); + } + else if (!(PlayerControl[context->playerNr] & PSYTRON_CONTROL)) + InputState = 0; + else + { + switch (LOBYTE (GLOBAL (CurrentActivity))) + { + case SUPER_MELEE: + { + SleepThread (ONE_SECOND >> 1); + InputState = BATTLE_WEAPON; /* pick a random ship */ + break; + } + default: + // Should not happen. Satisfying compiler. + log_add (log_Warning, "Warning: Unexpected state in " + "computer_intelligence()."); + InputState = 0; + break; + } + } + return InputState; +} + + |