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Diffstat (limited to 'src/uqm/intel.h')
-rw-r--r-- | src/uqm/intel.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/uqm/intel.h b/src/uqm/intel.h new file mode 100644 index 0000000..6e63e51 --- /dev/null +++ b/src/uqm/intel.h @@ -0,0 +1,85 @@ +//Copyright Paul Reiche, Fred Ford. 1992-2002 + +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +#ifndef UQM_INTEL_H_ +#define UQM_INTEL_H_ + +#include "battlecontrols.h" +#include "controls.h" +#include "element.h" +#include "races.h" + +#if defined(__cplusplus) +extern "C" { +#endif + +#define MANEUVERABILITY(pi) ((pi)->ManeuverabilityIndex) +#define WEAPON_RANGE(pi) ((pi)->WeaponRange) + +#define WORLD_TO_TURN(d) ((d)>>6) + +#define CLOSE_RANGE_WEAPON DISPLAY_TO_WORLD (50) +#define LONG_RANGE_WEAPON DISPLAY_TO_WORLD (1000) +#define FAST_SHIP 150 +#define MEDIUM_SHIP 45 +#define SLOW_SHIP 25 + +enum +{ + ENEMY_SHIP_INDEX = 0, + CREW_OBJECT_INDEX, + ENEMY_WEAPON_INDEX, + GRAVITY_MASS_INDEX, + FIRST_EMPTY_INDEX +}; + +extern BATTLE_INPUT_STATE computer_intelligence ( + ComputerInputContext *context, STARSHIP *StarShipPtr); +extern BATTLE_INPUT_STATE tactical_intelligence ( + ComputerInputContext *context, STARSHIP *StarShipPtr); +extern void ship_intelligence (ELEMENT *ShipPtr, + EVALUATE_DESC *ObjectsOfConcern, COUNT ConcernCounter); +extern BOOLEAN ship_weapons (ELEMENT *ShipPtr, ELEMENT *OtherPtr, + COUNT margin_of_error); + +extern void Pursue (ELEMENT *ShipPtr, EVALUATE_DESC *EvalDescPtr); +extern void Entice (ELEMENT *ShipPtr, EVALUATE_DESC *EvalDescPtr); +extern void Avoid (ELEMENT *ShipPtr, EVALUATE_DESC *EvalDescPtr); +extern BOOLEAN TurnShip (ELEMENT *ShipPtr, COUNT angle); +extern BOOLEAN ThrustShip (ELEMENT *ShipPtr, COUNT angle); + + +#define HUMAN_CONTROL (BYTE)(1 << 0) +#define CYBORG_CONTROL (BYTE)(1 << 1) + // The computer fights the battles. +#define PSYTRON_CONTROL (BYTE)(1 << 2) + // The computer selects the ships to fight with. +#define NETWORK_CONTROL (BYTE)(1 << 3) +#define COMPUTER_CONTROL (CYBORG_CONTROL | PSYTRON_CONTROL) +#define CONTROL_MASK (HUMAN_CONTROL | COMPUTER_CONTROL | NETWORK_CONTROL) + +#define STANDARD_RATING (BYTE)(1 << 4) +#define GOOD_RATING (BYTE)(1 << 5) +#define AWESOME_RATING (BYTE)(1 << 6) + + +#if defined(__cplusplus) +} +#endif + +#endif /* UQM_INTEL_H_ */ |