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diff --git a/src/uqm/planets/generate/genand.c b/src/uqm/planets/generate/genand.c
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+//Copyright Paul Reiche, Fred Ford. 1992-2002
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#include "genall.h"
+#include "../lander.h"
+#include "../planets.h"
+#include "../scan.h"
+#include "../../globdata.h"
+#include "../../nameref.h"
+#include "../../resinst.h"
+#include "../../sounds.h"
+#include "libs/mathlib.h"
+
+
+static bool GenerateAndrosynth_generatePlanets (SOLARSYS_STATE *solarSys);
+static bool GenerateAndrosynth_generateOrbital (SOLARSYS_STATE *solarSys,
+ PLANET_DESC *world);
+static COUNT GenerateAndrosynth_generateEnergy (const SOLARSYS_STATE *,
+ const PLANET_DESC *world, COUNT whichNode, NODE_INFO *);
+static bool GenerateAndrosynth_pickupEnergy (SOLARSYS_STATE *solarSys,
+ PLANET_DESC *world, COUNT whichNode);
+
+
+const GenerateFunctions generateAndrosynthFunctions = {
+ /* .initNpcs = */ GenerateDefault_initNpcs,
+ /* .reinitNpcs = */ GenerateDefault_reinitNpcs,
+ /* .uninitNpcs = */ GenerateDefault_uninitNpcs,
+ /* .generatePlanets = */ GenerateAndrosynth_generatePlanets,
+ /* .generateMoons = */ GenerateDefault_generateMoons,
+ /* .generateName = */ GenerateDefault_generateName,
+ /* .generateOrbital = */ GenerateAndrosynth_generateOrbital,
+ /* .generateMinerals = */ GenerateDefault_generateMinerals,
+ /* .generateEnergy = */ GenerateAndrosynth_generateEnergy,
+ /* .generateLife = */ GenerateDefault_generateLife,
+ /* .pickupMinerals = */ GenerateDefault_pickupMinerals,
+ /* .pickupEnergy = */ GenerateAndrosynth_pickupEnergy,
+ /* .pickupLife = */ GenerateDefault_pickupLife,
+};
+
+
+static bool
+GenerateAndrosynth_generatePlanets (SOLARSYS_STATE *solarSys)
+{
+ COUNT angle;
+
+ GenerateDefault_generatePlanets (solarSys);
+
+ solarSys->PlanetDesc[1].data_index = TELLURIC_WORLD;
+ solarSys->PlanetDesc[1].radius = EARTH_RADIUS * 204L / 100;
+ angle = ARCTAN (solarSys->PlanetDesc[1].location.x,
+ solarSys->PlanetDesc[1].location.y);
+ solarSys->PlanetDesc[1].location.x =
+ COSINE (angle, solarSys->PlanetDesc[1].radius);
+ solarSys->PlanetDesc[1].location.y =
+ SINE (angle, solarSys->PlanetDesc[1].radius);
+
+ return true;
+}
+
+static bool
+GenerateAndrosynth_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
+{
+ if (matchWorld (solarSys, world, 1, MATCH_PLANET))
+ {
+ COUNT i;
+ COUNT visits = 0;
+
+ LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
+ solarSys->PlanetSideFrame[1] =
+ CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM));
+ solarSys->SysInfo.PlanetInfo.DiscoveryString =
+ CaptureStringTable (
+ LoadStringTable (ANDROSYNTH_RUINS_STRTAB));
+ // Androsynth ruins are a special case. The DiscoveryString contains
+ // several lander reports which form a story. Each report is given
+ // when the player collides with a new city ruin. Ruins previously
+ // visited are marked in the upper 16 bits of ScanRetrieveMask, and
+ // the lower bits are cleared to keep the ruin nodes on the map.
+ for (i = 16; i < 32; ++i)
+ {
+ if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, i))
+ ++visits;
+ }
+ if (visits >= GetStringTableCount (
+ solarSys->SysInfo.PlanetInfo.DiscoveryString))
+ { // All the reports were already given
+ DestroyStringTable (ReleaseStringTable (
+ solarSys->SysInfo.PlanetInfo.DiscoveryString));
+ solarSys->SysInfo.PlanetInfo.DiscoveryString = 0;
+ }
+ else
+ { // Advance the report sequence to the first unread
+ solarSys->SysInfo.PlanetInfo.DiscoveryString =
+ SetRelStringTableIndex (
+ solarSys->SysInfo.PlanetInfo.DiscoveryString, visits);
+ }
+ }
+
+ GenerateDefault_generateOrbital (solarSys, world);
+
+ if (matchWorld (solarSys, world, 1, MATCH_PLANET))
+ {
+ solarSys->SysInfo.PlanetInfo.AtmoDensity =
+ EARTH_ATMOSPHERE * 144 / 100;
+ solarSys->SysInfo.PlanetInfo.SurfaceTemperature = 28;
+ solarSys->SysInfo.PlanetInfo.Weather = 1;
+ solarSys->SysInfo.PlanetInfo.Tectonics = 1;
+ }
+
+ return true;
+}
+
+static bool
+GenerateAndrosynth_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
+ COUNT whichNode)
+{
+ if (matchWorld (solarSys, world, 1, MATCH_PLANET))
+ {
+ PLANET_INFO *planetInfo = &solarSys->SysInfo.PlanetInfo;
+
+ // Ruins previously visited are marked in the upper 16 bits
+ if (isNodeRetrieved (planetInfo, ENERGY_SCAN, whichNode + 16))
+ return false; // already visited this ruin, do not remove
+
+ setNodeRetrieved (planetInfo, ENERGY_SCAN, whichNode + 16);
+ // We set the retrieved bit manually here and need to indicate
+ // the change to the solar system state functions
+ SET_GAME_STATE (PLANETARY_CHANGE, 1);
+
+ // Androsynth ruins have several lander reports which form a story
+ GenerateDefault_landerReportCycle (solarSys);
+
+ return false; // do not remove the node from the surface
+ }
+
+ return false;
+}
+
+static COUNT
+GenerateAndrosynth_generateEnergy (const SOLARSYS_STATE *solarSys,
+ const PLANET_DESC *world, COUNT whichNode, NODE_INFO *info)
+{
+ if (matchWorld (solarSys, world, 1, MATCH_PLANET))
+ {
+ return GenerateDefault_generateRuins (solarSys, whichNode, info);
+ }
+
+ return 0;
+}