diff options
Diffstat (limited to 'src/uqm/planets/generate/genvux.c')
-rw-r--r-- | src/uqm/planets/generate/genvux.c | 329 |
1 files changed, 329 insertions, 0 deletions
diff --git a/src/uqm/planets/generate/genvux.c b/src/uqm/planets/generate/genvux.c new file mode 100644 index 0000000..d4a0642 --- /dev/null +++ b/src/uqm/planets/generate/genvux.c @@ -0,0 +1,329 @@ +//Copyright Paul Reiche, Fred Ford. 1992-2002 + +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +#include "genall.h" +#include "../lander.h" +#include "../lifeform.h" +#include "../planets.h" +#include "../../build.h" +#include "../../comm.h" +#include "../../gendef.h" +#include "../../starmap.h" +#include "../../globdata.h" +#include "../../ipdisp.h" +#include "../../nameref.h" +#include "../../setup.h" +#include "../../sounds.h" +#include "../../state.h" +#include "libs/mathlib.h" + + +static bool GenerateVux_generatePlanets (SOLARSYS_STATE *solarSys); +static bool GenerateVux_generateOrbital (SOLARSYS_STATE *solarSys, + PLANET_DESC *world); +static COUNT GenerateVux_generateEnergy (const SOLARSYS_STATE *, + const PLANET_DESC *world, COUNT whichNode, NODE_INFO *); +static COUNT GenerateVux_generateLife (const SOLARSYS_STATE *, + const PLANET_DESC *world, COUNT whichNode, NODE_INFO *); +static bool GenerateVux_pickupEnergy (SOLARSYS_STATE *, PLANET_DESC *world, + COUNT whichNode); +static bool GenerateVux_pickupLife (SOLARSYS_STATE *, PLANET_DESC *world, + COUNT whichNode); + + +const GenerateFunctions generateVuxFunctions = { + /* .initNpcs = */ GenerateDefault_initNpcs, + /* .reinitNpcs = */ GenerateDefault_reinitNpcs, + /* .uninitNpcs = */ GenerateDefault_uninitNpcs, + /* .generatePlanets = */ GenerateVux_generatePlanets, + /* .generateMoons = */ GenerateDefault_generateMoons, + /* .generateName = */ GenerateDefault_generateName, + /* .generateOrbital = */ GenerateVux_generateOrbital, + /* .generateMinerals = */ GenerateDefault_generateMinerals, + /* .generateEnergy = */ GenerateVux_generateEnergy, + /* .generateLife = */ GenerateVux_generateLife, + /* .pickupMinerals = */ GenerateDefault_pickupMinerals, + /* .pickupEnergy = */ GenerateVux_pickupEnergy, + /* .pickupLife = */ GenerateVux_pickupLife, +}; + + +static bool +GenerateVux_generatePlanets (SOLARSYS_STATE *solarSys) +{ + COUNT angle; + + GenerateDefault_generatePlanets (solarSys); + + if (CurStarDescPtr->Index == MAIDENS_DEFINED) + { + GenerateDefault_generatePlanets (solarSys); + // XXX: this is the second time that this function is + // called. Is it safe to remove one, or does this change + // the RNG so that the outcome is different? + solarSys->PlanetDesc[0].data_index = REDUX_WORLD; + solarSys->PlanetDesc[0].radius = EARTH_RADIUS * 212L / 100; + angle = ARCTAN (solarSys->PlanetDesc[0].location.x, + solarSys->PlanetDesc[0].location.y); + solarSys->PlanetDesc[0].location.x = + COSINE (angle, solarSys->PlanetDesc[0].radius); + solarSys->PlanetDesc[0].location.y = + SINE (angle, solarSys->PlanetDesc[0].radius); + } + else + { + if (CurStarDescPtr->Index == VUX_DEFINED) + { + solarSys->PlanetDesc[0].data_index = REDUX_WORLD; + solarSys->PlanetDesc[0].NumPlanets = 1; + solarSys->PlanetDesc[0].radius = EARTH_RADIUS * 42L / 100; + angle = HALF_CIRCLE + OCTANT; + } + else /* if (CurStarDescPtr->Index == VUX_BEAST_DEFINED) */ + { + memmove (&solarSys->PlanetDesc[1], &solarSys->PlanetDesc[0], + sizeof (solarSys->PlanetDesc[0]) + * solarSys->SunDesc[0].NumPlanets); + ++solarSys->SunDesc[0].NumPlanets; + + angle = HALF_CIRCLE - OCTANT; + solarSys->PlanetDesc[0].data_index = WATER_WORLD; + solarSys->PlanetDesc[0].radius = EARTH_RADIUS * 110L / 100; + solarSys->PlanetDesc[0].NumPlanets = 0; + } + + solarSys->PlanetDesc[0].location.x = + COSINE (angle, solarSys->PlanetDesc[0].radius); + solarSys->PlanetDesc[0].location.y = + SINE (angle, solarSys->PlanetDesc[0].radius); + solarSys->PlanetDesc[0].rand_seed = MAKE_DWORD ( + solarSys->PlanetDesc[0].location.x, + solarSys->PlanetDesc[0].location.y); + } + return true; +} + +static bool +GenerateVux_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world) +{ + if ((matchWorld (solarSys, world, 0, MATCH_PLANET) + && (CurStarDescPtr->Index == VUX_DEFINED + || (CurStarDescPtr->Index == MAIDENS_DEFINED + && !GET_GAME_STATE (ZEX_IS_DEAD)))) + && StartSphereTracking (VUX_SHIP)) + { + NotifyOthers (VUX_SHIP, IPNL_ALL_CLEAR); + PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP); + ReinitQueue (&GLOBAL (ip_group_q)); + assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0); + + CloneShipFragment (VUX_SHIP, + &GLOBAL (npc_built_ship_q), INFINITE_FLEET); + if (CurStarDescPtr->Index == VUX_DEFINED) + { + SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7); + } + else + { + SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 6); + } + + GLOBAL (CurrentActivity) |= START_INTERPLANETARY; + InitCommunication (VUX_CONVERSATION); + + if (GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)) + return true; + + { + GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY; + ReinitQueue (&GLOBAL (npc_built_ship_q)); + GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP); + + if (CurStarDescPtr->Index == VUX_DEFINED + || !GET_GAME_STATE (ZEX_IS_DEAD)) + return true; + + RepairSISBorder (); + } + } + + if (matchWorld (solarSys, world, 0, MATCH_PLANET)) + { + if (CurStarDescPtr->Index == MAIDENS_DEFINED) + { + if (!GET_GAME_STATE (SHOFIXTI_MAIDENS)) + { + LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo); + solarSys->PlanetSideFrame[1] = CaptureDrawable ( + LoadGraphic (MAIDENS_MASK_PMAP_ANIM)); + solarSys->SysInfo.PlanetInfo.DiscoveryString = + CaptureStringTable ( + LoadStringTable (MAIDENS_STRTAB)); + } + } + else if (CurStarDescPtr->Index == VUX_BEAST_DEFINED) + { + if (!GET_GAME_STATE (VUX_BEAST)) + { + LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo); + solarSys->PlanetSideFrame[1] = 0; + solarSys->SysInfo.PlanetInfo.DiscoveryString = + CaptureStringTable ( + LoadStringTable (BEAST_STRTAB)); + } + } + else + { + LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo); + solarSys->PlanetSideFrame[1] = + CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM)); + solarSys->SysInfo.PlanetInfo.DiscoveryString = + CaptureStringTable (LoadStringTable (RUINS_STRTAB)); + } + } + + GenerateDefault_generateOrbital (solarSys, world); + + if (matchWorld (solarSys, world, 0, MATCH_PLANET)) + { + solarSys->SysInfo.PlanetInfo.Weather = 2; + solarSys->SysInfo.PlanetInfo.Tectonics = 0; + } + + return true; +} + +static COUNT +GenerateVux_generateEnergy (const SOLARSYS_STATE *solarSys, + const PLANET_DESC *world, COUNT whichNode, NODE_INFO *info) +{ + if (CurStarDescPtr->Index == MAIDENS_DEFINED + && matchWorld (solarSys, world, 0, MATCH_PLANET)) + { + // This check is redundant since the retrieval bit will keep the + // node from showing up again + if (GET_GAME_STATE (SHOFIXTI_MAIDENS)) + { // already picked up + return 0; + } + + if (info) + { + info->loc_pt.x = MAP_WIDTH / 3; + info->loc_pt.y = MAP_HEIGHT * 5 / 8; + } + + return 1; // only matters when count is requested + } + + if (CurStarDescPtr->Index == VUX_DEFINED + && matchWorld (solarSys, world, 0, MATCH_PLANET)) + { + return GenerateDefault_generateRuins (solarSys, whichNode, info); + } + + return 0; +} + +static bool +GenerateVux_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, + COUNT whichNode) +{ + if (CurStarDescPtr->Index == MAIDENS_DEFINED + && matchWorld (solarSys, world, 0, MATCH_PLANET)) + { + assert (!GET_GAME_STATE (SHOFIXTI_MAIDENS) && whichNode == 0); + + GenerateDefault_landerReport (solarSys); + SetLanderTakeoff (); + + SET_GAME_STATE (SHOFIXTI_MAIDENS, 1); + SET_GAME_STATE (MAIDENS_ON_SHIP, 1); + + return true; // picked up + } + + if (CurStarDescPtr->Index == VUX_DEFINED + && matchWorld (solarSys, world, 0, MATCH_PLANET)) + { + // Standard ruins report + GenerateDefault_landerReportCycle (solarSys); + return false; + } + + (void) whichNode; + return false; +} + +static COUNT +GenerateVux_generateLife (const SOLARSYS_STATE *solarSys, + const PLANET_DESC *world, COUNT whichNode, NODE_INFO *info) +{ + if (CurStarDescPtr->Index == MAIDENS_DEFINED + && matchWorld (solarSys, world, 0, MATCH_PLANET)) + { + static const SBYTE life[] = + { + 9, 9, 9, 9, /* Carousel Beast */ + 14, 14, 14, 14, /* Amorphous Trandicula */ + 18, 18, 18, 18, /* Penguin Cyclops */ + -1 /* term */ + }; + return GeneratePresetLife (&solarSys->SysInfo, life, whichNode, info); + } + + if (CurStarDescPtr->Index == VUX_BEAST_DEFINED + && matchWorld (solarSys, world, 0, MATCH_PLANET)) + { + static const SBYTE life[] = + { + NUM_CREATURE_TYPES + 2, /* VUX Beast */ + // Must be the first node, see pickupLife() below + 3, 3, 3, 3, 3, /* Whackin' Bush */ + 8, 8, 8, 8, 8, /* Glowing Medusa */ + -1 /* term */ + }; + return GeneratePresetLife (&solarSys->SysInfo, life, whichNode, info); + } + + return GenerateDefault_generateLife (solarSys, world, whichNode, info); +} + +static bool +GenerateVux_pickupLife (SOLARSYS_STATE *solarSys, PLANET_DESC *world, + COUNT whichNode) +{ + if (CurStarDescPtr->Index == VUX_BEAST_DEFINED + && matchWorld (solarSys, world, 0, MATCH_PLANET)) + { + if (whichNode == 0) + { // Picked up Zex' Beauty + assert (!GET_GAME_STATE (VUX_BEAST)); + + GenerateDefault_landerReport (solarSys); + SetLanderTakeoff (); + + SET_GAME_STATE (VUX_BEAST, 1); + SET_GAME_STATE (VUX_BEAST_ON_SHIP, 1); + } + + return true; // picked up + } + + return GenerateDefault_pickupLife (solarSys, world, whichNode); +} |