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diff --git a/src/uqm/planets/generate/genvux.c b/src/uqm/planets/generate/genvux.c
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+//Copyright Paul Reiche, Fred Ford. 1992-2002
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#include "genall.h"
+#include "../lander.h"
+#include "../lifeform.h"
+#include "../planets.h"
+#include "../../build.h"
+#include "../../comm.h"
+#include "../../gendef.h"
+#include "../../starmap.h"
+#include "../../globdata.h"
+#include "../../ipdisp.h"
+#include "../../nameref.h"
+#include "../../setup.h"
+#include "../../sounds.h"
+#include "../../state.h"
+#include "libs/mathlib.h"
+
+
+static bool GenerateVux_generatePlanets (SOLARSYS_STATE *solarSys);
+static bool GenerateVux_generateOrbital (SOLARSYS_STATE *solarSys,
+ PLANET_DESC *world);
+static COUNT GenerateVux_generateEnergy (const SOLARSYS_STATE *,
+ const PLANET_DESC *world, COUNT whichNode, NODE_INFO *);
+static COUNT GenerateVux_generateLife (const SOLARSYS_STATE *,
+ const PLANET_DESC *world, COUNT whichNode, NODE_INFO *);
+static bool GenerateVux_pickupEnergy (SOLARSYS_STATE *, PLANET_DESC *world,
+ COUNT whichNode);
+static bool GenerateVux_pickupLife (SOLARSYS_STATE *, PLANET_DESC *world,
+ COUNT whichNode);
+
+
+const GenerateFunctions generateVuxFunctions = {
+ /* .initNpcs = */ GenerateDefault_initNpcs,
+ /* .reinitNpcs = */ GenerateDefault_reinitNpcs,
+ /* .uninitNpcs = */ GenerateDefault_uninitNpcs,
+ /* .generatePlanets = */ GenerateVux_generatePlanets,
+ /* .generateMoons = */ GenerateDefault_generateMoons,
+ /* .generateName = */ GenerateDefault_generateName,
+ /* .generateOrbital = */ GenerateVux_generateOrbital,
+ /* .generateMinerals = */ GenerateDefault_generateMinerals,
+ /* .generateEnergy = */ GenerateVux_generateEnergy,
+ /* .generateLife = */ GenerateVux_generateLife,
+ /* .pickupMinerals = */ GenerateDefault_pickupMinerals,
+ /* .pickupEnergy = */ GenerateVux_pickupEnergy,
+ /* .pickupLife = */ GenerateVux_pickupLife,
+};
+
+
+static bool
+GenerateVux_generatePlanets (SOLARSYS_STATE *solarSys)
+{
+ COUNT angle;
+
+ GenerateDefault_generatePlanets (solarSys);
+
+ if (CurStarDescPtr->Index == MAIDENS_DEFINED)
+ {
+ GenerateDefault_generatePlanets (solarSys);
+ // XXX: this is the second time that this function is
+ // called. Is it safe to remove one, or does this change
+ // the RNG so that the outcome is different?
+ solarSys->PlanetDesc[0].data_index = REDUX_WORLD;
+ solarSys->PlanetDesc[0].radius = EARTH_RADIUS * 212L / 100;
+ angle = ARCTAN (solarSys->PlanetDesc[0].location.x,
+ solarSys->PlanetDesc[0].location.y);
+ solarSys->PlanetDesc[0].location.x =
+ COSINE (angle, solarSys->PlanetDesc[0].radius);
+ solarSys->PlanetDesc[0].location.y =
+ SINE (angle, solarSys->PlanetDesc[0].radius);
+ }
+ else
+ {
+ if (CurStarDescPtr->Index == VUX_DEFINED)
+ {
+ solarSys->PlanetDesc[0].data_index = REDUX_WORLD;
+ solarSys->PlanetDesc[0].NumPlanets = 1;
+ solarSys->PlanetDesc[0].radius = EARTH_RADIUS * 42L / 100;
+ angle = HALF_CIRCLE + OCTANT;
+ }
+ else /* if (CurStarDescPtr->Index == VUX_BEAST_DEFINED) */
+ {
+ memmove (&solarSys->PlanetDesc[1], &solarSys->PlanetDesc[0],
+ sizeof (solarSys->PlanetDesc[0])
+ * solarSys->SunDesc[0].NumPlanets);
+ ++solarSys->SunDesc[0].NumPlanets;
+
+ angle = HALF_CIRCLE - OCTANT;
+ solarSys->PlanetDesc[0].data_index = WATER_WORLD;
+ solarSys->PlanetDesc[0].radius = EARTH_RADIUS * 110L / 100;
+ solarSys->PlanetDesc[0].NumPlanets = 0;
+ }
+
+ solarSys->PlanetDesc[0].location.x =
+ COSINE (angle, solarSys->PlanetDesc[0].radius);
+ solarSys->PlanetDesc[0].location.y =
+ SINE (angle, solarSys->PlanetDesc[0].radius);
+ solarSys->PlanetDesc[0].rand_seed = MAKE_DWORD (
+ solarSys->PlanetDesc[0].location.x,
+ solarSys->PlanetDesc[0].location.y);
+ }
+ return true;
+}
+
+static bool
+GenerateVux_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
+{
+ if ((matchWorld (solarSys, world, 0, MATCH_PLANET)
+ && (CurStarDescPtr->Index == VUX_DEFINED
+ || (CurStarDescPtr->Index == MAIDENS_DEFINED
+ && !GET_GAME_STATE (ZEX_IS_DEAD))))
+ && StartSphereTracking (VUX_SHIP))
+ {
+ NotifyOthers (VUX_SHIP, IPNL_ALL_CLEAR);
+ PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
+ ReinitQueue (&GLOBAL (ip_group_q));
+ assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);
+
+ CloneShipFragment (VUX_SHIP,
+ &GLOBAL (npc_built_ship_q), INFINITE_FLEET);
+ if (CurStarDescPtr->Index == VUX_DEFINED)
+ {
+ SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
+ }
+ else
+ {
+ SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 6);
+ }
+
+ GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
+ InitCommunication (VUX_CONVERSATION);
+
+ if (GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD))
+ return true;
+
+ {
+ GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
+ ReinitQueue (&GLOBAL (npc_built_ship_q));
+ GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
+
+ if (CurStarDescPtr->Index == VUX_DEFINED
+ || !GET_GAME_STATE (ZEX_IS_DEAD))
+ return true;
+
+ RepairSISBorder ();
+ }
+ }
+
+ if (matchWorld (solarSys, world, 0, MATCH_PLANET))
+ {
+ if (CurStarDescPtr->Index == MAIDENS_DEFINED)
+ {
+ if (!GET_GAME_STATE (SHOFIXTI_MAIDENS))
+ {
+ LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
+ solarSys->PlanetSideFrame[1] = CaptureDrawable (
+ LoadGraphic (MAIDENS_MASK_PMAP_ANIM));
+ solarSys->SysInfo.PlanetInfo.DiscoveryString =
+ CaptureStringTable (
+ LoadStringTable (MAIDENS_STRTAB));
+ }
+ }
+ else if (CurStarDescPtr->Index == VUX_BEAST_DEFINED)
+ {
+ if (!GET_GAME_STATE (VUX_BEAST))
+ {
+ LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
+ solarSys->PlanetSideFrame[1] = 0;
+ solarSys->SysInfo.PlanetInfo.DiscoveryString =
+ CaptureStringTable (
+ LoadStringTable (BEAST_STRTAB));
+ }
+ }
+ else
+ {
+ LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
+ solarSys->PlanetSideFrame[1] =
+ CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM));
+ solarSys->SysInfo.PlanetInfo.DiscoveryString =
+ CaptureStringTable (LoadStringTable (RUINS_STRTAB));
+ }
+ }
+
+ GenerateDefault_generateOrbital (solarSys, world);
+
+ if (matchWorld (solarSys, world, 0, MATCH_PLANET))
+ {
+ solarSys->SysInfo.PlanetInfo.Weather = 2;
+ solarSys->SysInfo.PlanetInfo.Tectonics = 0;
+ }
+
+ return true;
+}
+
+static COUNT
+GenerateVux_generateEnergy (const SOLARSYS_STATE *solarSys,
+ const PLANET_DESC *world, COUNT whichNode, NODE_INFO *info)
+{
+ if (CurStarDescPtr->Index == MAIDENS_DEFINED
+ && matchWorld (solarSys, world, 0, MATCH_PLANET))
+ {
+ // This check is redundant since the retrieval bit will keep the
+ // node from showing up again
+ if (GET_GAME_STATE (SHOFIXTI_MAIDENS))
+ { // already picked up
+ return 0;
+ }
+
+ if (info)
+ {
+ info->loc_pt.x = MAP_WIDTH / 3;
+ info->loc_pt.y = MAP_HEIGHT * 5 / 8;
+ }
+
+ return 1; // only matters when count is requested
+ }
+
+ if (CurStarDescPtr->Index == VUX_DEFINED
+ && matchWorld (solarSys, world, 0, MATCH_PLANET))
+ {
+ return GenerateDefault_generateRuins (solarSys, whichNode, info);
+ }
+
+ return 0;
+}
+
+static bool
+GenerateVux_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
+ COUNT whichNode)
+{
+ if (CurStarDescPtr->Index == MAIDENS_DEFINED
+ && matchWorld (solarSys, world, 0, MATCH_PLANET))
+ {
+ assert (!GET_GAME_STATE (SHOFIXTI_MAIDENS) && whichNode == 0);
+
+ GenerateDefault_landerReport (solarSys);
+ SetLanderTakeoff ();
+
+ SET_GAME_STATE (SHOFIXTI_MAIDENS, 1);
+ SET_GAME_STATE (MAIDENS_ON_SHIP, 1);
+
+ return true; // picked up
+ }
+
+ if (CurStarDescPtr->Index == VUX_DEFINED
+ && matchWorld (solarSys, world, 0, MATCH_PLANET))
+ {
+ // Standard ruins report
+ GenerateDefault_landerReportCycle (solarSys);
+ return false;
+ }
+
+ (void) whichNode;
+ return false;
+}
+
+static COUNT
+GenerateVux_generateLife (const SOLARSYS_STATE *solarSys,
+ const PLANET_DESC *world, COUNT whichNode, NODE_INFO *info)
+{
+ if (CurStarDescPtr->Index == MAIDENS_DEFINED
+ && matchWorld (solarSys, world, 0, MATCH_PLANET))
+ {
+ static const SBYTE life[] =
+ {
+ 9, 9, 9, 9, /* Carousel Beast */
+ 14, 14, 14, 14, /* Amorphous Trandicula */
+ 18, 18, 18, 18, /* Penguin Cyclops */
+ -1 /* term */
+ };
+ return GeneratePresetLife (&solarSys->SysInfo, life, whichNode, info);
+ }
+
+ if (CurStarDescPtr->Index == VUX_BEAST_DEFINED
+ && matchWorld (solarSys, world, 0, MATCH_PLANET))
+ {
+ static const SBYTE life[] =
+ {
+ NUM_CREATURE_TYPES + 2, /* VUX Beast */
+ // Must be the first node, see pickupLife() below
+ 3, 3, 3, 3, 3, /* Whackin' Bush */
+ 8, 8, 8, 8, 8, /* Glowing Medusa */
+ -1 /* term */
+ };
+ return GeneratePresetLife (&solarSys->SysInfo, life, whichNode, info);
+ }
+
+ return GenerateDefault_generateLife (solarSys, world, whichNode, info);
+}
+
+static bool
+GenerateVux_pickupLife (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
+ COUNT whichNode)
+{
+ if (CurStarDescPtr->Index == VUX_BEAST_DEFINED
+ && matchWorld (solarSys, world, 0, MATCH_PLANET))
+ {
+ if (whichNode == 0)
+ { // Picked up Zex' Beauty
+ assert (!GET_GAME_STATE (VUX_BEAST));
+
+ GenerateDefault_landerReport (solarSys);
+ SetLanderTakeoff ();
+
+ SET_GAME_STATE (VUX_BEAST, 1);
+ SET_GAME_STATE (VUX_BEAST_ON_SHIP, 1);
+ }
+
+ return true; // picked up
+ }
+
+ return GenerateDefault_pickupLife (solarSys, world, whichNode);
+}