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-rw-r--r--src/uqm/supermelee/netplay/checkbuf.h77
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diff --git a/src/uqm/supermelee/netplay/checkbuf.h b/src/uqm/supermelee/netplay/checkbuf.h
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+/*
+ * Copyright 2006 Serge van den Boom <svdb@stack.nl>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef UQM_SUPERMELEE_NETPLAY_CHECKBUF_H_
+#define UQM_SUPERMELEE_NETPLAY_CHECKBUF_H_
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+typedef struct ChecksumEntry ChecksumEntry;
+typedef struct ChecksumBuffer ChecksumBuffer;
+
+#if defined(__cplusplus)
+}
+#endif
+
+#include "../../battle.h"
+ // for BattleFrameCounter
+#include "checksum.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+
+struct ChecksumEntry {
+#ifdef NETPLAY_DEBUG
+ BattleFrameCounter frameNr;
+ // The number of the frame this checksum originated from.
+ // If the checksumming code is working correctly, the checksum
+ // can only come from one frame, so this value is not needed
+ // for normal operation.
+ // Its only use is to detect some cases where checksumming code
+ // is *not* working correctly.
+#endif
+ Checksum checksum;
+};
+
+struct ChecksumBuffer {
+ ChecksumEntry *checksums;
+ // Cyclic buffer. if 'size' > 0, then 'first' is an index to
+ // the first used entry, 'size' is the number of used
+ // entries in the buffer, and (first + size) % maxSize is the
+ // index to just past the end of the buffer.
+ size_t maxSize;
+
+ size_t interval;
+};
+
+void ChecksumBuffer_init(ChecksumBuffer *cb, size_t delay, size_t interval);
+void ChecksumBuffer_uninit(ChecksumBuffer *cb);
+bool ChecksumBuffer_addChecksum(ChecksumBuffer *cb,
+ BattleFrameCounter frameNr, Checksum checksum);
+bool ChecksumBuffer_getChecksum(ChecksumBuffer *cb,
+ BattleFrameCounter frameNr, Checksum *result);
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* UQM_SUPERMELEE_NETPLAY_CHECKBUF_H_ */