diff options
Diffstat (limited to 'src/uqm/supermelee/netplay/checksum.c')
-rw-r--r-- | src/uqm/supermelee/netplay/checksum.c | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/src/uqm/supermelee/netplay/checksum.c b/src/uqm/supermelee/netplay/checksum.c new file mode 100644 index 0000000..5d687f0 --- /dev/null +++ b/src/uqm/supermelee/netplay/checksum.c @@ -0,0 +1,302 @@ +/* + * Copyright 2006 Serge van den Boom <svdb@stack.nl> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifdef NETPLAY + +#include "checksum.h" +#include "netoptions.h" + +#ifdef NETPLAY_CHECKSUM + +#include "checkbuf.h" +#include "crc.h" + // for DUMP_CRC_OPS +#include "netconnection.h" +#include "netmelee.h" +#include "libs/log.h" +#include "libs/mathlib.h" + +ChecksumBuffer localChecksumBuffer; + +void +crc_processEXTENT(crc_State *state, const EXTENT *val) { +#ifdef DUMP_CRC_OPS + crc_log("START crc_processEXTENT()."); +#endif + crc_processCOORD(state, val->width); + crc_processCOORD(state, val->height); +#ifdef DUMP_CRC_OPS + crc_log("END crc_processEXTENT()."); +#endif +} + +void +crc_processVELOCITY_DESC(crc_State *state, const VELOCITY_DESC *val) { +#ifdef DUMP_CRC_OPS + crc_log("START crc_processVELOCITY_DESC()."); +#endif + crc_processCOUNT(state, val->TravelAngle); + crc_processEXTENT(state, &val->vector); + crc_processEXTENT(state, &val->fract); + crc_processEXTENT(state, &val->error); + crc_processEXTENT(state, &val->incr); +#ifdef DUMP_CRC_OPS + crc_log("END crc_processVELOCITY_DESC()."); +#endif +} + +void +crc_processPOINT(crc_State *state, const POINT *val) { +#ifdef DUMP_CRC_OPS + crc_log("START crc_processPOINT()."); +#endif + crc_processCOORD(state, val->x); + crc_processCOORD(state, val->y); +#ifdef DUMP_CRC_OPS + crc_log("END crc_processPOINT()."); +#endif +} + +#if 0 +void +crc_processSTAMP(crc_State *state, const STAMP *val) { +#ifdef DUMP_CRC_OPS + crc_log("START crc_processSTAMP()."); +#endif + crc_processPOINT(state, val->origin); + crc_processFRAME(state, val->frame); +#ifdef DUMP_CRC_OPS + crc_log("END crc_processSTAMP()."); +#endif +} + +void +crc_processINTERSECT_CONTROL(crc_State *state, const INTERSECT_CONTROL *val) { +#ifdef DUMP_CRC_OPS + crc_log("START crc_processINTERSECT_CONTROL()."); +#endif + crc_processTIME_VALUE(state, val->last_time_val); + crc_processPOINT(state, &val->EndPoint); +#ifdef DUMP_CRC_OPS + crc_log("END crc_processINTERSECT_CONTROL()."); +#endif +} +#endif + +void +crc_processSTATE(crc_State *state, const STATE *val) { + crc_processPOINT(state, &val->location); +} + +void +crc_processELEMENT(crc_State *state, const ELEMENT *val) { +#ifdef DUMP_CRC_OPS + crc_log("START crc_processELEMENT()."); +#endif + if (val->state_flags & BACKGROUND_OBJECT) { + // The element never influences the state of other elements, + // and is to be excluded from checksums. +#ifdef DUMP_CRC_OPS + crc_log(" BACKGROUND_OBJECT element omited"); +#endif + } else { + crc_processELEMENT_FLAGS(state, val->state_flags); + crc_processCOUNT(state, val->life_span); + crc_processCOUNT(state, val->crew_level); + crc_processBYTE(state, val->mass_points); + crc_processBYTE(state, val->turn_wait); + crc_processBYTE(state, val->thrust_wait); + crc_processVELOCITY_DESC(state, &val->velocity); + crc_processSTATE(state, &val->current); + crc_processSTATE(state, &val->next); + } +#ifdef DUMP_CRC_OPS + crc_log("END crc_processELEMENT()."); +#endif +} + +void +crc_processDispQueue(crc_State *state) { + HELEMENT element; + HELEMENT nextElement; + +#ifdef DUMP_CRC_OPS + size_t i = 0; + crc_log("START crc_processDispQueue()."); +#endif + for (element = GetHeadElement(); element != 0; element = nextElement) { + ELEMENT *elementPtr; + +#ifdef DUMP_CRC_OPS + crc_log("===== disp_q[%d]:", i); +#endif + LockElement(element, &elementPtr); + + crc_processELEMENT(state, elementPtr); + + nextElement = GetSuccElement(elementPtr); + UnlockElement(element); +#ifdef DUMP_CRC_OPS + i++; +#endif + } +#ifdef DUMP_CRC_OPS + crc_log("END crc_processDispQueue()."); +#endif +} + +void +crc_processRNG(crc_State *state) { + DWORD seed; + +#ifdef DUMP_CRC_OPS + crc_log("START crc_processRNG()."); +#endif + + seed = TFB_SeedRandom(0); + // This modifies the seed too. + crc_processDWORD(state, seed); + TFB_SeedRandom(seed); + // Restore the old seed. + +#ifdef DUMP_CRC_OPS + crc_log("END crc_processRNG()."); +#endif +} + +void +crc_processState(crc_State *state) { +#ifdef DUMP_CRC_OPS + crc_log("--------------------\n" + "START crc_processState() (frame %u).", battleFrameCount); +#endif + + crc_processRNG(state); + crc_processDispQueue(state); + +#ifdef DUMP_CRC_OPS + crc_log("END crc_processState() (frame %u).", + battleFrameCount); +#endif +} + +void +initChecksumBuffers(void) { + size_t player; + + for (player = 0; player < NETPLAY_NUM_PLAYERS; player++) + { + NetConnection *conn; + ChecksumBuffer *cb; + + conn = netConnections[player]; + if (conn == NULL) + continue; + + cb = NetConnection_getChecksumBuffer(conn); + ChecksumBuffer_init(cb, getBattleInputDelay(), + NETPLAY_CHECKSUM_INTERVAL); + } + + ChecksumBuffer_init(&localChecksumBuffer, getBattleInputDelay(), + NETPLAY_CHECKSUM_INTERVAL); +} + +void +uninitChecksumBuffers(void) +{ + size_t player; + + for (player = 0; player < NETPLAY_NUM_PLAYERS; player++) + { + NetConnection *conn; + ChecksumBuffer *cb; + + conn = netConnections[player]; + if (conn == NULL) + continue; + + cb = NetConnection_getChecksumBuffer(conn); + + ChecksumBuffer_uninit(cb); + } + + ChecksumBuffer_uninit(&localChecksumBuffer); +} + +void +addLocalChecksum(BattleFrameCounter frameNr, Checksum checksum) { + assert(frameNr == battleFrameCount); + + ChecksumBuffer_addChecksum(&localChecksumBuffer, frameNr, checksum); +} + +void +addRemoteChecksum(NetConnection *conn, BattleFrameCounter frameNr, + Checksum checksum) { + ChecksumBuffer *cb; + + assert(frameNr <= battleFrameCount + getBattleInputDelay() + 1); + assert(frameNr + getBattleInputDelay() >= battleFrameCount); + + cb = NetConnection_getChecksumBuffer(conn); + ChecksumBuffer_addChecksum(cb, frameNr, checksum); +} + +bool +verifyChecksums(BattleFrameCounter frameNr) { + Checksum localChecksum; + size_t player; + + if (!ChecksumBuffer_getChecksum(&localChecksumBuffer, frameNr, + &localChecksum)) { + // Right now, we require that a checksum is present. + // If/when we move to UDP, and packets may get lost, we may prefer + // not to do any checks in this case. + return false; + } + + for (player = 0; player < NETPLAY_NUM_PLAYERS; player++) + { + NetConnection *conn; + ChecksumBuffer *cb; + Checksum remoteChecksum; + + conn = netConnections[player]; + if (conn == NULL) + continue; + + cb = NetConnection_getChecksumBuffer(conn); + + if (!ChecksumBuffer_getChecksum(cb, frameNr, &remoteChecksum)) + return false; + + if (localChecksum != remoteChecksum) { + log_add(log_Error, "Network connections have gone out of " + "sync.\n"); + return false; + } + } + return true; +} + + +#endif /* NETPLAY_CHECKSUM */ + +#endif /* NETPLAY */ + |