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Diffstat (limited to 'src/uqm/supermelee/netplay/netinput.c')
-rw-r--r--src/uqm/supermelee/netplay/netinput.c157
1 files changed, 157 insertions, 0 deletions
diff --git a/src/uqm/supermelee/netplay/netinput.c b/src/uqm/supermelee/netplay/netinput.c
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+++ b/src/uqm/supermelee/netplay/netinput.c
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+/*
+ * Copyright 2006 Serge van den Boom <svdb@stack.nl>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#define PORT_WANT_ERRNO
+#include "port.h"
+
+#include "netplay.h"
+#include "netinput.h"
+
+#include "../../intel.h"
+ // for NETWORK_CONTROL
+#include "../../setup.h"
+ // For PlayerControl
+#include "libs/log.h"
+
+#include <errno.h>
+#include <stdlib.h>
+
+
+static BattleInputBuffer battleInputBuffers[NUM_PLAYERS];
+static size_t BattleInput_inputDelay;
+
+// Call before initBattleInputBuffers()
+void
+setBattleInputDelay(size_t delay) {
+ BattleInput_inputDelay = delay;
+}
+
+size_t
+getBattleInputDelay(void) {
+ return BattleInput_inputDelay;
+}
+
+static void
+BattleInputBuffer_init(BattleInputBuffer *bib, size_t bufSize) {
+ bib->buf = malloc(bufSize * sizeof (BATTLE_INPUT_STATE));
+ bib->maxSize = bufSize;
+ bib->first = 0;
+ bib->size = 0;
+}
+
+static void
+BattleInputBuffer_uninit(BattleInputBuffer *bib) {
+ if (bib->buf != NULL) {
+ free(bib->buf);
+ bib->buf = NULL;
+ }
+ bib->maxSize = 0;
+ bib->first = 0;
+ bib->size = 0;
+}
+
+void
+initBattleInputBuffers(void) {
+ size_t player;
+ int bufSize = BattleInput_inputDelay * 2 + 2;
+
+ // The input of frame n will be processed in frame 'n + delay'.
+ //
+ // In the worst case, side 1 processes frames 'n' through 'n + delay - 1',
+ // then blocks in frame 'n + delay'.
+ // Then side 2 receives all this input, and progresses to 'delay' frames
+ // after the last frame the received input originated from, and blocks
+ // in the frame after it.
+ // So it sent input for frames 'n' through 'n + delay + delay + 1'.
+ // The input for these '2*delay + 2' frames are still
+ // unhandled by side 1, so it needs buffer space for this.
+ //
+ // Initially the buffer is filled with inputDelay zeroes,
+ // so that a party can process at least that much frames.
+
+ for (player = 0; player < NUM_PLAYERS; player++)
+ {
+ BattleInputBuffer *bib = &battleInputBuffers[player];
+ BattleInputBuffer_init(bib, bufSize);
+
+ {
+ // Initially a party must be able to process at least inputDelay
+ // frames, so we fill the buffer with inputDelay zeros.
+ size_t i;
+ for (i = 0; i < BattleInput_inputDelay; i++)
+ BattleInputBuffer_push(bib, (BATTLE_INPUT_STATE) 0);
+ }
+ }
+}
+
+void
+uninitBattleInputBuffers(void)
+{
+ size_t player;
+
+ for (player = 0; player < NUM_PLAYERS; player++)
+ {
+ BattleInputBuffer *bib;
+
+ bib = &battleInputBuffers[player];
+ BattleInputBuffer_uninit(bib);
+ }
+}
+
+// On error, returns false and sets errno.
+bool
+BattleInputBuffer_push(BattleInputBuffer *bib, BATTLE_INPUT_STATE input)
+{
+ size_t next;
+
+ if (bib->size == bib->maxSize) {
+ // No more space.
+ log_add(log_Error, "NETPLAY: battleInputBuffer full.\n");
+ errno = ENOBUFS;
+ return false;
+ }
+
+ next = (bib->first + bib->size) % bib->maxSize;
+ bib->buf[next] = input;
+ bib->size++;
+ return true;
+}
+
+// On error, returns false and sets errno, and *input remains unchanged.
+bool
+BattleInputBuffer_pop(BattleInputBuffer *bib, BATTLE_INPUT_STATE *input)
+{
+ if (bib->size == 0)
+ {
+ // Buffer is empty.
+ errno = EAGAIN;
+ return false;
+ }
+
+ *input = bib->buf[bib->first];
+ bib->first = (bib->first + 1) % bib->maxSize;
+ bib->size--;
+ return true;
+}
+
+BattleInputBuffer *
+getBattleInputBuffer(size_t player) {
+ return &battleInputBuffers[player];
+}
+
+