diff options
Diffstat (limited to 'src/uqm/supermelee/netplay/netinput.h')
-rw-r--r-- | src/uqm/supermelee/netplay/netinput.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/uqm/supermelee/netplay/netinput.h b/src/uqm/supermelee/netplay/netinput.h new file mode 100644 index 0000000..2afdf02 --- /dev/null +++ b/src/uqm/supermelee/netplay/netinput.h @@ -0,0 +1,57 @@ +/* + * Copyright 2006 Serge van den Boom <svdb@stack.nl> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef UQM_SUPERMELEE_NETPLAY_NETINPUT_H_ +#define UQM_SUPERMELEE_NETPLAY_NETINPUT_H_ + +#include "../../controls.h" + // for BATTLE_INPUT_STATE +#include "../../init.h" + +#if defined(__cplusplus) +extern "C" { +#endif + // for NUM_PLAYERS + +typedef struct BattleInputBuffer { + BATTLE_INPUT_STATE *buf; + // Cyclic buffer. if 'size' > 0, then 'first' is an index to + // the first used entry, 'size' is the number of used + // entries in the buffer, and (first + size) % maxSize is the + // index to just past the end of the buffer. + size_t maxSize; + size_t first; + size_t size; +} BattleInputBuffer; + +void setBattleInputDelay(size_t delay); +size_t getBattleInputDelay(void); +void initBattleInputBuffers(void); +void uninitBattleInputBuffers(void); +bool BattleInputBuffer_push(BattleInputBuffer *bib, + BATTLE_INPUT_STATE input); +bool BattleInputBuffer_pop(BattleInputBuffer *bib, + BATTLE_INPUT_STATE *input); + +BattleInputBuffer *getBattleInputBuffer(size_t player); + +#if defined(__cplusplus) +} +#endif + +#endif /* UQM_SUPERMELEE_NETPLAY_NETINPUT_H_ */ |