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diff --git a/src/uqm/supermelee/netplay/netinput.h b/src/uqm/supermelee/netplay/netinput.h
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+/*
+ * Copyright 2006 Serge van den Boom <svdb@stack.nl>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef UQM_SUPERMELEE_NETPLAY_NETINPUT_H_
+#define UQM_SUPERMELEE_NETPLAY_NETINPUT_H_
+
+#include "../../controls.h"
+ // for BATTLE_INPUT_STATE
+#include "../../init.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+ // for NUM_PLAYERS
+
+typedef struct BattleInputBuffer {
+ BATTLE_INPUT_STATE *buf;
+ // Cyclic buffer. if 'size' > 0, then 'first' is an index to
+ // the first used entry, 'size' is the number of used
+ // entries in the buffer, and (first + size) % maxSize is the
+ // index to just past the end of the buffer.
+ size_t maxSize;
+ size_t first;
+ size_t size;
+} BattleInputBuffer;
+
+void setBattleInputDelay(size_t delay);
+size_t getBattleInputDelay(void);
+void initBattleInputBuffers(void);
+void uninitBattleInputBuffers(void);
+bool BattleInputBuffer_push(BattleInputBuffer *bib,
+ BATTLE_INPUT_STATE input);
+bool BattleInputBuffer_pop(BattleInputBuffer *bib,
+ BATTLE_INPUT_STATE *input);
+
+BattleInputBuffer *getBattleInputBuffer(size_t player);
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* UQM_SUPERMELEE_NETPLAY_NETINPUT_H_ */