diff options
Diffstat (limited to 'src/uqm/supermelee/netplay/netmelee.h')
-rw-r--r-- | src/uqm/supermelee/netplay/netmelee.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/uqm/supermelee/netplay/netmelee.h b/src/uqm/supermelee/netplay/netmelee.h new file mode 100644 index 0000000..83f3562 --- /dev/null +++ b/src/uqm/supermelee/netplay/netmelee.h @@ -0,0 +1,90 @@ +/* + * Copyright 2006 Serge van den Boom <svdb@stack.nl> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#if !defined(UQM_SUPERMELEE_NETPLAY_NETMELEE_H_) && defined(NETPLAY) +#define UQM_SUPERMELEE_NETPLAY_NETMELEE_H_ + +#include "netplay.h" +#include "netinput.h" +#include "netconnection.h" +#include "packetsenders.h" + +#include "../../battlecontrols.h" + // for NetworkInputContext +#include "../../controls.h" + // for BATTLE_INPUT_STATE +#include "../../races.h" + // for STARSHIP + +#if defined(__cplusplus) +extern "C" { +#endif + +extern struct NetConnection *netConnections[]; + + +void addNetConnection(NetConnection *conn, int playerNr); +void removeNetConnection(int playerNr); +void closeAllConnections(void); +void closeDisconnectedConnections(void); +size_t getNumNetConnections(void); +typedef bool(*ForEachConnectionCallback)(NetConnection *conn, void *arg); +bool forEachConnectedPlayer(ForEachConnectionCallback callback, void *arg); + +struct melee_state *NetMelee_getMeleeState(NetConnection *conn); +struct battlestate_struct *NetMelee_getBattleState(NetConnection *conn); + +void netInput(void); +void netInputBlocking(uint32 timeoutMs); +void flushPacketQueues(void); + +void confirmConnections(void); +void cancelConfirmations(void); +void connectionsLocalReady(NetConnection_ReadyCallback callback, void *arg); + +bool allConnected(void); + +void initBattleStateDataConnections(void); +void setBattleStateConnections(struct battlestate_struct *bs); + +BATTLE_INPUT_STATE networkBattleInput(NetworkInputContext *context, + STARSHIP *StarShipPtr); + +NetConnection *openPlayerNetworkConnection(COUNT player, void *extra); +void closePlayerNetworkConnection(COUNT player); + +bool setupInputDelay(size_t localInputDelay); +bool setStateConnections(NetState state); +bool sendAbortConnections(NetplayAbortReason reason); +bool resetConnections(NetplayResetReason reason); +bool localReadyConnections(NetConnection_ReadyCallback readyCallback, + void *arg, bool notifyRemote); + +bool negotiateReady(NetConnection *conn, bool notifyRemote, + NetState nextState); +bool negotiateReadyConnections(bool notifyRemote, NetState nextState); +bool waitReady(NetConnection *conn); + +bool waitReset(NetConnection *conn, NetState nextState); +bool waitResetConnections(NetState nextState); + +#if defined(__cplusplus) +} +#endif + +#endif /* UQM_SUPERMELEE_NETPLAY_NETMELEE_H_ */ |