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diff --git a/src/uqm/supermelee/netplay/netmisc.h b/src/uqm/supermelee/netplay/netmisc.h
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+/*
+ * Copyright 2006 Serge van den Boom <svdb@stack.nl>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef UQM_SUPERMELEE_NETPLAY_NETMISC_H_
+#define UQM_SUPERMELEE_NETPLAY_NETMISC_H_
+
+typedef struct BattleStateData BattleStateData;
+
+#include "netconnection.h"
+#include "netstate.h"
+#include "types.h"
+
+#include "../../battle.h"
+ // for BattleFrameCounter, BATTLE_FRAME_RATE
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+struct BattleStateData {
+ NETCONNECTION_STATE_DATA_COMMON
+
+ struct melee_state *meleeState;
+ struct battlestate_struct *battleState;
+ struct getmelee_struct *getMeleeState;
+ BattleFrameCounter endFrameCount;
+};
+
+
+void NetMelee_connectCallback(NetConnection *conn);
+void NetMelee_closeCallback(NetConnection *conn);
+void NetMelee_errorCallback(NetConnection *conn,
+ const NetConnectionError *error);
+
+void NetMelee_reenterState_inSetup(NetConnection *conn);
+
+
+// Returns true iff the connection is in a state where the confirmation
+// handshake is meaningful. Right now this is only when we're in the
+// pre-game setup menu.
+static inline bool
+handshakeMeaningful(NetState state) {
+ return state == NetState_inSetup;
+}
+
+static inline bool
+readyFlagsMeaningful(NetState state) {
+ return state == NetState_init ||
+ state == NetState_preBattle ||
+ state == NetState_selectShip ||
+ state == NetState_interBattle ||
+ state == NetState_inBattle ||
+ state == NetState_endingBattle ||
+ state == NetState_endingBattle2;
+}
+
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* UQM_SUPERMELEE_NETPLAY_NETMISC_H_ */