diff options
Diffstat (limited to 'src/uqm/supermelee/netplay/netsend.c')
-rw-r--r-- | src/uqm/supermelee/netplay/netsend.c | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/uqm/supermelee/netplay/netsend.c b/src/uqm/supermelee/netplay/netsend.c new file mode 100644 index 0000000..b9f371f --- /dev/null +++ b/src/uqm/supermelee/netplay/netsend.c @@ -0,0 +1,95 @@ +/* + * Copyright 2006 Serge van den Boom <svdb@stack.nl> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#define PORT_WANT_ERRNO +#define NETCONNECTION_INTERNAL +#include "netplay.h" +#include "port.h" + +#include "netsend.h" +#include "netconnection.h" +#include "packet.h" +#include "libs/log.h" +#include "libs/net.h" + +#include <assert.h> +#include <errno.h> +#include <string.h> + + +int +sendPacket(NetConnection *conn, Packet *packet) { + ssize_t sendResult; + size_t len; + Socket *socket; + + assert(NetConnection_isConnected(conn)); + +#ifdef NETPLAY_DEBUG + //if (packetType(packet) != PACKET_BATTLEINPUT && + // packetType(packet) != PACKET_CHECKSUM) { + // // Reporting BattleInput or Checksum would get so spammy that it + // // would slow down the battle. + // log_add(log_Debug, "NETPLAY: [%d] ==> Sending packet of type %s.\n", + // conn->player, packetTypeData[packetType(packet)].name); + //} +#ifdef NETPLAY_DEBUG_FILE + if (conn->debugFile != NULL) { + uio_fprintf(conn->debugFile, + "NETPLAY: [%d] ==> Sending packet of type %s.\n", + conn->player, packetTypeData[packetType(packet)].name); + } +#endif /* NETPLAY_DEBUG_FILE */ +#endif /* NETPLAY_DEBUG */ + + socket = NetDescriptor_getSocket(conn->nd); + + len = packetLength(packet); + while (len > 0) { + sendResult = Socket_send(socket, (void *) packet, len, 0); + if (sendResult >= 0) { + len -= sendResult; + continue; + } + + switch (errno) { + case EINTR: // System call interrupted, retry; + continue; + case ECONNRESET: { // Connection reset by peer. + // keep errno + return -1; + } + default: { + // Should not happen. + int savedErrno = errno; + log_add(log_Error, "send() failed: %s.\n", strerror(errno)); + errno = savedErrno; + return -1; + } + } + } + +#ifdef NETPLAY_STATISTICS + NetConnection_getStatistics(conn)->packetsSent++; + NetConnection_getStatistics(conn)->packetTypeSent[packetType(packet)]++; +#endif + + return 0; +} + + |