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Diffstat (limited to 'src/uqm/supermelee/netplay/netstate.h')
-rw-r--r-- | src/uqm/supermelee/netplay/netstate.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/uqm/supermelee/netplay/netstate.h b/src/uqm/supermelee/netplay/netstate.h new file mode 100644 index 0000000..1d46d49 --- /dev/null +++ b/src/uqm/supermelee/netplay/netstate.h @@ -0,0 +1,83 @@ +/* + * Copyright 2006 Serge van den Boom <svdb@stack.nl> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef UQM_SUPERMELEE_NETPLAY_NETSTATE_H_ +#define UQM_SUPERMELEE_NETPLAY_NETSTATE_H_ + +#include "port.h" + +#if defined(__cplusplus) +extern "C" { +#endif + +typedef struct NetConnectionStateData NetConnectionStateData; + +// State of a NetConnection. +typedef enum { + NetState_unconnected, /* No connection initiated */ + NetState_connecting, /* Connection being setup */ + NetState_init, /* Initialising the connection */ + NetState_inSetup, /* In the network game setup */ + NetState_preBattle, /* Pre-battle initialisations */ + NetState_interBattle, /* Negotiations between battles. */ + NetState_selectShip, /* Selecting a ship in battle */ + NetState_inBattle, /* Battle has started */ + NetState_endingBattle, /* Both sides are prepared to end */ + NetState_endingBattle2, /* Waiting for the final synchronisation */ +} NetState; + +#if defined(__cplusplus) +} +#endif + +#include "types.h" + +#if defined(__cplusplus) +extern "C" { +#endif + +typedef struct { + const char *name; +} NetStateData; +extern NetStateData netStateData[]; + +typedef void (*NetConnectionStateData_ReleaseFunction)( + NetConnectionStateData *stateData); + +#define NETCONNECTION_STATE_DATA_COMMON \ + NetConnectionStateData_ReleaseFunction releaseFunction; + +struct +NetConnectionStateData { + NETCONNECTION_STATE_DATA_COMMON +}; + +void NetConnectionStateData_release(NetConnectionStateData *stateData); + +static inline bool +NetState_battleActive(NetState state) { + return state == NetState_inBattle || state == NetState_endingBattle || + state == NetState_endingBattle2; +} + + +#if defined(__cplusplus) +} +#endif + +#endif /* UQM_SUPERMELEE_NETPLAY_NETSTATE_H_ */ |