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diff --git a/src/uqm/supermelee/netplay/netstate.h b/src/uqm/supermelee/netplay/netstate.h
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+/*
+ * Copyright 2006 Serge van den Boom <svdb@stack.nl>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef UQM_SUPERMELEE_NETPLAY_NETSTATE_H_
+#define UQM_SUPERMELEE_NETPLAY_NETSTATE_H_
+
+#include "port.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+typedef struct NetConnectionStateData NetConnectionStateData;
+
+// State of a NetConnection.
+typedef enum {
+ NetState_unconnected, /* No connection initiated */
+ NetState_connecting, /* Connection being setup */
+ NetState_init, /* Initialising the connection */
+ NetState_inSetup, /* In the network game setup */
+ NetState_preBattle, /* Pre-battle initialisations */
+ NetState_interBattle, /* Negotiations between battles. */
+ NetState_selectShip, /* Selecting a ship in battle */
+ NetState_inBattle, /* Battle has started */
+ NetState_endingBattle, /* Both sides are prepared to end */
+ NetState_endingBattle2, /* Waiting for the final synchronisation */
+} NetState;
+
+#if defined(__cplusplus)
+}
+#endif
+
+#include "types.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+typedef struct {
+ const char *name;
+} NetStateData;
+extern NetStateData netStateData[];
+
+typedef void (*NetConnectionStateData_ReleaseFunction)(
+ NetConnectionStateData *stateData);
+
+#define NETCONNECTION_STATE_DATA_COMMON \
+ NetConnectionStateData_ReleaseFunction releaseFunction;
+
+struct
+NetConnectionStateData {
+ NETCONNECTION_STATE_DATA_COMMON
+};
+
+void NetConnectionStateData_release(NetConnectionStateData *stateData);
+
+static inline bool
+NetState_battleActive(NetState state) {
+ return state == NetState_inBattle || state == NetState_endingBattle ||
+ state == NetState_endingBattle2;
+}
+
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* UQM_SUPERMELEE_NETPLAY_NETSTATE_H_ */