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diff --git a/src/uqm/supermelee/netplay/notify.h b/src/uqm/supermelee/netplay/notify.h
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+/*
+ * Copyright 2006 Serge van den Boom <svdb@stack.nl>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef UQM_SUPERMELEE_NETPLAY_NOTIFY_H_
+#define UQM_SUPERMELEE_NETPLAY_NOTIFY_H_
+
+#include "netplay.h"
+ // for NETPLAY_CHECKSUM
+#include "netconnection.h"
+#include "../../controls.h"
+ // for BATTLE_INPUT_STATE
+#ifdef NETPLAY_CHECKSUM
+# include "checksum.h"
+#endif
+#include "../meleeship.h"
+ // for MeleeShip
+#include "../meleesetup.h"
+ // for FleetShipIndex
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+void Netplay_Notify_shipSelected(NetConnection *conn, FleetShipIndex index);
+void Netplay_Notify_battleInput(NetConnection *conn,
+ BATTLE_INPUT_STATE input);
+void Netplay_Notify_setTeamName(NetConnection *conn, int player,
+ const char *name, size_t len);
+void Netplay_Notify_setFleet(NetConnection *conn, int player,
+ const MeleeShip *fleet, size_t fleetSize);
+void Netplay_Notify_setShip(NetConnection *conn, int player,
+ FleetShipIndex index, MeleeShip ship);
+void Netplay_Notify_seedRandom(NetConnection *conn, uint32 seed);
+void Netplay_Notify_inputDelay(NetConnection *conn, uint32 delay);
+void Netplay_Notify_frameCount(NetConnection *conn,
+ BattleFrameCounter frameCount);
+#ifdef NETPLAY_CHECKSUM
+void Netplay_Notify_checksum(NetConnection *conn,
+ BattleFrameCounter frameCount, Checksum checksum);
+#endif
+
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* UQM_SUPERMELEE_NETPLAY_NOTIFY_H_ */