diff options
Diffstat (limited to 'src/uqm/supermelee/netplay/notify.h')
-rw-r--r-- | src/uqm/supermelee/netplay/notify.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/uqm/supermelee/netplay/notify.h b/src/uqm/supermelee/netplay/notify.h new file mode 100644 index 0000000..60a127d --- /dev/null +++ b/src/uqm/supermelee/netplay/notify.h @@ -0,0 +1,62 @@ +/* + * Copyright 2006 Serge van den Boom <svdb@stack.nl> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef UQM_SUPERMELEE_NETPLAY_NOTIFY_H_ +#define UQM_SUPERMELEE_NETPLAY_NOTIFY_H_ + +#include "netplay.h" + // for NETPLAY_CHECKSUM +#include "netconnection.h" +#include "../../controls.h" + // for BATTLE_INPUT_STATE +#ifdef NETPLAY_CHECKSUM +# include "checksum.h" +#endif +#include "../meleeship.h" + // for MeleeShip +#include "../meleesetup.h" + // for FleetShipIndex + +#if defined(__cplusplus) +extern "C" { +#endif + +void Netplay_Notify_shipSelected(NetConnection *conn, FleetShipIndex index); +void Netplay_Notify_battleInput(NetConnection *conn, + BATTLE_INPUT_STATE input); +void Netplay_Notify_setTeamName(NetConnection *conn, int player, + const char *name, size_t len); +void Netplay_Notify_setFleet(NetConnection *conn, int player, + const MeleeShip *fleet, size_t fleetSize); +void Netplay_Notify_setShip(NetConnection *conn, int player, + FleetShipIndex index, MeleeShip ship); +void Netplay_Notify_seedRandom(NetConnection *conn, uint32 seed); +void Netplay_Notify_inputDelay(NetConnection *conn, uint32 delay); +void Netplay_Notify_frameCount(NetConnection *conn, + BattleFrameCounter frameCount); +#ifdef NETPLAY_CHECKSUM +void Netplay_Notify_checksum(NetConnection *conn, + BattleFrameCounter frameCount, Checksum checksum); +#endif + + +#if defined(__cplusplus) +} +#endif + +#endif /* UQM_SUPERMELEE_NETPLAY_NOTIFY_H_ */ |