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diff --git a/src/uqm/supermelee/netplay/packetsenders.h b/src/uqm/supermelee/netplay/packetsenders.h
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+/*
+ * Copyright 2006 Serge van den Boom <svdb@stack.nl>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef UQM_SUPERMELEE_NETPLAY_PACKETSENDERS_H_
+#define UQM_SUPERMELEE_NETPLAY_PACKETSENDERS_H_
+
+#include "types.h"
+
+#include "netconnection.h"
+#include "packet.h"
+
+#include "../../controls.h"
+ // for BATTLE_INPUT_STATE
+#include "../meleeship.h"
+ // for MeleeShip
+#include "../meleesetup.h"
+ // for FleetShipIndex
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+void sendInit(NetConnection *conn);
+void sendPing(NetConnection *conn, uint32 id);
+void sendAck(NetConnection *conn, uint32 id);
+void sendReady(NetConnection *conn);
+void sendHandshake0(NetConnection *conn);
+void sendHandshake1(NetConnection *conn);
+void sendHandshakeCancel(NetConnection *conn);
+void sendHandshakeCancelAck(NetConnection *conn);
+void sendTeamName(NetConnection *conn, NetplaySide side,
+ const char *name, size_t len);
+void sendFleet(NetConnection *conn, NetplaySide side,
+ const MeleeShip *ships, size_t numShips);
+void sendFleetShip(NetConnection *conn, NetplaySide player,
+ FleetShipIndex shipIndex, MeleeShip ship);
+void sendSeedRandom(NetConnection *conn, uint32 seed);
+void sendInputDelay(NetConnection *conn, uint32 delay);
+void sendSelectShip(NetConnection *conn, FleetShipIndex index);
+void sendBattleInput(NetConnection *conn, BATTLE_INPUT_STATE input);
+void sendFrameCount(NetConnection *conn, BattleFrameCounter frameCount);
+void sendChecksum(NetConnection *conn, BattleFrameCounter frameNr,
+ Checksum checksum);
+void sendAbort(NetConnection *conn, NetplayAbortReason reason);
+void sendReset(NetConnection *conn, NetplayResetReason reason);
+
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* UQM_SUPERMELEE_NETPLAY_PACKETSENDERS_H_ */