diff options
Diffstat (limited to 'src/uqm/supermelee/netplay/proto/npconfirm.c')
-rw-r--r-- | src/uqm/supermelee/netplay/proto/npconfirm.c | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/uqm/supermelee/netplay/proto/npconfirm.c b/src/uqm/supermelee/netplay/proto/npconfirm.c new file mode 100644 index 0000000..6929219 --- /dev/null +++ b/src/uqm/supermelee/netplay/proto/npconfirm.c @@ -0,0 +1,81 @@ +/* + * Copyright 2006 Serge van den Boom <svdb@stack.nl> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#define NETCONNECTION_INTERNAL +#include "../netplay.h" +#include "npconfirm.h" + +#include "types.h" +#include "../netmisc.h" +#include "../packetsenders.h" + +#include <assert.h> +#include <errno.h> + +int +Netplay_confirm(NetConnection *conn) { + assert(handshakeMeaningful(NetConnection_getState(conn))); + + if (conn->stateFlags.handshake.localOk) { + // Already confirmed + errno = EINVAL; + return -1; + } + + conn->stateFlags.handshake.localOk = true; + + if (conn->stateFlags.handshake.canceling) { + // If a previous confirmation was cancelled, but the cancel + // is not acknowledged yet, we don't have to send anything yet. + // The handshake0 packet will be sent when the acknowledgement + // arrives. + } else if (conn->stateFlags.handshake.remoteOk) { + // A Handshake0 is implied by the following Handshake1. + sendHandshake1(conn); + } else { + sendHandshake0(conn); + } + + return 0; +} + +int +Netplay_cancelConfirmation(NetConnection *conn) { + assert(handshakeMeaningful(NetConnection_getState(conn))); + + if (!conn->stateFlags.handshake.localOk) { + // Not confirmed, or already canceling. + errno = EINVAL; + return -1; + } + + conn->stateFlags.handshake.localOk = false; + if (conn->stateFlags.handshake.canceling) { + // If previous cancellation is still waiting to be acknowledged, + // the confirmation we are cancelling here, has not actually been + // sent yet. By setting the localOk flag to false, it is + // cancelled, without the need for any packets to be sent. + } else { + conn->stateFlags.handshake.canceling = true; + sendHandshakeCancel(conn); + } + + return 0; +} + + |