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Diffstat (limited to 'src/uqm/supermelee/netplay/proto/npconfirm.c')
-rw-r--r--src/uqm/supermelee/netplay/proto/npconfirm.c81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/uqm/supermelee/netplay/proto/npconfirm.c b/src/uqm/supermelee/netplay/proto/npconfirm.c
new file mode 100644
index 0000000..6929219
--- /dev/null
+++ b/src/uqm/supermelee/netplay/proto/npconfirm.c
@@ -0,0 +1,81 @@
+/*
+ * Copyright 2006 Serge van den Boom <svdb@stack.nl>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#define NETCONNECTION_INTERNAL
+#include "../netplay.h"
+#include "npconfirm.h"
+
+#include "types.h"
+#include "../netmisc.h"
+#include "../packetsenders.h"
+
+#include <assert.h>
+#include <errno.h>
+
+int
+Netplay_confirm(NetConnection *conn) {
+ assert(handshakeMeaningful(NetConnection_getState(conn)));
+
+ if (conn->stateFlags.handshake.localOk) {
+ // Already confirmed
+ errno = EINVAL;
+ return -1;
+ }
+
+ conn->stateFlags.handshake.localOk = true;
+
+ if (conn->stateFlags.handshake.canceling) {
+ // If a previous confirmation was cancelled, but the cancel
+ // is not acknowledged yet, we don't have to send anything yet.
+ // The handshake0 packet will be sent when the acknowledgement
+ // arrives.
+ } else if (conn->stateFlags.handshake.remoteOk) {
+ // A Handshake0 is implied by the following Handshake1.
+ sendHandshake1(conn);
+ } else {
+ sendHandshake0(conn);
+ }
+
+ return 0;
+}
+
+int
+Netplay_cancelConfirmation(NetConnection *conn) {
+ assert(handshakeMeaningful(NetConnection_getState(conn)));
+
+ if (!conn->stateFlags.handshake.localOk) {
+ // Not confirmed, or already canceling.
+ errno = EINVAL;
+ return -1;
+ }
+
+ conn->stateFlags.handshake.localOk = false;
+ if (conn->stateFlags.handshake.canceling) {
+ // If previous cancellation is still waiting to be acknowledged,
+ // the confirmation we are cancelling here, has not actually been
+ // sent yet. By setting the localOk flag to false, it is
+ // cancelled, without the need for any packets to be sent.
+ } else {
+ conn->stateFlags.handshake.canceling = true;
+ sendHandshakeCancel(conn);
+ }
+
+ return 0;
+}
+
+