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+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef UQM_SUPERMELEE_PICKMELE_H_
+#define UQM_SUPERMELEE_PICKMELE_H_
+
+typedef struct getmelee_struct GETMELEE_STATE;
+
+#include "../races.h"
+#include "../battlecontrols.h"
+#include "meleesetup.h"
+#include "libs/compiler.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+void MeleeShipDeath (STARSHIP *);
+void BuildPickMeleeFrame (void);
+void DestroyPickMeleeFrame (void);
+void FillPickMeleeFrame (MeleeSetup *setup);
+void MeleeGameOver (void);
+BOOLEAN GetInitialMeleeStarShips (HSTARSHIP *result);
+BOOLEAN GetNextMeleeStarShip (COUNT which_player, HSTARSHIP *result);
+
+bool updateMeleeSelection (GETMELEE_STATE *gms, COUNT player, COUNT ship);
+
+BOOLEAN selectShipHuman (HumanInputContext *context, GETMELEE_STATE *gms);
+BOOLEAN selectShipComputer (ComputerInputContext *context,
+ GETMELEE_STATE *gms);
+#ifdef NETPLAY
+BOOLEAN selectShipNetwork (NetworkInputContext *context, GETMELEE_STATE *gms);
+#endif /* NETPLAY */
+
+#if defined(__cplusplus)
+}
+#endif
+
+#ifdef PICKMELE_INTERNAL
+
+#include "../flash.h"
+#include "libs/timelib.h"
+#include "../init.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+struct getmelee_struct {
+ BOOLEAN (*InputFunc) (struct getmelee_struct *pInputState);
+
+ BOOLEAN Initialized;
+
+ struct {
+ TimeCount timeIn;
+ HSTARSHIP hBattleShip;
+ // Chosen ship.
+ COUNT choice;
+ // Index of chosen ship, or (COUNT) ~0 for random choice.
+
+ COUNT row;
+ COUNT col;
+ COUNT ships_left;
+ // Number of ships still available.
+ COUNT randomIndex;
+ // Pre-generated random number.
+ BOOLEAN selecting;
+ // Is this player selecting a ship?
+ BOOLEAN done;
+ // Has a selection been made for this player?
+ FlashContext *flashContext;
+ // Context for controlling the flash rectangle.
+#ifdef NETPLAY
+ BOOLEAN remoteSelected;
+#endif
+ } player[NUM_PLAYERS];
+};
+
+bool setShipSelected(GETMELEE_STATE *gms, COUNT playerI, COUNT choice,
+ bool reportNetwork);
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* PICKMELE_INTERNAL */
+
+#endif /* UQM_SUPERMELEE_PICKMELE_H_ */
+