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Diffstat (limited to 'src/uqm/supermelee/pickmele.h')
-rw-r--r-- | src/uqm/supermelee/pickmele.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/uqm/supermelee/pickmele.h b/src/uqm/supermelee/pickmele.h new file mode 100644 index 0000000..3588063 --- /dev/null +++ b/src/uqm/supermelee/pickmele.h @@ -0,0 +1,102 @@ +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef UQM_SUPERMELEE_PICKMELE_H_ +#define UQM_SUPERMELEE_PICKMELE_H_ + +typedef struct getmelee_struct GETMELEE_STATE; + +#include "../races.h" +#include "../battlecontrols.h" +#include "meleesetup.h" +#include "libs/compiler.h" + +#if defined(__cplusplus) +extern "C" { +#endif + +void MeleeShipDeath (STARSHIP *); +void BuildPickMeleeFrame (void); +void DestroyPickMeleeFrame (void); +void FillPickMeleeFrame (MeleeSetup *setup); +void MeleeGameOver (void); +BOOLEAN GetInitialMeleeStarShips (HSTARSHIP *result); +BOOLEAN GetNextMeleeStarShip (COUNT which_player, HSTARSHIP *result); + +bool updateMeleeSelection (GETMELEE_STATE *gms, COUNT player, COUNT ship); + +BOOLEAN selectShipHuman (HumanInputContext *context, GETMELEE_STATE *gms); +BOOLEAN selectShipComputer (ComputerInputContext *context, + GETMELEE_STATE *gms); +#ifdef NETPLAY +BOOLEAN selectShipNetwork (NetworkInputContext *context, GETMELEE_STATE *gms); +#endif /* NETPLAY */ + +#if defined(__cplusplus) +} +#endif + +#ifdef PICKMELE_INTERNAL + +#include "../flash.h" +#include "libs/timelib.h" +#include "../init.h" + +#if defined(__cplusplus) +extern "C" { +#endif + +struct getmelee_struct { + BOOLEAN (*InputFunc) (struct getmelee_struct *pInputState); + + BOOLEAN Initialized; + + struct { + TimeCount timeIn; + HSTARSHIP hBattleShip; + // Chosen ship. + COUNT choice; + // Index of chosen ship, or (COUNT) ~0 for random choice. + + COUNT row; + COUNT col; + COUNT ships_left; + // Number of ships still available. + COUNT randomIndex; + // Pre-generated random number. + BOOLEAN selecting; + // Is this player selecting a ship? + BOOLEAN done; + // Has a selection been made for this player? + FlashContext *flashContext; + // Context for controlling the flash rectangle. +#ifdef NETPLAY + BOOLEAN remoteSelected; +#endif + } player[NUM_PLAYERS]; +}; + +bool setShipSelected(GETMELEE_STATE *gms, COUNT playerI, COUNT choice, + bool reportNetwork); + +#if defined(__cplusplus) +} +#endif + +#endif /* PICKMELE_INTERNAL */ + +#endif /* UQM_SUPERMELEE_PICKMELE_H_ */ + |