From 7f6002caba3f0a6749820c2772161caf55b8d267 Mon Sep 17 00:00:00 2001 From: neonloop Date: Fri, 7 May 2021 20:00:12 +0000 Subject: Initial commit (uqm-0.8.0) --- build/unix/README.packages | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 build/unix/README.packages (limited to 'build/unix/README.packages') diff --git a/build/unix/README.packages b/build/unix/README.packages new file mode 100644 index 0000000..68acfaf --- /dev/null +++ b/build/unix/README.packages @@ -0,0 +1,31 @@ +This file describes the easiest way to use this build system from +a packaging system such as rpm. + +If you want an interactive configuration, you can start the build process +like you would do manually: + ./build.sh uqm +to build the game, and + ./build.sh uqm install +to install it. + + +If you want the configuration to be non-interactive, you'll want to do +the following: execute + ./build.sh uqm config +once. This will generate a 'config.vars' file, which you can then +include in your package. Then when you want to build the game, put this +file the directory pointed to by $BUILD_WORK (default is the current +directory), and do + ./build.sh uqm reprocess_config +to generate all the configuration information for the build, and then + ./build.sh uqm +to build the game, and + ./build.sh uqm install +to install it. + +You may wish to set the environment variable BUILD_WORK to a directory +where the files created in the configuration and build process should be +stored. That way, the source tree will remain clean and no write access +to it is required. + + -- cgit v1.2.3