From 7f6002caba3f0a6749820c2772161caf55b8d267 Mon Sep 17 00:00:00 2001 From: neonloop Date: Fri, 7 May 2021 20:00:12 +0000 Subject: Initial commit (uqm-0.8.0) --- doc/devel/queues | 62 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 doc/devel/queues (limited to 'doc/devel/queues') diff --git a/doc/devel/queues b/doc/devel/queues new file mode 100644 index 0000000..274828e --- /dev/null +++ b/doc/devel/queues @@ -0,0 +1,62 @@ +The various ship queues used in the game: + +GlobData.Game_state.avail_race_q: + Contains fleet information, ship template and other info about the + alien races present in the game. All races are present that are + defined by the enum in races.h that defines NUM_AVAILABLE_RACES, + except for, technically, SAMATRA_SHIP. URQUAN_PROBE_SHIP is a + very incomplete 'race'. + Elements are of type FLEET_INFO. + Filled in InitGameStructures(). + Partially included in savegames. + +GlobData.Game_state.built_ship_q: + The fleet accompanying the flagship (escorts). + Elements are of type SHIP_FRAGMENT. + which_side is always GOOD_GUY here. + Partially included in savegames. + +master_q: + List of templates for all the ships that are available in SuperMelee. + Elements are of type MASTER_SHIP_INFO. + Sorted on the (abbreviated) race name (see doc/devel/racestrings). + Filled in LoadMasterShipList(). + +GlobData.Game_state.npc_built_ship_q: + The npc ships in an encounter, or list of ship groups when in IP; + empty otherwise. + Elements are of type SHIP_FRAGMENT. IP group list will most likely + change to contain GROUP_INFO instead. + For encounters with an infinite number of ships, the queue consists + of a single ship with ShipInfo.crew_level set to (BYTE)~0. + and the side that this ship is on. + Partially included in savegames. + +race_q[NUM_PLAYERS]: + Contains the ships participating in a battle for each player. + Elements are of type STARSHIP. + Filled in BuildBattle(). + RaceDescPtr points to a loaded ship's descriptor once the ship data + is loaded in spawn_ship(); NULL otherwise. + + +Other queues: + +GlobData.Game_state.GameClock.event_q: + Queue of game events. + Elements are of type EVENT. + +disp_q: + Display queue. This contains all visible elements; everything + that floats in TrueSpace, HyperSpace/QuasiSpace, battle. + Elements are of type ELEMENT. + +GlobData.Game_state.encounter_q: + Contains information regarding the black globes flying around + in HyperSpace. + Elements are of type ENCOUNTER. + + +Initial version of this document created by Serge van den Boom, on 2006-03-08. + + -- cgit v1.2.3