From 7f6002caba3f0a6749820c2772161caf55b8d267 Mon Sep 17 00:00:00 2001 From: neonloop Date: Fri, 7 May 2021 20:00:12 +0000 Subject: Initial commit (uqm-0.8.0) --- doc/devel/sfx | 202 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 202 insertions(+) create mode 100644 doc/devel/sfx (limited to 'doc/devel/sfx') diff --git a/doc/devel/sfx b/doc/devel/sfx new file mode 100644 index 0000000..67a29d5 --- /dev/null +++ b/doc/devel/sfx @@ -0,0 +1,202 @@ +The Ur-Quan Masters Sound Effects + +Path/File/Duplicates Description +=========================== ============================================================ +androsyn + androsyn/primary.wav Molecular acid (bubble sounds) + androsyn/secondary.wav Blazer form (comet "burner") + +arilou + arilou/primary.wav Ventral auto-aiming laser (yellow laser) + (lastbat/primary.wav) + arilou/secondary.wav Shortrange hyperdriver (transporter) + (lastbat/secondary.wav) + +blackurq + blackurq/fightret.wav not used + (urquan/fighter_get.wav) + blackurq/fightzip.wav not used + (ipanims/land_sht.wav) + (urquan/fighter_laser.wav) + blackurq/primary.wav Spinning blade + blackurq/secondary.wav F.R.I.E.D. Emitter plasma + +chenjesu + chenjesu/dogibark.wav D.O.G.I. hit (kind of "space" dog bark) + chenjesu/dogidie.wav D.O.G.I. dies (kind of "space" dog whine/yelp) + chenjesu/primary.wav Photon crystal shard firing + chenjesu/secondary.wav D.O.G.I. launching, low humming + chenjesu/sharpnel.wav Photon crystal shard explode (sharp sound) + +chmmr + chmmr/primary.wav Terawatt Laser (sharp "crystal" phaser beam) + chmmr/secondary.wav Tractor beam hum (cut resonance) + +druuge + druuge/primary.wav High-recoil cannon (a bit like shotgun) + (orz/primary.wav) + druuge/secondary.wav "Aarrghf" sacrifice scream + +human + human/primary.wav Nuclear warhead (rocket) + human/secondary.wav Point defence laser shot (white laser) + +ilwarth + ilwarth/cloak.wav Cloacking hum (quite bassy) + ilwarth/primary.wav Hellfire (flame thrower) + ilwarth/uncloak.wav Decloacking hum (less bassy, and sounds a bit like reversed clock.wav) + +ipanims + ipanims/land_awa.wav Lander takes of from the planet surface + ipanims/land_bit.wav Lander gets bitten by bio (teeth clank) + (vux/limpet_bite.wav) + ipanims/land_can.wav Bio canned by stun shot (weird sound) + ipanims/land_die.wav Lander explodes (long explosion) + (lbm/shipdies.wav) + ipanims/land_ful.wav Lander cargo hold full, cannot pick up ("burp") + ipanims/land_get.wav Lander picks up item/mineral (sounds like somone sucking) + ipanims/land_hit.wav Lander gets hit by something (snappy sound) + ipanims/land_hot.wav Firelava hot hum on planet surface + (thradd/secondary.wav) + ipanims/land_hrt.wav Lander crew dies (just "ugh" human sound) + ipanims/land_lau.wav Lander launching + (mmrnmhrm/primaryy.wav) + ipanims/land_lig.wav Lightning on planet surface + ipanims/land_qua.wav Earthquake on planet surface + ipanims/land_sht.wav Lander blaster shot + (urquan/fighter_laser.wav) + (blackurq/fightzip.wav) + +lastbat + lastbat/primary.wav not used + (arilou/primary.wav) + lastbat/secondary.wav not used + (arilou/secondary.wav) + +lbm + lbm/boom1.wav Tiny hit to planet/asteroid on melee (same sound, but higher pitch as ipanims/land_hit.wav) + ((ipanims/land_hit.wav)) + lbm/boom23.wav Small hit to planet/asteroid on melee + lbm/boom45.wav Larger hit to planet/asteroid on melee + lbm/boom67.wav Big hit/explosion to planet/asteroid on melee + lbm/getcrew.wav Get crew back to ship (Syreen called crew) (notes: should be in syreen/ ?) + lbm/menusnd01.wav Enter menu item + lbm/menusnd02.wav Select menu item + lbm/menusnd03.wav Cannot do (cancel) menu item (same as sis_ship/secondary.wav, but with echo) + lbm/menusnd04.wav Use device + (yehat/secondary.wav) + lbm/shipdies.wav Ship explosion (long explosion) + (ipanims/land_die.wav) + +melnorme + melnorme/primary.wav Confusion Ray (same as melnorme/secondary.wav, but reversed and one octave higher) + melnorme/secondary.wav Powerblaster (synth bass slap a like) + +mmrnmhrm + mmrnmhrm/primaryx.wav Laser cannon (sharp red laser beam) + mmrnmhrm/primaryy.wav Rocket launcher + (ipanims/land_lau.wav) + mmrnmhrm/secondary.wav Transformer + +mycon + mycon/primary.wav Plasma (long sound) + mycon/secondary.wav Crew regeneration (strange howling) + +orz + orz/argh.wav High pitched "Argh" + orz/intruder.wav Echoed and reverbed "Intruder" + orz/primary.wav Howitzer cannon + (druuge/primary.wav) + orz/secondary.wav "Go!" + orz/zap.wav Pulse cannon zap + +pkunk + pkunk/insult01.wav "Baby" + pkunk/insult02.wav "Dou-Dou" + pkunk/insult03.wav "Fool" + pkunk/insult04.wav "Idiot" + pkunk/insult05.wav "Jerk" + pkunk/insult06.wav "Looser" + pkunk/insult07.wav "Moron" + pkunk/insult08.wav "Nerd" + pkunk/insult09.wav "Nitwit" + pkunk/insult10.wav "Stupid" + pkunk/insult11.wav "Twig" + pkunk/insult12.wav "Whimp" + pkunk/insult13.wav "Worm" + pkunk/insult14.wav "Dummy" + pkunk/primary.wav Small blaster gun + (spathi/primary.wav) + (zoqfot/primary.wav) + pkunk/rebirth.wav Short piece of Handel played on Pkunk resurrection + +shofixti + shofixti/primary.wav Blaster gun + (thradd/primary.wav) + shofixti/secondary.wav Self-destruct, explosion and "ayeee!" yell + +sis_ship + sis_ship/primary.wav Precursors gun + sis_ship/secondary.wav Cancel sound, almost the same as lbm/menusnd03.wav, but no delay echo + (spathi/secondary.wav) + +slyland + slyland/primary.wav Electric discharger (kind of lightning) + slyland/secondary.wav Robotic "Energize" + +spathi + spathi/primary.wav Small blaster gun + (pkunk/primary.wav) + (zoqfot/primary.wav) + spathi/secondary.wav Rear launcher + (sis_ship/secondary.wav) + +supox + supox/primary.wav Sprout Gun + +syreen + syreen/primary.wav Partical Beam Stiletto + syreen/secondary.wav Syreen call + +thradd + thradd/primary.wav Blaster gun + (shofixti/primary.wav) + thradd/secondary.wav Afterburner + (ipanims/land_hot.wav) + +umgah + umgah/primary.wav Antimatter (like shaver) + umgah/secondary.wav Retro Propulsion (Zap sound) + +urquan + urquan/fighter_get.wav Fighter returning (a bit like end of tincan hit reversed) + (blackurq/fightret.wav) + urquan/fighter_laser.wav Fighter laser + (ipanims/land_sht.wav) + (blackurq/fightzip.wav) + urquan/primary.wav Photon torpedo (Star Trek sound) + urquan/secondary.wav Low pitched voice "Launch fighters" + +utwig + utwig/primary.wav Wide area guns (Low humming) + utwig/secondary.wav Battery (sounds a bit like reversed water drops) + utwig/shieldbattgain.wav Battery gain (sounds a bit like reversed water drops, plus some hum) + +vux + vux/limpet_bite.wav Limpet attaching to ship hull + (ipanims/land_bit.wav) + vux/primary.wav Gigawatt laser (beam sound) + vux/secondary.wav Limpet launch (reversed *plup* sound) + +yehat + yehat/primary.wav Rapid fire pulse cannon + yehat/secondary.wav Shield generator + (lbm/mainmenu04.wav) + +zoqfot + zoqfot/primary.wav Antimatter spray gun + (spathi/primary.wav) + (pkunk/primary.wav) + zoqfot/secondary.wav Plasma injector tongue ("yak" voice) + + -- cgit v1.2.3