From 7f6002caba3f0a6749820c2772161caf55b8d267 Mon Sep 17 00:00:00 2001 From: neonloop Date: Fri, 7 May 2021 20:00:12 +0000 Subject: Initial commit (uqm-0.8.0) --- src/uqm/battlecontrols.c | 100 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 src/uqm/battlecontrols.c (limited to 'src/uqm/battlecontrols.c') diff --git a/src/uqm/battlecontrols.c b/src/uqm/battlecontrols.c new file mode 100644 index 0000000..0f241e6 --- /dev/null +++ b/src/uqm/battlecontrols.c @@ -0,0 +1,100 @@ +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "battlecontrols.h" + +#include "intel.h" + // For computer_intelligence() +#include "tactrans.h" + // For battleEndReady* +#include "init.h" + // For NUM_PLAYERS +#include "libs/memlib.h" + // For HMalloc(), HFree() +#ifdef NETPLAY +# include "supermelee/netplay/netmelee.h" +#endif /* NETPLAY */ + +InputContext *PlayerInput[NUM_PLAYERS]; + +BattleInputHandlers ComputerInputHandlers = { + /* .frameInput = */ (BattleFrameInputFunction) computer_intelligence, + /* .selectShip = */ (SelectShipFunction) selectShipComputer, + /* .battleEndReady = */ (BattleEndReadyFunction) battleEndReadyComputer, + /* .deleteContext = */ InputContext_delete, +}; + +BattleInputHandlers HumanInputHandlers = { + /* .frameInput = */ (BattleFrameInputFunction) frameInputHuman, + /* .selectShip = */ (SelectShipFunction) selectShipHuman, + /* .battleEndReady = */ (BattleEndReadyFunction) battleEndReadyHuman, + /* .deleteContext = */ InputContext_delete, +}; + +#ifdef NETPLAY +BattleInputHandlers NetworkInputHandlers = { + /* .frameInput = */ (BattleFrameInputFunction) networkBattleInput, + /* .selectShip = */ (SelectShipFunction) selectShipNetwork, + /* .battleEndReady = */ (BattleEndReadyFunction) battleEndReadyNetwork, + /* .deleteContext = */ InputContext_delete, +}; +#endif + + +void +InputContext_init (InputContext *context, BattleInputHandlers *handlers, + COUNT playerNr) +{ + context->handlers = handlers; + context->playerNr = playerNr; +} + +void +InputContext_delete (InputContext *context) +{ + HFree (context); +} + +ComputerInputContext * +ComputerInputContext_new (COUNT playerNr) +{ + ComputerInputContext *result = HMalloc (sizeof (ComputerInputContext)); + InputContext_init ((InputContext *) result, + &ComputerInputHandlers, playerNr); + return result; +} + +HumanInputContext * +HumanInputContext_new (COUNT playerNr) +{ + HumanInputContext *result = HMalloc (sizeof (HumanInputContext)); + InputContext_init ((InputContext *) result, + &HumanInputHandlers, playerNr); + return result; +} + +#ifdef NETPLAY +NetworkInputContext * +NetworkInputContext_new (COUNT playerNr) +{ + NetworkInputContext *result = HMalloc (sizeof (NetworkInputContext)); + InputContext_init ((InputContext *) result, + &NetworkInputHandlers, playerNr); + return result; +} +#endif + + -- cgit v1.2.3