From 7f6002caba3f0a6749820c2772161caf55b8d267 Mon Sep 17 00:00:00 2001 From: neonloop Date: Fri, 7 May 2021 20:00:12 +0000 Subject: Initial commit (uqm-0.8.0) --- src/uqm/supermelee/netplay/notifyall.c | 146 +++++++++++++++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100644 src/uqm/supermelee/netplay/notifyall.c (limited to 'src/uqm/supermelee/netplay/notifyall.c') diff --git a/src/uqm/supermelee/netplay/notifyall.c b/src/uqm/supermelee/netplay/notifyall.c new file mode 100644 index 0000000..2d0cc8a --- /dev/null +++ b/src/uqm/supermelee/netplay/notifyall.c @@ -0,0 +1,146 @@ +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +#include "notifyall.h" + +#include "netmelee.h" +#include "notify.h" + +// Notify the network connections of a team name change. +void +Netplay_NotifyAll_setTeamName (MELEE_STATE *pMS, size_t playerNr) +{ + const char *name; + size_t len; + size_t playerI; + + name = MeleeSetup_getTeamName (pMS->meleeSetup, playerNr); + len = strlen (name); + for (playerI = 0; playerI < NUM_PLAYERS; playerI++) + { + NetConnection *conn = netConnections[playerI]; + + if (conn == NULL) + continue; + + if (!NetConnection_isConnected (conn)) + continue; + + if (NetConnection_getState (conn) != NetState_inSetup) + continue; + + Netplay_Notify_setTeamName (conn, playerNr, name, len); + } +} + +// Notify the network connections of the configuration of a fleet. +void +Netplay_NotifyAll_setFleet (MELEE_STATE *pMS, size_t playerNr) +{ + MeleeSetup *setup = pMS->meleeSetup; + const MeleeShip *ships = MeleeSetup_getFleet (setup, playerNr); + size_t playerI; + + for (playerI = 0; playerI < NUM_PLAYERS; playerI++) { + NetConnection *conn = netConnections[playerI]; + + if (conn == NULL) + continue; + + if (!NetConnection_isConnected (conn)) + continue; + + if (NetConnection_getState (conn) != NetState_inSetup) + continue; + + Netplay_Notify_setFleet (conn, playerNr, ships, MELEE_FLEET_SIZE); + } +} + +// Notify the network of a change in the configuration of a fleet. +void +Netplay_NotifyAll_setShip (MELEE_STATE *pMS, size_t playerNr, size_t index) +{ + MeleeSetup *setup = pMS->meleeSetup; + MeleeShip ship = MeleeSetup_getShip (setup, playerNr, index); + + size_t playerI; + for (playerI = 0; playerI < NUM_PLAYERS; playerI++) + { + NetConnection *conn = netConnections[playerI]; + + if (conn == NULL) + continue; + + if (!NetConnection_isConnected (conn)) + continue; + + if (NetConnection_getState (conn) != NetState_inSetup) + continue; + + Netplay_Notify_setShip (conn, playerNr, index, ship); + } +} + +static bool +Netplay_NotifyAll_inputDelayCallback(NetConnection *conn, void *arg) { + const size_t *delay = (size_t *) arg; + Netplay_Notify_inputDelay(conn, *delay); + return true; +} + +bool +Netplay_NotifyAll_inputDelay(size_t delay) { + return forEachConnectedPlayer(Netplay_NotifyAll_inputDelayCallback, + &delay); +} + +#ifdef NETPLAY_CHECKSUM +void +Netplay_NotifyAll_checksum(BattleFrameCounter frameNr, Checksum checksum) { + COUNT player; + + for (player = 0; player < NUM_PLAYERS; player++) + { + NetConnection *conn = netConnections[player]; + if (conn == NULL) + continue; + + if (!NetConnection_isConnected(conn)) + continue; + + Netplay_Notify_checksum(conn, frameNr, checksum); + } +} +#endif /* NETPLAY_CHECKSUM */ + +void +Netplay_NotifyAll_battleInput(BATTLE_INPUT_STATE input) { + COUNT player; + + for (player = 0; player < NUM_PLAYERS; player++) + { + NetConnection *conn = netConnections[player]; + if (conn == NULL) + continue; + + if (!NetConnection_isConnected(conn)) + continue; + + Netplay_Notify_battleInput(conn, input); + } +} + -- cgit v1.2.3