From 7f6002caba3f0a6749820c2772161caf55b8d267 Mon Sep 17 00:00:00 2001 From: neonloop Date: Fri, 7 May 2021 20:00:12 +0000 Subject: Initial commit (uqm-0.8.0) --- src/uqm/supermelee/netplay/packetsenders.h | 67 ++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 src/uqm/supermelee/netplay/packetsenders.h (limited to 'src/uqm/supermelee/netplay/packetsenders.h') diff --git a/src/uqm/supermelee/netplay/packetsenders.h b/src/uqm/supermelee/netplay/packetsenders.h new file mode 100644 index 0000000..de0bc6d --- /dev/null +++ b/src/uqm/supermelee/netplay/packetsenders.h @@ -0,0 +1,67 @@ +/* + * Copyright 2006 Serge van den Boom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef UQM_SUPERMELEE_NETPLAY_PACKETSENDERS_H_ +#define UQM_SUPERMELEE_NETPLAY_PACKETSENDERS_H_ + +#include "types.h" + +#include "netconnection.h" +#include "packet.h" + +#include "../../controls.h" + // for BATTLE_INPUT_STATE +#include "../meleeship.h" + // for MeleeShip +#include "../meleesetup.h" + // for FleetShipIndex + +#if defined(__cplusplus) +extern "C" { +#endif + +void sendInit(NetConnection *conn); +void sendPing(NetConnection *conn, uint32 id); +void sendAck(NetConnection *conn, uint32 id); +void sendReady(NetConnection *conn); +void sendHandshake0(NetConnection *conn); +void sendHandshake1(NetConnection *conn); +void sendHandshakeCancel(NetConnection *conn); +void sendHandshakeCancelAck(NetConnection *conn); +void sendTeamName(NetConnection *conn, NetplaySide side, + const char *name, size_t len); +void sendFleet(NetConnection *conn, NetplaySide side, + const MeleeShip *ships, size_t numShips); +void sendFleetShip(NetConnection *conn, NetplaySide player, + FleetShipIndex shipIndex, MeleeShip ship); +void sendSeedRandom(NetConnection *conn, uint32 seed); +void sendInputDelay(NetConnection *conn, uint32 delay); +void sendSelectShip(NetConnection *conn, FleetShipIndex index); +void sendBattleInput(NetConnection *conn, BATTLE_INPUT_STATE input); +void sendFrameCount(NetConnection *conn, BattleFrameCounter frameCount); +void sendChecksum(NetConnection *conn, BattleFrameCounter frameNr, + Checksum checksum); +void sendAbort(NetConnection *conn, NetplayAbortReason reason); +void sendReset(NetConnection *conn, NetplayResetReason reason); + + +#if defined(__cplusplus) +} +#endif + +#endif /* UQM_SUPERMELEE_NETPLAY_PACKETSENDERS_H_ */ -- cgit v1.2.3