Chnages between DOS and 3DO graphics. [Unless stated otherwise, UQM does things 3DO way] ---------------------------------------------------------------------- Melee ---------------------------------------------------------------------- 1. Minor ship small icon changes Icon offset horz by 1 pixel: VUX, ZoqFot, Melnorme, Supox Facelifted: Utwig 2. Ship/weapon rendering changes *Yehat* On DOS, Yehat shield was a set of separate shield-only images which were composited with the ship; on 3DO, the shield images already include the ship. *Umgah* On DOS, Umgah cone was a composite of a cone mask + spritz images; on 3DO, cone images multiplied 3x and are already a combination of cone + spritz. *Blackurq* [Kohr-Ah] Ship images were regenerated for 3DO with a light source at a different position (so the angle is diff). This improved the overall look of the ship, especially frame 14, which was simply ugly on DOS. And, of course, the FRIED is blue on 3DO and was yellow on DOS. *Chenjesu* Not really a change, med.14 frame has bad transparency info on DOS. *Utwig* DOS has apparently derelict ship frames (16-18). HYPOTHESIS: ship special was originally intended to be some entirely different. *Sa-Matra* The captain portrait is bigger in UQM (same size on DOS and 3DO). 4. Misc lbm/stars has an extra frame (2) in 3DO, afaik, it is not used. 5. Planet images On DOS, planet images were paletted, and there were 14 topographical types (2 were identical) with ~60 palettes; on 3DO, images are truecolor (except for Shielded planet), and the 2 identical topographies have been fixed (so they are different now). ---------------------------------------------------------------------- Inter-planetary (IP) ---------------------------------------------------------------------- 1. Planets On DOS, IP planets were all pre-generated (all phases, colors, sizes); On 3DO, planet phases and size are pre-generated and rendered using colormaps that define planet color. 2. Many changes in Planet Rotation (scan view) 3. Suns On DOS, suns have different colors; on 3DO, they are all yellow; UQM has been patched to render suns in different colors like DOS. ---------------------------------------------------------------------- Misc ---------------------------------------------------------------------- 1. SIS engine color was green-yellow on DOS and is red on 3DO