/* This file contains some compile-time configuration options for *nix * systems. * config_unix.h is generated from config_unix.h.in by build.sh * When building on MS Windows using build.sh (MinGW, Cygwin), * config_win.h is generated from src/config_win.h.in. * When using MSVC on MS Windows, you'll have to edit src/config_vc6.h * manually if you want anything else than the defaults. */ #ifndef CONFIG_UNIX_H_ #define CONFIG_UNIX_H_ /* Directory where the UQM game data is located */ #define CONTENTDIR "@CONTENTDIR@" /* Directory where game data will be stored */ #define USERDIR "~/.uqm/" /* Directory where config files will be stored */ #define CONFIGDIR USERDIR /* Directory where supermelee teams will be stored */ #define MELEEDIR "${UQM_CONFIG_DIR}/teams/" /* Directory where save games will be stored */ #define SAVEDIR "${UQM_CONFIG_DIR}/save/" /* Defined if words are stored with the most significant byte first */ @WORDS_BIGENDIAN@ /* Defined if your system has readdir_r of its own */ @HAVE_READDIR_R@ /* Defined if your system has setenv of its own */ @HAVE_SETENV@ /* Defined if your system has strupr of its own */ @HAVE_STRUPR@ /* Defined if your system has strcasecmp of its own */ @HAVE_STRCASECMP_UQM@ // Not using "HAVE_STRCASECMP" as that conflicts with SDL. /* Defined if your system has stricmp of its own */ @HAVE_STRICMP@ /* Defined if your system has getopt_long */ @HAVE_GETOPT_LONG@ /* Defined if your system has iswgraph of its own*/ @HAVE_ISWGRAPH@ /* Defined if your system has wchar_t of its own */ @HAVE_WCHAR_T@ /* Defined if your system has wint_t of its own */ @HAVE_WINT_T@ /* Defined if your system has _Bool of its own */ @HAVE__BOOL@ #endif /* CONFIG_UNIX_H_ */