/* This file contains some compile-time configuration options for MS Windows * systems when building using MSVC. * Change the values below if you want anything other than the defaults. * For *nix systems, config_unix.h is used, which is generated by build.sh * from src/config_unix.h.in. * When building on MS Windows using build.sh (MinGW, Cygwin), * config_win.h is generated from src/config_win.h.in. */ #ifndef CONFIG_VC6_H_ #define CONFIG_VC6_H_ /* Directory where the UQM game data is located */ #define CONTENTDIR "../content/" /* Directory where game data will be stored */ //#define USERDIR "../userdata/" #define USERDIR "%APPDATA%/uqm/" /* Directory where config files will be stored */ #define CONFIGDIR USERDIR /* Directory where supermelee teams will be stored */ #define MELEEDIR "%UQM_CONFIG_DIR%/teams/" /* Directory where save games will be stored */ #define SAVEDIR "%UQM_CONFIG_DIR%/save/" /* Define if words are stored with the most significant byte first */ #undef WORDS_BIGENDIAN /* Defined if your system has readdir_r of its own */ #undef HAVE_READDIR_R /* Defined if your system has setenv of its own */ #undef HAVE_SETENV /* Defined if your system has strupr of its own */ #define HAVE_STRUPR /* Defined if your system has strcasecmp of its own */ #undef HAVE_STRCASECMP_UQM // Not using "HAVE_STRCASECMP" as that conflicts with SDL. /* Defined if your system has stricmp of its own */ #define HAVE_STRICMP /* Defined if your system has getopt_long */ #undef HAVE_GETOPT_LONG /* Defined if your system has iswgraph of its own*/ #define HAVE_ISWGRAPH /* Defined if your system has wchar_t of its own */ #define HAVE_WCHAR_T /* Defined if your system has wint_t of its own */ #define HAVE_WINT_T #endif /* CONFIG_VC6_H_ */