/* This file contains some compile-time configuration options for MS Windows * systems when building using build.sh (MinGW, Cygwin). * config_win.h is generated from src/config_win.h.in by build.sh * For building using MSVC, you'll have to edit src/config_vc6.h manually * if you want anything else than the defaults. * For *nix systems, config_unix.h is used, which is generated by build.sh * from src/config_unix.h.in. */ #ifndef CONFIG_WIN_H_ #define CONFIG_WIN_H_ /* Directory where the UQM game data is located */ #define CONTENTDIR "../content/" /* Directory where game data will be stored */ //#define USERDIR "../userdata/" #define USERDIR "%APPDATA%/uqm/" /* Directory where config files will be stored */ #define CONFIGDIR USERDIR /* Directory where supermelee teams will be stored */ #define MELEEDIR "%UQM_CONFIG_DIR%/teams/" /* Directory where save games will be stored */ #define SAVEDIR "%UQM_CONFIG_DIR%/save/" /* Defined if words are stored with the most significant byte first */ @WORDS_BIGENDIAN@ /* Defined if your system has readdir_r of its own */ @HAVE_READDIR_R@ /* Defined if your system has setenv of its own */ @HAVE_SETENV@ /* Defined if your system has strupr of its own */ @HAVE_STRUPR@ /* Defined if your system has strcasecmp of its own */ @HAVE_STRCASECMP_UQM@ // Not using "HAVE_STRCASECMP" as that conflicts with SDL. /* Defined if your system has stricmp of its own */ @HAVE_STRICMP@ /* Defined if your system has getopt_long */ @HAVE_GETOPT_LONG@ /* Defined if your system has iswgraph of its own*/ @HAVE_ISWGRAPH@ /* Defined if your system has wchar_t of its own */ @HAVE_WCHAR_T@ /* Defined if your system has wint_t of its own */ @HAVE_WINT_T@ /* Defined if your system has _Bool of its own */ @HAVE__BOOL@ #endif /* CONFIG_WIN_H_ */