/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef DCQUEUE_H #define DCQUEUE_H // Maximum size of the DCQ. The larger the DCQ, the larger frameskips // become tolerable before initiating livelock deterrence and game // slowdown. Other constants for controlling the frameskip/slowdown // balance may be found in sdl_common.c near TFB_FlushGraphics. // Livelock deterrance constants. Because the entire screen is rarely // refreshed, we may not drop draw commands on the floor with abandon. // Furthermore, if the main program is queuing commands at a speed // comparable to our processing of the commands, we never finish and // the game freezes. Thus, if the queue starts out larger than // DCQ_FORCE_SLOWDOWN_SIZE, or DCQ_LIVELOCK_MAX commands find // themselves being processed in one go, livelock deterrence is // enabled, and TFB_FlushGraphics locks the DCQ until it has processed // all entries. If batched but pending commands exceed DCQ_FORCE_BREAK_SIZE, // a continuity break is performed. This will effectively slow down the // game logic, a fate we seek to avoid - however, it seems to be unavoidable // on slower machines. Even there, it's seems nonexistent outside of // communications screens. --Michael #ifdef DCQ_OF_DOOM #define DCQ_MAX 512 #define DCQ_FORCE_SLOWDOWN_SIZE 128 #define DCQ_FORCE_BREAK_SIZE 512 #define DCQ_LIVELOCK_MAX 256 #else #define DCQ_MAX 16384 #define DCQ_FORCE_SLOWDOWN_SIZE 4096 #define DCQ_FORCE_BREAK_SIZE 16384 #define DCQ_LIVELOCK_MAX 4096 #endif extern CondVar RenderingCond; #endif