/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Core algorithm of the BiLinear screen scaler // Template // When this file is built standalone is produces a plain C version // Also #included by 2xscalers_mmx.c for an MMX version #include "libs/graphics/sdl/sdl_common.h" #include "types.h" #include "scalers.h" #include "scaleint.h" #include "2xscalers.h" // Bilinear scaling to 2x // The name expands to either // Scale_BilinearFilter (for plain C) or // Scale_MMX_BilinearFilter (for MMX) // Scale_SSE_BilinearFilter (for SSE) // [others when platforms are added] void SCALE_(BilinearFilter) (SDL_Surface *src, SDL_Surface *dst, SDL_Rect *r) { int x, y; const int w = src->w, h = src->h; int xend, yend; int dsrc, ddst; SDL_Rect *region = r; SDL_Rect limits; SDL_PixelFormat *fmt = dst->format; const int pitch = src->pitch, dp = dst->pitch; const int bpp = fmt->BytesPerPixel; const int len = pitch / bpp, dlen = dp / bpp; Uint32 p[4]; // influential pixels array Uint32 *srow0 = (Uint32 *) src->pixels; Uint32 *dst_p = (Uint32 *) dst->pixels; SCALE_(PlatInit) (); // expand updated region if necessary // pixels neighbooring the updated region may // change as a result of updates limits.x = 0; limits.y = 0; limits.w = w; limits.h = h; Scale_ExpandRect (region, 1, &limits); xend = region->x + region->w; yend = region->y + region->h; dsrc = len - region->w; ddst = (dlen - region->w) * 2; // move ptrs to the first updated pixel srow0 += len * region->y + region->x; dst_p += (dlen * region->y + region->x) * 2; for (y = region->y; y < yend; ++y, dst_p += ddst, srow0 += dsrc) { Uint32 *srow1; SCALE_(Prefetch) (srow0 + 16); SCALE_(Prefetch) (srow0 + 32); if (y < h - 1) srow1 = srow0 + len; else srow1 = srow0; SCALE_(Prefetch) (srow1 + 16); SCALE_(Prefetch) (srow1 + 32); for (x = region->x; x < xend; ++x, ++srow0, ++srow1, dst_p += 2) { if (x < w - 1) { // can blend directly from pixels SCALE_BILINEAR_BLEND4 (srow0, srow1, dst_p, dlen); } else { // need to make temp pixel rows p[0] = srow0[0]; p[1] = p[0]; p[2] = srow1[0]; p[3] = p[2]; SCALE_BILINEAR_BLEND4 (&p[0], &p[2], dst_p, dlen); } } SCALE_(Prefetch) (srow0 + dsrc); SCALE_(Prefetch) (srow0 + dsrc + 16); SCALE_(Prefetch) (srow1 + dsrc); SCALE_(Prefetch) (srow1 + dsrc + 16); } SCALE_(PlatDone) (); }