// Copyright Michael Martin, 2003 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* The original Primitive routines do various elaborate checks to * ensure we're within bounds for the clipping. Since clipping is * handled by the underlying TFB_Canvas implementation, we need not * worry about this. */ #include "gfxintrn.h" #include "gfx_common.h" #include "tfb_draw.h" #include "tfb_prim.h" #include "cmap.h" #include "libs/log.h" void TFB_Prim_Point (POINT *p, Color color, DrawMode mode, POINT ctxOrigin) { RECT r; // The caller must scale the origin! r.corner.x = p->x + ctxOrigin.x; r.corner.y = p->y + ctxOrigin.y; r.extent.width = r.extent.height = 1; if (_CurFramePtr->Type == SCREEN_DRAWABLE) TFB_DrawScreen_Rect (&r, color, mode, TFB_SCREEN_MAIN); else TFB_DrawImage_Rect (&r, color, mode, _CurFramePtr->image); } void TFB_Prim_Rect (RECT *r, Color color, DrawMode mode, POINT ctxOrigin) { RECT arm; int gscale; // XXX: Rect prim scaling is currently unused // We scale the rect size just to be consistent with stamp prim, // which does same. The caller must scale the origin! gscale = GetGraphicScale (); arm = *r; arm.extent.width = r->extent.width; arm.extent.height = 1; TFB_Prim_FillRect (&arm, color, mode, ctxOrigin); arm.extent.height = r->extent.height; arm.extent.width = 1; TFB_Prim_FillRect (&arm, color, mode, ctxOrigin); // rounding error correction here arm.corner.x += ((r->extent.width * gscale + (GSCALE_IDENTITY >> 1)) / GSCALE_IDENTITY) - 1; TFB_Prim_FillRect (&arm, color, mode, ctxOrigin); arm.corner.x = r->corner.x; arm.corner.y += ((r->extent.height * gscale + (GSCALE_IDENTITY >> 1)) / GSCALE_IDENTITY) - 1; arm.extent.width = r->extent.width; arm.extent.height = 1; TFB_Prim_FillRect (&arm, color, mode, ctxOrigin); } void TFB_Prim_FillRect (RECT *r, Color color, DrawMode mode, POINT ctxOrigin) { RECT rect; int gscale; rect.corner.x = r->corner.x + ctxOrigin.x; rect.corner.y = r->corner.y + ctxOrigin.y; rect.extent.width = r->extent.width; rect.extent.height = r->extent.height; // XXX: Rect prim scaling is currently unused // We scale the rect size just to be consistent with stamp prim, // which does same. The caller must scale the origin! gscale = GetGraphicScale (); if (gscale != GSCALE_IDENTITY) { // rounding error correction here rect.extent.width = (rect.extent.width * gscale + (GSCALE_IDENTITY >> 1)) / GSCALE_IDENTITY; rect.extent.height = (rect.extent.height * gscale + (GSCALE_IDENTITY >> 1)) / GSCALE_IDENTITY; } if (_CurFramePtr->Type == SCREEN_DRAWABLE) TFB_DrawScreen_Rect (&rect, color, mode, TFB_SCREEN_MAIN); else TFB_DrawImage_Rect (&rect, color, mode, _CurFramePtr->image); } void TFB_Prim_Line (LINE *line, Color color, DrawMode mode, POINT ctxOrigin) { int x1, y1, x2, y2; // The caller must scale the origins! x1=line->first.x + ctxOrigin.x; y1=line->first.y + ctxOrigin.y; x2=line->second.x + ctxOrigin.x; y2=line->second.y + ctxOrigin.y; if (_CurFramePtr->Type == SCREEN_DRAWABLE) TFB_DrawScreen_Line (x1, y1, x2, y2, color, mode, TFB_SCREEN_MAIN); else TFB_DrawImage_Line (x1, y1, x2, y2, color, mode, _CurFramePtr->image); } void TFB_Prim_Stamp (STAMP *stmp, DrawMode mode, POINT ctxOrigin) { int x, y; FRAME SrcFramePtr; TFB_Image *img; TFB_ColorMap *cmap = NULL; SrcFramePtr = stmp->frame; if (!SrcFramePtr) { log_add (log_Warning, "TFB_Prim_Stamp: Tried to draw a NULL frame" " (Stamp address = %p)", (void *) stmp); return; } img = SrcFramePtr->image; if (!img) { log_add (log_Warning, "Non-existent image to TFB_Prim_Stamp()"); return; } LockMutex (img->mutex); img->NormalHs = SrcFramePtr->HotSpot; // We scale the image size here, but the caller must scale the origin! x = stmp->origin.x + ctxOrigin.x; y = stmp->origin.y + ctxOrigin.y; if (TFB_DrawCanvas_IsPaletted(img->NormalImg) && img->colormap_index != -1) { // returned cmap is addrefed, must release later cmap = TFB_GetColorMap (img->colormap_index); } UnlockMutex (img->mutex); if (_CurFramePtr->Type == SCREEN_DRAWABLE) { TFB_DrawScreen_Image (img, x, y, GetGraphicScale (), GetGraphicScaleMode (), cmap, mode, TFB_SCREEN_MAIN); } else { TFB_DrawImage_Image (img, x, y, GetGraphicScale (), GetGraphicScaleMode (), cmap, mode, _CurFramePtr->image); } } void TFB_Prim_StampFill (STAMP *stmp, Color color, DrawMode mode, POINT ctxOrigin) { int x, y; FRAME SrcFramePtr; TFB_Image *img; SrcFramePtr = stmp->frame; if (!SrcFramePtr) { log_add (log_Warning, "TFB_Prim_StampFill: Tried to draw a NULL frame" " (Stamp address = %p)", (void *) stmp); return; } img = SrcFramePtr->image; if (!img) { log_add (log_Warning, "Non-existent image to TFB_Prim_StampFill()"); return; } LockMutex (img->mutex); img->NormalHs = SrcFramePtr->HotSpot; // We scale the image size here, but the caller must scale the origin! x = stmp->origin.x + ctxOrigin.x; y = stmp->origin.y + ctxOrigin.y; UnlockMutex (img->mutex); if (_CurFramePtr->Type == SCREEN_DRAWABLE) { TFB_DrawScreen_FilledImage (img, x, y, GetGraphicScale (), GetGraphicScaleMode (), color, mode, TFB_SCREEN_MAIN); } else { TFB_DrawImage_FilledImage (img, x, y, GetGraphicScale (), GetGraphicScaleMode (), color, mode, _CurFramePtr->image); } } void TFB_Prim_FontChar (POINT charOrigin, TFB_Char *fontChar, TFB_Image *backing, DrawMode mode, POINT ctxOrigin) { int x, y; // Text prim does not scale x = charOrigin.x + ctxOrigin.x; y = charOrigin.y + ctxOrigin.y; if (_CurFramePtr->Type == SCREEN_DRAWABLE) { TFB_DrawScreen_FontChar (fontChar, backing, x, y, mode, TFB_SCREEN_MAIN); } else { TFB_DrawImage_FontChar (fontChar, backing, x, y, mode, _CurFramePtr->image); } } // Text rendering is in font.c, under the name _text_blt