/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef LIBS_INPUT_SDL_VCONTROL_H_ #define LIBS_INPUT_SDL_VCONTROL_H_ #include "port.h" #include SDL_INCLUDE(SDL.h) #if SDL_MAJOR_VERSION == 1 typedef SDLKey sdl_key_t; #else typedef SDL_Keycode sdl_key_t; #endif /* Initialization routines */ void VControl_Init (void); void VControl_Uninit (void); /* Structures for representing actual VControl Inputs. Returned by iterators and used to construct bindings. */ typedef enum { VCONTROL_NONE, VCONTROL_KEY, VCONTROL_JOYAXIS, VCONTROL_JOYBUTTON, VCONTROL_JOYHAT, NUM_VCONTROL_GESTURES } VCONTROL_GESTURE_TYPE; typedef struct { VCONTROL_GESTURE_TYPE type; union { sdl_key_t key; struct { int port, index, polarity; } axis; struct { int port, index; } button; struct { int port, index; Uint8 dir; } hat; } gesture; } VCONTROL_GESTURE; /* Control of bindings */ int VControl_AddGestureBinding (VCONTROL_GESTURE *g, int *target); void VControl_RemoveGestureBinding (VCONTROL_GESTURE *g, int *target); int VControl_AddKeyBinding (sdl_key_t symbol, int *target); void VControl_RemoveKeyBinding (sdl_key_t symbol, int *target); int VControl_AddJoyAxisBinding (int port, int axis, int polarity, int *target); void VControl_RemoveJoyAxisBinding (int port, int axis, int polarity, int *target); int VControl_SetJoyThreshold (int port, int threshold); int VControl_AddJoyButtonBinding (int port, int button, int *target); void VControl_RemoveJoyButtonBinding (int port, int button, int *target); int VControl_AddJoyHatBinding (int port, int which, Uint8 dir, int *target); void VControl_RemoveJoyHatBinding (int port, int which, Uint8 dir, int *target); void VControl_RemoveAllBindings (void); /* Signal to VControl that a frame is about to begin. */ void VControl_BeginFrame (void); /* The listener. Routines besides HandleEvent may be used to 'fake' inputs without * fabricating an SDL_Event. */ void VControl_HandleEvent (const SDL_Event *e); void VControl_ProcessKeyDown (sdl_key_t symbol); void VControl_ProcessKeyUp (sdl_key_t symbol); void VControl_ProcessJoyButtonDown (int port, int button); void VControl_ProcessJoyButtonUp (int port, int button); void VControl_ProcessJoyAxis (int port, int axis, int value); void VControl_ProcessJoyHat (int port, int which, Uint8 value); /* Force the input into the blank state. For preventing "sticky" keys. */ void VControl_ResetInput (void); /* Translate between gestures and string representations thereof. */ void VControl_ParseGesture (VCONTROL_GESTURE *g, const char *spec); int VControl_DumpGesture (char *buf, int n, VCONTROL_GESTURE *g); /* Tracking the "last interesting gesture." Used to poll to find new control keys. */ void VControl_ClearGesture (void); int VControl_GetLastGesture (VCONTROL_GESTURE *g); /* Constants for handling the "Start bit." If a gesture is made, and * then ends, within a single frame, it will still, for one frame, * have a nonzero value. This is because Bit 16 will be on for the * first frame a gesture is struck. This bit is cleared when * VControl_BeginFrame() is called. These constants are used to mask * out results if necessary. */ #define VCONTROL_STARTBIT 0x10000 #define VCONTROL_MASK 0x0FFFF #endif