/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // This file contains variants of the random functions in random.c // that store the state of the RNG in a context, allowing for multiple // independant RNGs to be used simultaneously. // The RNG behavior itself is the same. #include "libs/compiler.h" #define RANDOM2_INTERNAL #include "random.h" #include "libs/memlib.h" #define A 16807 /* a relatively prime number -- also M div Q */ #define M 2147483647 /* 0xFFFFFFFF / 2 */ #define Q 127773 /* M div A */ #define R 2836 /* M mod A */ RandomContext * RandomContext_New (void) { RandomContext *result = (RandomContext *) HMalloc (sizeof (RandomContext)); result->seed = 12345; return result; } void RandomContext_Delete (RandomContext *context) { HFree ((void *) context); } RandomContext * RandomContext_Copy (const RandomContext *source) { RandomContext *result = (RandomContext *) HMalloc (sizeof (RandomContext)); *result = *source; return result; } DWORD RandomContext_Random (RandomContext *context) { context->seed = A * (context->seed % Q) - R * (context->seed / Q); if (context->seed > M) { context->seed -= M; } else if (context->seed == 0) context->seed = 1; return context->seed; } DWORD RandomContext_SeedRandom (RandomContext *context, DWORD new_seed) { DWORD old_seed; /* coerce the seed to be in the range 1..M */ if (new_seed == 0) /* 0 becomes 1 */ new_seed = 1; else if (new_seed > M) /* and less than M */ new_seed -= M; old_seed = context->seed; context->seed = new_seed; return old_seed; } DWORD RandomContext_GetSeed (RandomContext *context) { return context->seed; }