/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef LIBS_TIMELIB_H_ #define LIBS_TIMELIB_H_ #define TIMELIB SDL #include "libs/compiler.h" #if defined(__cplusplus) extern "C" { #endif /* ONE_SECOND is the LCM of all the fractions of a second the game uses. * Battle is 24 FPS, Landers are 35 FPS, most UI-level things are 15 FPS, * The Interplanetary flight is 30 FPS, Comm ambient animation is 40 FPS, * (also Comm Oscilloscope is 32 FPS, but it does not require a stable * timer and currently runs within the Comm ambient anim paradigm anyway) * Thus, the minimum value for ONE_SECOND is 840. */ #if TIMELIB == SDL # define ONE_SECOND 840 #endif typedef DWORD TimeCount; typedef DWORD TimePeriod; extern void InitTimeSystem (void); extern void UnInitTimeSystem (void); extern TimeCount GetTimeCounter (void); #if defined(__cplusplus) } #endif #endif /* LIBS_TIMLIB_H_ */