/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef UQM_BATTLE_H_ #define UQM_BATTLE_H_ #include "options.h" #include "libs/compiler.h" #if defined (NETPLAY) typedef DWORD BattleFrameCounter; #endif #include "init.h" // For NUM_SIDES #if defined(__cplusplus) extern "C" { #endif // The callback function is called on every battle frame // just before the display queue is drawn typedef void (BattleFrameCallback) (void); typedef struct battlestate_struct { BOOLEAN (*InputFunc) (struct battlestate_struct *pInputState); BOOLEAN first_time; DWORD NextTime; BattleFrameCallback *frame_cb; } BATTLE_STATE; extern BYTE battle_counter[NUM_SIDES]; extern BOOLEAN instantVictory; #if defined (NETPLAY) extern BattleFrameCounter battleFrameCount; #endif #ifdef NETPLAY COUNT GetPlayerOrder (COUNT i); #else # define GetPlayerOrder(i) (i) #endif BOOLEAN Battle (BattleFrameCallback *); #define BATTLE_FRAME_RATE (ONE_SECOND / 24) extern void BattleSong (BOOLEAN DoPlay); extern void FreeBattleSong (void); #if defined(__cplusplus) } #endif #endif /* UQM_BATTLE_H_ */