//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef UQM_CLOCK_H_ #define UQM_CLOCK_H_ #include "libs/tasklib.h" #include "displist.h" #if defined(__cplusplus) extern "C" { #endif #define START_YEAR 2155 #define UPDATE_DAY (1 << 0) #define UPDATE_MONTH (1 << 1) #define UPDATE_YEAR (1 << 2) typedef struct { BYTE day_index, month_index; COUNT year_index; SIZE tick_count, day_in_ticks; QUEUE event_q; /* Queue element is EVENT */ } CLOCK_STATE; typedef HLINK HEVENT; typedef struct event { // LINK elements; must be first HEVENT pred, succ; BYTE day_index, month_index; COUNT year_index; BYTE func_index; } EVENT; typedef enum { ABSOLUTE_EVENT = 0, RELATIVE_EVENT } EVENT_TYPE; #define AllocEvent() AllocLink (&GLOBAL (GameClock.event_q)) #define PutEvent(h) PutQueue (&GLOBAL (GameClock.event_q), (h)) #define InsertEvent(h,i) InsertQueue (&GLOBAL (GameClock.event_q), (h), (i)) #define GetHeadEvent() GetHeadLink (&GLOBAL (GameClock.event_q)) #define GetTailEvent() GetTailLink (&GLOBAL (GameClock.event_q)) #define LockEvent(h,ppe) (*(ppe) = (EVENT*)LockLink (&GLOBAL (GameClock.event_q), h)) #define UnlockEvent(h) UnlockLink (&GLOBAL (GameClock.event_q), (h)) #define RemoveEvent(h) RemoveQueue (&GLOBAL (GameClock.event_q), (h)) #define FreeEvent(h) FreeLink (&GLOBAL (GameClock.event_q), (h)) #define GetPredEvent(l) _GetPredLink (l) #define GetSuccEvent(l) _GetSuccLink (l) #define ForAllEvents(callback, arg) ForAllLinks(&GLOBAL (GameClock.event_q), \ (void (*)(LINK *, void *)) (callback), (arg)) // Rates are in seconds per game day #define HYPERSPACE_CLOCK_RATE 5 // XXX: the IP rate is based on 24 ticks/second (see SetGameClockRate), // however, IP runs at 30 fps right now. So in reality, the IP clock // rate is closer to 23 seconds per game day. The clock is faster, but // the flagship also moves faster. #define INTERPLANETARY_CLOCK_RATE 30 extern BOOLEAN InitGameClock (void); extern BOOLEAN UninitGameClock (void); extern void SetGameClockRate (COUNT seconds_per_day); extern BOOLEAN ValidateEvent (EVENT_TYPE type, COUNT *pmonth_index, COUNT *pday_index, COUNT *pyear_index); extern HEVENT AddEvent (EVENT_TYPE type, COUNT month_index, COUNT day_index, COUNT year_index, BYTE func_index); extern void EventHandler (BYTE selector); extern void GameClockTick (void); extern void MoveGameClockDays (COUNT days); // The lock/unlock/running functions are for debugging use only // Locking will block the GameClockTick() function and thus // the thread moving the clock. extern void LockGameClock (void); extern void UnlockGameClock (void); // A weak indicator of the clock moving. Suitable for debugging, // but not much else extern BOOLEAN GameClockRunning (void); #if defined(__cplusplus) } #endif #endif /* UQM_CLOCK_H_ */